Комментарии:
What mistakes do you have a hard time learning from?
ОтветитьI'm happy I intuitively did not do any of this mistakes you mentioned here. Great video !
ОтветитьThe biggest mistake I could think of is: Holding on to a game idea for far too long. Don't be afraid to archive or even trash a board game when it just isn't what you want it to be. Start over and redesign it or go for a totally different game. There is no shame in archiving or trashing your game... Holding on to a game idea that just doesn't work, is the biggest waste of valuable time...
ОтветитьBiggest mistake guess: but play testing
ОтветитьGood advice, but the people who need to hear it would never watch a video like this. To be good at anything creative, you need to put your ego aside and focus on the audience and their experience. It's not about you and your awesome game, it's about trying to make an engine that generates as much fun for the players as possible.
ОтветитьVital Lacerda games often have additional glossaries and references outside of the rulebook and player reference guides, but they aren’t over-complicated.
ОтветитьNot sure i love this advice for people when starting out. I used to teach video game design and development at university and woukd see this behaviour in stidents a lot, but i found id get better results encouraging them to make a lot of experiments but critically deconstruct things as they go to discover why a particular mechanic is fun, what kind of experience is enables, where it works well, where it doesnt etc.
ОтветитьIt's ok to be a part of someones game collection. You don't need to make "the one game to rule them all".
ОтветитьGreat vid man
ОтветитьStarship captains winning strategy is to go for missions. Try any other method and you eill lose.
ОтветитьLove him or hate him, I borrow a note from Todd Howard, I create makeshift components and play the game as early and as and often in it's design as possible to get a feel of the engine; what could work that hasn't been added, and what doesn't.
ОтветитьGood video! Would love to see some “real game examples “ - even if you have to trash a few “classic games” - help to illustrate your points- thanks!
ОтветитьI find your background music really intrusive and makes it hard to listen. I'm wanting to listen to you, not random music.
ОтветитьThanks for the video!
I have made most of these mistakes. Marketing and Sales are the hardest.
Blind Play-testing is valuable. If you only test with family and friends, your game will probably only go that far.
Good video!
ОтветитьHi Dave, I have found your channel few days ago and have watched all videos instantly.
My favorite video so far is the best tool for playtesting.
Really looking forward to your next videos ;)