RPG Maker MV vz RPG Maker MZ

RPG Maker MV vz RPG Maker MZ

LvL Up Design

2 года назад

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@Source_Boy
@Source_Boy - 07.10.2022 07:14

What up!!!

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@Source_Boy
@Source_Boy - 07.10.2022 07:16

Subbed

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@MrJJDIZZLE23
@MrJJDIZZLE23 - 07.10.2022 07:19

I like the hair what a stud😎

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@Source_Boy
@Source_Boy - 07.10.2022 07:20

Hope we can port Mz to Unite.

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@MrJJDIZZLE23
@MrJJDIZZLE23 - 07.10.2022 07:20

When is MZ coming to console thats the real question

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@ipw6fp
@ipw6fp - 07.10.2022 08:11

Siiiiiggghhhh, everyone's talking about MV v MZ, now Unity

Meanwhile, here's me still dabbling on a game I've been messing with in RMVX Ace 😂

PS - like the new hair color 😊

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@silentwraithuk
@silentwraithuk - 07.10.2022 10:27

Another difference between MV and MZ is the easier porting to Phones, whereas on MV it was harder to port any of your RPG Maker games to phones, but MZ has a feature to export the files needed for a phone version. And for RPG Maker Unite, in some images/videos, it has been shown that there is gonna be an export feature for PlayStation 4 and PlayStation 5, making console development for RPG Maker games much easier from the get go.

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@HydraulicSandwich
@HydraulicSandwich - 07.10.2022 11:15

It's as if you knew I was thinking about buying one of these.

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@TimeTurnerProductions
@TimeTurnerProductions - 07.10.2022 12:54

I currently have both. I’m using MV for the character creator, since I’m making beastmen and there are great fanmade assets, and I’m gonna put them into MZ since that’s the most recent.

Most likely doing too much, I know😂

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@gesochisku118
@gesochisku118 - 07.10.2022 13:26

MZ lacks a linux version

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@Cartonus_prime
@Cartonus_prime - 07.10.2022 13:30

I was looking for this comparison yesterday, and i found your channel and look like 15 video in a row. Then i subscibe and i see you post exactly what i was looking for 10 hours ago

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@jbgs1
@jbgs1 - 07.10.2022 14:44

yeahh imma just wait for unite at this point... but man... manual layers sure are tempting...

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@raybob8238
@raybob8238 - 07.10.2022 15:19

Unity Engine isn't worth it. your basically agree to give them most of profits just for being able use the engine. and thats on top of buying RPGMaker Unite which i heard is going a per project licence

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@godot1785
@godot1785 - 07.10.2022 15:34

it really annoys me that the prices are so high always i will not pay 50 euros (when its sale bruh) for mz i really hope rpg maker unite is something good

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@DahjerCanaan
@DahjerCanaan - 07.10.2022 20:39

I have both MV & MZ, bought them both while they were on sale last year. I tinkered around a bit and kinda quit because I felt way too overwhelmed with both. I feel like I didn't need both, personal preference though obviously I'd rather use MZ. The point I raise about this isn't my really about my personal preferences though.

I bring this up to more or less give a bit of a warning to others who may be considering buying either of the two. Make sure that it's something that you absolutely want to learn to do, because if not, you'll be like me who literally burned out within a week even after watching a few short & quick tutorials. Why? Because there's too many DLC to choose from and not enough information about them to get the best idea of what's necessary and what's unnecessary. The biggest issue I've dealt with regarding DLC resources isn't that spending money on them ending up becoming things that were a waste of money, for me the problem is that it became disorienting. What I mean by that is that nothing I tried artistically worked out the way I wanted. I wanted to start small by making a village with simple houses, none of them looked right, not even the inside of the houses looking right because creating the walls and floors always just looked incredibly wrong.

If I was any good artistically at drawing said structures and layouts (which I am better at doing than using MV/MZ,) I suck at it, but it'd look better than using either of these two (MV/MZ). And it isn't just a lack of confidence in drawing either, it's like I became my own biggest & worst critique of myself.

Like, I got several ideas for stories I want to write using these RPGM's, but none of the resources I tried through DLC work for me to look right. The aesthetics aren't exactly up to my standards I'd expect out of a game if I was playing someone elses game if that makes sense, like if I were to make a game, I'd want it to be a game that I'd definitely play. On top of that, regarding DLC resources, I don't think I even installed or plugged them in correctly because most of the ones I downloaded even showed up within the selections and I couldn't figure out how to add them even with following a tutorial on how to correctly.

So TL;DR, for anyone who's thinking about buying either of the two, just make sure 100% that it's something you want to do. It's gonna be a huge learning curve obstacle for you to take on so just be certain before you make these purchases so that hopefully, it won't feel like a waste of money to you.

