Improve Annoying Jump Controls With Coyote Time and Jump Buffering (Unity Tutorial)

Improve Annoying Jump Controls With Coyote Time and Jump Buffering (Unity Tutorial)

Ketra Games

3 года назад

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@ushindibienvenu3800
@ushindibienvenu3800 - 25.10.2023 00:10

This channel is a goldmine

Thank you so much for creating and sharing these amazing videos! Your hard work and dedication are truly appreciated❤❤❤

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@wadinsongonzalezgarcia9450
@wadinsongonzalezgarcia9450 - 05.10.2023 18:54

Liam is sorry

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@captaintany4133
@captaintany4133 - 23.06.2023 20:59

Can you please show how to implement double jump WITH Coyote time and jump buffer as you've done in this video. I'm kinda confused on how to implement double jump with both of these timers.

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@wells6351
@wells6351 - 11.06.2023 20:14

I really hope you guys go back to this 3D series to add NPC's and interacting with more than collectibles! I know that's asking for a lot, but I don't enjoy any other tutorials as much as KetraGames! Thanks for all of your help!

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@MuhammadRiziqKaifan
@MuhammadRiziqKaifan - 02.04.2023 16:59

I just want to ask, are you use auto typer for your script or ur just typing on the keyboard by your self? Because i saw ur typing there's no any single mistake while you're typing which are very amazing.

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@creativelycloudy3850
@creativelycloudy3850 - 25.03.2023 22:17

For some reason, my character is bouncing slightly at a standstill, I've doubt checked everything and it all looks good. Any idea what could be causing this bouncing bug?

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@josekarnikowski1711
@josekarnikowski1711 - 14.03.2023 21:33

Really Nice!

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@GodofGamesss
@GodofGamesss - 22.01.2023 18:17

For some reason I now have a higher jump when i double tap.

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@henrysteven137
@henrysteven137 - 04.01.2023 18:22

thank you so much, this channel has such wonderful and helpful content.

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@alanyoung4256
@alanyoung4256 - 03.01.2023 19:32

Just adding this functionality has made a massive difference to the playability of my game. Superb. Thanks for the excellent tutorials.

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@ShamanQCicada3301
@ShamanQCicada3301 - 05.12.2022 03:39

My character does not jump when I press left and up on the keyboard and press jump, and also when I press right and down on the keyboard and press jump? Does everyone have it? Your code is half working!

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@Icewind007
@Icewind007 - 20.11.2022 00:01

I think the "coyote time" is actually a realistic concept that players intuitively assume they can do.

Consider when you jump off a ledge, and you want to jump out and away from it. You don't just jump up from on top of the ledge, you launch yourself off the corner as you leave it. This requires that you are pushing off with your foot behind you while your main body is already over the ledge.

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@kevjn1000
@kevjn1000 - 11.11.2022 23:58

The code is simple but I took nearly an hour to somewhat understand it. Thanks a lot.

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@Kooczsi
@Kooczsi - 22.07.2022 18:33

this works for 2d as well!

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@mythguard247
@mythguard247 - 04.07.2022 23:56

Thank you so much, my game feels so much better now

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@mrbobo4614
@mrbobo4614 - 24.04.2022 13:04

it was so easy to implement and makes such a big difference! Thank you

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@jcdenton1111
@jcdenton1111 - 02.04.2022 03:58

Why is jumpButtonPressedTime necessary? If you enter the outer if() block checking against lastGroundedTime and the player pressed jump this frame, then jumpButtonPressedTime will always equal Time.time, which means the second if() will always be true. I just don't see under what circumstances would you enter the outer if() but not the inner if() if the player pressed jump. Or am I missing something?

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@mr.phantomdx9666
@mr.phantomdx9666 - 11.03.2022 16:50

hello. so the problem is that i can only jump but i can't walk or run my character is only playing the animation of running and walking but my character is not moving plz can u help me this issue plz kindly reply

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@new_developer6735
@new_developer6735 - 26.02.2022 11:52

my character is really slow

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@kollarpg
@kollarpg - 03.02.2022 22:02

I remember old 3D games on PSX and N64 that had no coyote time. I learned to curse constantly for minutes thanks to them.

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@13wiki07
@13wiki07 - 30.01.2022 21:28

Great tutorial, but i have a pronlem with "float?":
CS1061: 'float?' does not contain a definition for 'time' and no accessible extension method 'time' accepting a first argument of type 'float?' could be found (are you missing a using directive or an assembly reference?)
Anyone know how to fix it?

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@munyunu
@munyunu - 23.01.2022 13:31

This channel is a goldmine of actually extremely useful and interesting information. Thank you so much; I've implemented like 4 of your videos so far. Still going through them now.

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@romandaineko6151
@romandaineko6151 - 19.12.2021 20:01

Helpfull video! Thank you!

But when I add animator compoment to my character ySpeed is fluctuating continiously (from -25 to -0.5). Even character is on ground. So sometimes my jump is not working when jump button is pressed. Very strange behavior.

As soon as I remove animator component behavior is according to script.

What is the reason?

Thank's in advanced!

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@meatpuppet5036
@meatpuppet5036 - 21.11.2021 03:33

Ive been using Unity for years, this is my first time seeing the nullable mark
XD

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@guille_sanchez
@guille_sanchez - 15.11.2021 00:33

Hi Ketra! Very useful tutorial. Btw this is causing my character to double jump when spamming the jump button, I believe because the coyote time is being implemented not just when falling off a platform but also when staying on the ground. Do you know about any solution to this?

And also, I'm working on another project using Bolt Unity (visual script). Do you know by any chance how to implement "nullable floats" in there? If not for this I could have it working also on that project. If you don't know about it, then do you know a work around for not using nullable floats?

Thank you in advance! :)

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@davidReyGD
@davidReyGD - 08.10.2021 18:04

thanks a lot for your videos!

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@xuraith
@xuraith - 27.08.2021 10:32

well, I've never seen that shorthand for nullable float. Interesting

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@BlockyLeon
@BlockyLeon - 26.07.2021 20:48

This is super useful, but I only have one problem, if I press the jump button many times and very quickly my player does a double jump, is there any way to fix this?

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@lapinranger7405
@lapinranger7405 - 16.07.2021 19:16

Realy great And Usefull tutorial, thank you

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@JalilRabaj
@JalilRabaj - 20.06.2021 03:13

omg, thank you a lot! I been fighting with the code for the coyote jump for a week without success until I found your video.

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@durvids474
@durvids474 - 18.06.2021 02:23

Great video, thank you!

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@cynx6245
@cynx6245 - 27.04.2021 21:47

Amazing how much of a difference this makes on making controls less frustrating to intuitively get a feel for.
Clean application. Thank you!

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@samuelbaisden1194
@samuelbaisden1194 - 23.03.2021 04:39

super helpful, thanks.

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@beardordie5308
@beardordie5308 - 20.03.2021 07:54

Allowing jump for a small time after leaving a plattorm is called Coyote Time. Not sure what the other is called: Cached Jump or Queued Jump, maybe?

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