Jurassic Park Arcade 2015 with MAMEHooker and demulshooter!

Jurassic Park Arcade 2015 with MAMEHooker and demulshooter!

ArcadeAdam

8 месяцев назад

2,188 Просмотров

Just a quick video showing some outputs I got going on Jurassic Park using MAMEHooker and Demulshooter. Thanks to Brad D for the sounding board and support on my script! Below is my jpark ini file and the outputs I found. If anyone knows how to set intensity states for multiple RGB buttons on a pacled64 without MAMEHooker crashing or how to fix recoil outputs on this game let me know!


Brad's Channel: https://www.youtube.com/@Brad-D



[General]
MameStart=cmo 3 baud=9600_parity=N_data=8_stop=1,cmo 6 baud=9600_parity=N_data=8_stop=1,cmw 3 S6M1x2xM3x0xM8m0x,cmw 6 S6M1x2xM3x0xM8m0x,ulk 1,ulk 2,uli 2 34 255,uli 2 31 255,uli 2 25 255,uli 2 26 255,uli 2 27 255,uli 1 1 255,uli 1 4 255,uli 1 7 255,uli 1 16 255,uli 1 22 255,uli 1 10 255,uli 1 19 255,uli 1 25 255,uli 1 13 255,uli 1 28 255,uli 1 37 255,uli 1 43 255,uli 1 49 255,uli 1 40 255,uli 1 46 255,uli 1 52 255,uli 2 58 255,uli 2 40 255,uli 2 46 255,uli 2 61 255,uli 2 43 255,uli 2 49 255,uli 2 37 255,uli 2 52 255,uli 2 7 255,uli 2 13 255,uli 2 19 255,uli 2 10 255,uli 2 16 255,uli 2 22 255,uli 2 1 255,uli 2 4 255,uli 2 28 255,uli 2 55 255
MameStop=cmw 3 M1x2xM3x0EM8m1x,cmw 6 M1x2xM3x0EM8m1x,cmc 1,cmc 2,ulk 1,ulk 2
StateChange=
OnRotate=
OnPause=
[KeyStates]
RefreshTime=
[Output]
P1_LmpStart=uls 2 25 %s%
P2_LmpStart=uls 1 1 %s%
LmpDinoHead=
LmpLogo=
LmpDinoEyes=
LmpRoof=
LmpMarquee=
LmpDash=
LmpFoliage=
P1_LmpGun_R=uli 2 55 %s%
P1_LmpGun_G=uli 2 56 %s%
P1_LmpGun_B=uli 2 57 %s%
P2_LmpGun_R=
P2_LmpGun_G=
P2_LmpGun_B=
LmpSeat_R=
LmpSeat_G=
LmpSeat_B=
LmpBenchLogo=
P1_LmpHolder=
P2_LmpHolder=
LmpSeatBase=
LmpEstop=
LmpCompressor=
P1_Ammo=
P2_Ammo=
P1_CtmRecoil=nll|cmw 3 F0x2x1x
P2_CtmRecoil=nll|cmw 6 F0x2x1x
P1_Life=
P2_Life=
P1_Damaged=uls 2 34 %s%,uls 2 31 %s%,uls 2 58 %s%,uls 2 40 %s%,uls 2 46 %s%,uls 2 61 %s%,uls 2 43 %s%,uls 2 49 %s%,uls 2 37 %s%,uls 2 52 %s%,uls 2 7 %s%,uls 2 13 %s%,uls 2 19 %s%,uls 2 10 %s%,uls 2 16 %s%,uls 2 22 %s%,uls 2 1 %s%,uls 2 4 %s%,uls 2 28 %s%,uls 2 55 %s%,uls 1 4 %s%,uls 1 7 %s%,uls 1 16 %s%,uls 1 22 %s%,uls 1 10 %s%,uls 1 19 %s%,uls 1 25 %s%,uls 1 13 %s%,uls 1 28 %s%,uls 1 37 %s%,uls 1 43 %s%,uls 1 49 %s%,uls 1 40 %s%,uls 1 46 %s%,uls 1 52 %s%,uls 2 55 %s%
P2_Damaged=uls 2 34 %s%,uls 2 31 %s%,uls 2 58 %s%,uls 2 40 %s%,uls 2 46 %s%,uls 2 61 %s%,uls 2 43 %s%,uls 2 49 %s%,uls 2 37 %s%,uls 2 52 %s%,uls 2 7 %s%,uls 2 13 %s%,uls 2 19 %s%,uls 2 10 %s%,uls 2 16 %s%,uls 2 22 %s%,uls 2 1 %s%,uls 2 4 %s%,uls 2 28 %s%,uls 2 55 %s%,uls 1 4 %s%,uls 1 7 %s%,uls 1 16 %s%,uls 1 22 %s%,uls 1 10 %s%,uls 1 19 %s%,uls 1 25 %s%,uls 1 13 %s%,uls 1 28 %s%,uls 1 37 %s%,uls 1 43 %s%,uls 1 49 %s%,uls 1 40 %s%,uls 1 46 %s%,uls 1 52 %s%,uls 2 55 %s%



Clean Copy...watch those spaces!!


[General]
MameStart=
MameStop=
StateChange=
OnRotate=
OnPause=
[KeyStates]
RefreshTime=
[Output]
P1_LmpStart=
P2_LmpStart=
LmpDinoHead=
LmpLogo=
LmpDinoEyes=
LmpRoof=
LmpMarquee=
LmpDash=
LmpFoliage=
P1_LmpGun_R=
P1_LmpGun_G=
P1_LmpGun_B=
P2_LmpGun_R=
P2_LmpGun_G=
P2_LmpGun_B=
LmpSeat_R=
LmpSeat_G=
LmpSeat_B=
LmpBenchLogo=
P1_LmpHolder=
P2_LmpHolder=
LmpSeatBase=
LmpEstop=
LmpCompressor=
P1_Ammo=
P2_Ammo=
P1_CtmRecoil=
P2_CtmRecoil=
P1_Life=
P2_Life=
P1_Damaged=
P2_Damaged=
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