For me as I said at the start, I got them at a huge sale discount so it doesn't feel like that huge of a waste for me. Wish you the best!

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@brentrossen5134
@brentrossen5134 - 07.10.2022 23:55

The issue with MV is that a lot of the big names who used to make MV plugins (yanfly, some random dude, moghunter) are gone, so those plugins are abandoned/no longer supported. MZ is still getting new plugins from Visustella and others that have new features, that will never be available in MV. The only thing I wish MZ had was unique items, but the flexibility of plugin commands blow MV notetags out of the water.

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@joeman123964
@joeman123964 - 08.10.2022 00:19

i honestly think learned making your own without rpg maker packages is less restrictive etc. obviously you need to learn code, but still. cause with rpg maker mv etc you need people like yanfly to make the game fun, but if you made your own game you wouldn't need to rely on any of that nonsense. (software engineer 10 years)

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@ccl1195
@ccl1195 - 08.10.2022 06:32

Good video. 3 months ago I watched videos by you, ToastyTime, Caz, and some others I've forgotten and was instantly convinced, hands down, to go MZ instead of MV. I am so thankful I did, and it is making my tiny little game design dreams come true. I read all the toxic, insular gripes- "MZ doesn't look any different!" and "Oh no mean people are going to make me pay for things!" all of which were completely unfounded and entirely ridiculous. Yes, I will yell about this every chance I get, as someone who has worked in arts fields. I put MZ on my wish list on Steam and sniped it, and many asset packs there and on Itch during the Summer Sales. Anyone else can do the same. If you really want to make a nice game and you need the ease of use of these engines, spend your money, don't hamstring yourself cheaping out, and get started right now today.

Looking back today on my 500+ hours of work which is going great, I cannot fathom how behind I'd be now that I have a better understanding of the QoL features that MZ has, and MV lacks. It was confusing enough to learn the 4-layer tile system, and how to map and make things look correct- Imagine if I had to do that in MV? I don't want to imagine it. etc. etc. I frequently run multiple complex parallel processes in MZ and have yet to have problems with the engine chugging, unless I've written an event very poorly and needed more education- which I can quickly get from the RPG Maker forums, or from educational sites on Javascript.

I would never abandon the stability, performance, and QoL I have today from MZ, and the robust toolkit I purchased from Visustella which was worth every penny and more. Of the few bug reports I have sent them about plugins, they fixed well-nigh immediately. I owe them everything. That's top-tier support, fueled by passion and commitment.

The one criticism of MZ I will make is the RTP Tileset. There is some confusion there and lack of cohesion of style, which actually did slow down my learning curve with map design- Look at the log cabin tiles for example. I bought MV on sale for like eighteen bucks or something- just buy that so you have commercial rights to MV's much more attractive and cohesive tileset, and you can import it easily into MZ. Lastly, except for MV plugins your project may use, it is extremely easy and quick to import an MV project into MZ- the instructions are in the user guide. I've done it myself, it's completely painless.

Thanks again Liam- This is Clockwork Figure on Itch, designing Pig Thief Sorcerer. 💯👍 PS: You deserve some deals, you're a great spokesperson for the engine.

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@Oriansenshi
@Oriansenshi - 08.10.2022 07:26

I got mv when it was on sale. MV was $17 but MZ was $44 so the choice was clear to me. I wasnt paying more than double for what reviewers told me was just some quality of life upgrades. I am definitely gonna grab unite when it comes out tho. I am hyped for a new adventure in game making.

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@RetroJack
@RetroJack - 08.10.2022 09:19

Wgy are you holding the mic up to the camera for the entire video? Is it supposed to be some sort of flex?

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@Koyasama
@Koyasama - 08.10.2022 13:04

I'm not sure "Wait for Unite" is the greatest advice, even if the product comes out in a timely fashion this year. From what I can tell, it's not going to be a standalone development package the way MV or MZ is--it will be a plugin that you can install on top of Unity, basically bringing a few RPGM features to that software. You'll need to sign up and get Unity first before you'll be able to get Unite.

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@Hchris101
@Hchris101 - 10.10.2022 09:26

nintendo

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@V0idFace
@V0idFace - 19.10.2022 05:19

Dude stop telling people to "download the trial" when on at least one OS, Mac, you literally can't because it doesn't exist.

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@DJVibeDubstep
@DJVibeDubstep - 25.10.2022 23:37

Would love to see a tutorial on how to add a parallax/layered background that moves while the foreground stays stagnate. Hope you understand! I know you can even have up to 3 or more backgrounds all layered to create depth!

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@MysticalRealmDesign
@MysticalRealmDesign - 06.11.2022 18:30

can you do a tutorial for RPG maker MV? Ive been trying to find a tutorial on this all day and cant figure it out. I have an event to be able to pick up an item (a book) and i have the graphic of the book set up only in the event, i added some text about the book and then i tried to add options "Pick it up?" yes or no, if i pick it up itll tell me i picked it up and its added into my items and if i hit no itll be left the same and i dont have it in my items inventory. however i want the book to disappear when i pick it up. any tips?

