Every bad board game designer does this.

Every bad board game designer does this.

Dave Jeltema

11 месяцев назад

23,886 Просмотров

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@davejeltema3
@davejeltema3 - 05.09.2023 21:13

What mistakes do you have a hard time learning from?

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@rossdelman641
@rossdelman641 - 04.12.2023 20:48

I'm happy I intuitively did not do any of this mistakes you mentioned here. Great video !

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@ramonvanderben8120
@ramonvanderben8120 - 04.12.2023 11:46

The biggest mistake I could think of is: Holding on to a game idea for far too long. Don't be afraid to archive or even trash a board game when it just isn't what you want it to be. Start over and redesign it or go for a totally different game. There is no shame in archiving or trashing your game... Holding on to a game idea that just doesn't work, is the biggest waste of valuable time...

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@maninalift
@maninalift - 05.11.2023 12:45

Biggest mistake guess: but play testing

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@tsuobachi
@tsuobachi - 03.11.2023 04:24

Good advice, but the people who need to hear it would never watch a video like this. To be good at anything creative, you need to put your ego aside and focus on the audience and their experience. It's not about you and your awesome game, it's about trying to make an engine that generates as much fun for the players as possible.

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@ElegyForTheMasses
@ElegyForTheMasses - 15.10.2023 01:54

Vital Lacerda games often have additional glossaries and references outside of the rulebook and player reference guides, but they aren’t over-complicated.

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@CameronOwen101
@CameronOwen101 - 14.10.2023 00:17

Not sure i love this advice for people when starting out. I used to teach video game design and development at university and woukd see this behaviour in stidents a lot, but i found id get better results encouraging them to make a lot of experiments but critically deconstruct things as they go to discover why a particular mechanic is fun, what kind of experience is enables, where it works well, where it doesnt etc.

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@sawderf741
@sawderf741 - 13.10.2023 07:24

It's ok to be a part of someones game collection. You don't need to make "the one game to rule them all".

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@Cradien
@Cradien - 10.10.2023 00:59

Great vid man

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@aquarius5719
@aquarius5719 - 02.10.2023 10:19

Starship captains winning strategy is to go for missions. Try any other method and you eill lose.

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@didelphidae5228
@didelphidae5228 - 28.09.2023 23:09

Love him or hate him, I borrow a note from Todd Howard, I create makeshift components and play the game as early and as and often in it's design as possible to get a feel of the engine; what could work that hasn't been added, and what doesn't.

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@sirguy6678
@sirguy6678 - 25.09.2023 22:41

Good video! Would love to see some “real game examples “ - even if you have to trash a few “classic games” - help to illustrate your points- thanks!

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@jacklanyon8550
@jacklanyon8550 - 24.09.2023 23:16

I find your background music really intrusive and makes it hard to listen. I'm wanting to listen to you, not random music.

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@bibleboardgames5199
@bibleboardgames5199 - 15.09.2023 08:03

Thanks for the video!
I have made most of these mistakes. Marketing and Sales are the hardest.
Blind Play-testing is valuable. If you only test with family and friends, your game will probably only go that far.

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@michaelmitchell2123
@michaelmitchell2123 - 14.09.2023 08:46

Good video!

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@asura899
@asura899 - 07.09.2023 02:59

Hi Dave, I have found your channel few days ago and have watched all videos instantly.
My favorite video so far is the best tool for playtesting.
Really looking forward to your next videos ;)

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