Bioshock 2: Minerva's Den Walkthrough (Hard, No Damage, All Collectibles) 02 OPERATIONS

Bioshock 2: Minerva's Den Walkthrough (Hard, No Damage, All Collectibles) 02 OPERATIONS

patologTV

5 лет назад

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I complete the game on Hard difficulty with no avoidable damage taken, while picking up all audio logs, plasmids and tonics. I will also find all Adam Slugs, Vacuum Bots and Weapon Upgrades.

You can find full walkthrough playlist here: https://www.youtube.com/playlist?list=PL61FH1Fo4C7EQ19fMeqe5vPZkegg6xPhn

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►►► BASIC INFO ◄◄◄

Game: Bioshock 2: Minerva's Den (2010)
Developed by: 2K Marin
Published by: 2K Games
Difficulty: Hard (hardest)
Video Quality: 1440p/60 FPS
The game is played on highest graphic settings.

I'm going to...

◘ Pick up all collectibles (Audio Logs, Plasmids and Tonics)
◘ Find all Weapons and Weapon Upgrades
◘ Complete the game on Hard difficulty with no damage taken
◘ Destroy all Vacuum Bots
◘ Find all Adam Slugs


►►► RELATED WALKTHROUGHS ◄◄◄

► BIOSHOCK REMASTERED (Survivor Difficulty, No Damage, 100% Completion, All Achievements)

https://www.youtube.com/playlist?list=PL61FH1Fo4C7FF1SUMF-4B3ctQE5ndFMva

► SYSTEM SHOCK 2 (Impossible Difficulty, All Collectibles, No Damage from enemies)

https://www.youtube.com/playlist?list=PL61FH1Fo4C7FbNSd5QrXjaL6zc6qMzFFB

► PREY 2017 (Nightmare Difficulty, All Collectibles)
https://www.youtube.com/playlist?list=PL61FH1Fo4C7Fv6HUBUY_dF5vSkFd0we3H


►►► EPISODE 02: OPERATIONS ◄◄◄

► AUDIO LOGS

03:51 Brigid Tenenbaum - Partnership with Porter
05:07 Andrew Ryan - The Man and the Machine
06:58 Ernestine Franklin - Signal Beacon
16:59 Reed Wahl - In Capable Hands
24:40 Reed Wahl - The Books are the Code
29:46 C.M.Porter - How We Met
35:54 Johan Nordhagen - Spitfire
36:32 Brent Hudson - Milk Money
38:25 Felix Birnbaum - Behind the Scenes
49:04 Reed Wahl - Wheels Within Wheels
51:24 Andrew Ryan - Porter's Legacy
55:01 C.M.Porter - Pearl, Alone
1:07:21 Reed Wahl - Detonating the Tunnel

► WEAPONS & WEAPON UPGRADES

05:12 Shotgun - Clip Size Upgrade
16:30 Rivet Gun - Increased Clip Size and Damage Upgrade
39:19 Machine Gun - Damage and Recoil Reduction Upgrades
48:22 Drill - All Upgrades
57:18 Launcher - Splash Damage Immunity Upgrade

► PLASMIDS

50:16 Incinerate 2

► TONICS

29:40 Hardy Machines
54:35 Elemental Sponge
1:00:08 Ice Storm
1:14:54 Armored Shell 2 (Little Sister gift)

► ADAM SLUGS

00:32
07:47
08:06
08:22
08:52
37:36
50:00
52:34
1:01:07

► VACUUM BOTS

16:34
39:30
48:02
49:48
54:07

►►► BIOSHOCK 2: MINERVA'S DEN ◄◄◄

True to other Bioshock titles, Minerva's Den is a first person shooter. All supplies have to be collected throughout the game, limiting the amount of ammo, health, and ADAM a player can have at one time. The player also has a limited carrying capacity, meaning that only a certain number of items can be carried at one time.

The player and NPCs have the ability to slightly change the environment around then. If a wall, ceiling, or floor is hit or shot, a hole will appear in that spot.

Many items and parts of the environment of the game are affected by physics. Smaller items can be kicked, thrown, and knocked over by the player and some of the NPCs. Water dynamics also affects the player's movements, being that when underwater, the player will have longer steps and a slower fall time.

In Minerva's Den, there are additions that differentiate it from both Bioshock and BioShock 2.

The new plasmid, "Gravity Well", was introduced. Gravity Well allows the player to throw a black hole anywhere within a certain range. Small items and NPCs then get pulled in until the black hole expels the matter. Gravity Well does not affect the player or larger objects in the area.

Minerva's Den also introduces the player to a new weapon as well, the Ion Laser. The Ion Laser shoots a continuous beam of the selected ammunition, either laser cell, thermal cell, or burst cell. The mechanics of the Ion Laser are reminiscent of the Chemical Thrower from BioShock, but with a longer range.

Electromagnetic locks were added to certain doors to act as a barrier for the player. The locks are impossible to open until the player obtains "Gravity Well", which they can use to remove the lock's power source.


CGI Snake by Chris Zabriskie is licensed under a Creative Commons Attribution licence (https://creativecommons.org/licenses/...)
Source: http://chriszabriskie.com/divider/
Artist: http://chriszabriskie.com/

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#minerva's_den_dlc #bioshock_2_dlc #patologtv #patologtv_bioshock #patalogtv #operations #hard_difficulty #hardest_difficulty #bioshock_2_operations_all_collectibles #all_collectibles #no_damage #minerva's_den_second_level #part_2 #bioshock_2_minerva's_den #100%_walkthrough #minerva's_den_100_walkthrough #no_commentary #walkthrough_no_commentary #operations_level #adam_slugs #vacuum_bots #all_slugs #minerva's_den_all_slugs #guide #pc_gameplay #playthrough #1440p
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