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@amongstus4418
@amongstus4418 - 10.11.2022 03:01

Probably the biggest issue with MZ is Visualstella tbh. The fact the plugins are all encrypted and the devs refuse to let small plugin devs make compatible plugins kind of kill the interoperability of plugins. Meanwhile in MV Yanfly's plugins were great since most people could make them compatible. If you want to just grab a bunch of scripts and go MV is the better option, but if you know JS MZ is probably better.

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@Luxtrooper
@Luxtrooper - 29.11.2022 20:02

Greetings people :D I have a question for ya. Is it possible to hide the "Key Items" in the shop? My "Key Items" are basically my "Questlog" which always worked fine until I did a shop. There I see (and could) sell my Quests which I don´t want to. So is it possible to hide them in the shop? Oh and is it possible to close the shop after you bought a specific item? Thanks already in advance and have a nice day ^^

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@Arayashi
@Arayashi - 20.12.2022 19:06

I was wondering ... If im able to make a specific character name became a name I choose depending on what I named a Character.

Kinda like was it FF Tactics with Marche if I change his name to something else like Cid or etc there were a few EasterEggs .

However what Im saying If I choose Character 9 to be as an example Jin is a name I decided to input , the next character IF character 9 name is Jin another actor name is by default Kyra . However if Character 9 is not named Jin then the original name of the next character would be Lyra.

Just want to know if I can create this easter egg. Becuz eventually Id like to have someone im interested in be in the game but only that specific name is revealed when the Player uses my Name as the MC . But other players will have a differ name of the Female MC.

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@kyuko7342
@kyuko7342 - 17.03.2023 14:01

Rpgmaker unite is still not out yet... any updates?

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@dodgydpad
@dodgydpad - 19.03.2023 05:04

OK im looking to create an RPG version of Castlevania based on the Netflix series. I will start as Trevor Belmont and as I progress through the game I will unlock new party members. Which would you recommend to this this project. MZ or MV

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@Andrew-hp1yj
@Andrew-hp1yj - 24.03.2023 17:59

....watches video after buying both engines and multiple mods....

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@topcat5233
@topcat5233 - 22.04.2023 22:47

i went straight for mz, having a blast, installed it about 30 hours ago, clocked 12 hours already lol, problem i have for not waiting for unite, is that i dont think my laptop can take it.. so im sticking to mz for the time being i think

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@TheLemartes
@TheLemartes - 01.05.2023 02:25

i just saw a trailer for the Unity one, and damn i am going to get that one instead, i want to get my daughter involved in this and that one seems a lot easier for younger people....(esp when you did stuff like scratch)

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@valiantshadow89
@valiantshadow89 - 12.05.2023 06:16

So… uh…

About RM Unite…

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@Daark_Karma
@Daark_Karma - 24.05.2023 22:16

Ngl I really wish I saw a video like this when I bought MV a year ago XD
Both were on sale at a massive discount but because MV was cheaper by default the discount was slightly larger and so I cheaped out lol
I love MV but maaan I'm regretting not having some of these features

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@SuPeRNinJaRed
@SuPeRNinJaRed - 17.07.2023 06:01

At the moment people have been hating on the current release of RPGMaker Unite but to be honest to me all the bugginess of it so far is worth it simply for the fact that it’s built on Unity (which will let you export to basically anything) is worth it, but then I remember that SMILE had a Unity project exporter in 2018, it’s kinda crazy how underrated it is... the answer was SMILE Game Builder all along!

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@XbandTv
@XbandTv - 15.10.2023 14:19

One year later and now we know RPG Maker Unite for Unity is bad. Very bad. Hopefully it will be up to snuff in another year or two.

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@thecolorcomputer
@thecolorcomputer - 20.01.2024 23:40

I'm quite behind the times... But, I definitely fall into the category of MV owners who wonder if the upgrade is worth it. Thanks for the info 🤘

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@pushingpandas6479
@pushingpandas6479 - 14.02.2024 17:01

RPG Maker Unite is shxt

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@mdonnelley
@mdonnelley - 05.04.2024 09:56

Are there any trial versions of either of these, though?

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@yungvarg2301
@yungvarg2301 - 12.04.2024 23:34

Be a man, get RPGM2k3

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@speedshadow9903
@speedshadow9903 - 24.09.2024 13:12

I'm a beginner in the world of RPG maker and for me the problem with MZ is that there's almost no support on it. For example, I want to make DoT based on the attackers attack but there's no tutorials in MZ and wherever I search I always see Yanfly. I might change to MZ once I'm used to use to Note Tags, but I will train myself in MV for the moment.

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