Digital Reality: Visual Computing Interacting With The Real World

Digital Reality: Visual Computing Interacting With The Real World

UCLComputerScience

54 года назад

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Professor Tim Weyrich's Inaugural Lecture at UCL, 8 June 2016

The increasingly ubiquitous availability of high-quality digital cameras enables low-cost visual capture and digitisation of real-world objects and phenomena; at the same time, physical output devices, from high-definition screens to computer-controlled manufacturing, are becoming commonplace. This development bears the promise of an even tighter integration of computers into traditional workflows, seamlessly transitioning between the physical and the digital realm. In practice, however, technical off-the-shelf solutions are rarely sufficient to enter previously non-computerised domains. Tim’s work focuses on developing novel representations, algorithms and workflows to open up visual computing (capture, modelling, manipulation and replication of visual and geometric entities) for novel application domains. This talk presents such bespoke developments in a number of areas, including special-effects, cosmetics, mechanics, sculpture and architecture, as well as cultural-heritage preservation, discussing how through careful analysis of traditional problem domains and workflows visual computing can make a difference in previously unexpected ways.

Tim is Professor of Visual Computing in the Virtual Environments and Computer Graphics group at UCL Computer Science; and Deputy Director of the UCL Centre for Digital Humanities. Prior to coming to UCL, he was a Postdoctoral Teaching Fellow of Princeton University, working in the Princeton Computer Graphics Group, a post that Tim took after having received his PhD from ETH Zurich, Switzerland, in 2006. Tim’s research interests are appearance modelling and fabrication, point-based graphics, 3D reconstruction, cultural heritage analysis and digital humanities.

http://www.cs.ucl.ac.uk/staff/t.weyrich

Тэги:

#cgvi #computer_graphics #vision_imaging #3D_reconstruction
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