How I Model 3D Anime Heads In BLENDER!

How I Model 3D Anime Heads In BLENDER!

Shonzo

2 года назад

296,982 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@user-ht8un6rw9h
@user-ht8un6rw9h - 05.12.2023 00:26

@Shonzo could you do one with close to realistic whole face and body character with same poly method? help needed! tutorial or video like this

Ответить
@TRAVELERVAT
@TRAVELERVAT - 12.11.2023 21:45

sorry i deleted the comment bc i ended up figuring out how to do it without shift + a. i'll try to do simpler tutorials, its just hard to find one that actually teaches you something in a way you understand :')

Ответить
@MrDiegoGamer1
@MrDiegoGamer1 - 07.11.2023 23:19

I see that when you use extrusion there is a curved line, how do I make it like this?

Ответить
@samdojy_t
@samdojy_t - 31.10.2023 04:55

How do you add vertices or the extrude region thingy?

Ответить
@CaolMahone-sx2xe
@CaolMahone-sx2xe - 22.10.2023 01:58

This added iq points

Ответить
@khargelX
@khargelX - 29.09.2023 17:00

What tool do you use to get started?

Ответить
@chdata
@chdata - 11.09.2023 17:28

ooo got a video on making mouth/eye blendshapes?

Ответить
@yaboialex4477
@yaboialex4477 - 11.09.2023 04:32

the single vertex here confuses me as how does it have the curve is he using a modifier or something

Ответить
@canstret
@canstret - 09.09.2023 00:13

while editing the vertices how to you make them curve at the start of the vid

Ответить
@RubberChicken884
@RubberChicken884 - 07.09.2023 09:32

TY. I did only come here because I was confused on the controls and vertices. But I also did strugle on the eyes so this helped, thanks.

Ответить
@coranine
@coranine - 05.09.2023 12:50

I finished! thank you!

Ответить
@selever2122
@selever2122 - 03.09.2023 17:30

Yo i want make kisuke urahara but i have some poblem because i can found only front face but no profile face

Ответить
@caibisbest
@caibisbest - 29.07.2023 03:47

byebye, ssss-

Ответить
@malaxmels4929
@malaxmels4929 - 12.07.2023 18:07

I decided to follow along and your process in my opinion is really good and easy to follow, I was able to build off of a reference I found and so far it's going great. Thank you for making this video and I don't speak for everyone but I just want to say that I think why it could be difficult to make a full tutorial on this is because this modeling process can be done in many different ways and methods and different methods will work for different people and modeling anime like this is based a lot on what you have learned and how you can make it look good and there could be good tips and tricks but there doesn't seem to be a universal method to this. Thank you and good luck on your blender journey everyone

Ответить
@ito_moore
@ito_moore - 29.06.2023 16:14

Great tutorial! But ears would've been a great addition

Ответить
@idiotontheway
@idiotontheway - 03.06.2023 13:06

its a really stupid question, but like how do you make the vertex round (like the conections yk)

Ответить
@user-dw4ce5fr4s
@user-dw4ce5fr4s - 26.04.2023 21:05

I Don't Get it How Does he Got that Kind of Vertices Overlapping idk. Can anyone Please Help me With it? Nvm I got it now. He is Using the Subdivision Surface Modifier if Any one was Woundering about this Like Me here you gooo!!

Ответить
@88ttillman
@88ttillman - 21.04.2023 21:46

The shape of the head makes me think of tweety bird and now I can't get it out of my head LMAO

Ответить
@darzeon
@darzeon - 17.03.2023 23:20

I actually learned a lot from this

Ответить
@teiwawex
@teiwawex - 16.03.2023 13:41

bro, great tutorial, but I can't see your modifier values because of the avatar that is on top of the modifier panel. sometimes you adjust some values on the modifier panel and it's not clear what's you change there.

Ответить
@deryckluigi7527
@deryckluigi7527 - 13.03.2023 19:14

Hi, I hace a small question. How do You Made vértices hace that rounded shape?

Ответить
@hydrocosmo
@hydrocosmo - 06.03.2023 07:07

The way the mouth connects to the chin makes my monkey brain happy.

Ответить
@technoala-eh2403
@technoala-eh2403 - 26.02.2023 10:54

I love your work man. I'm good in programming with unity and I want also to be as good as you in character modeling especially in anime character :) Keep on sharing your work :)

Ответить
@pterra9
@pterra9 - 22.02.2023 13:53

wow you start at the strangest places ive learned from your work XD everyone always adds a polygon to above the nose and then models out around eyes to begin a head, this was very interesting!

Ответить
@mikumikuobseq4826
@mikumikuobseq4826 - 10.02.2023 21:11

you're a boss

Ответить
@ooglecc
@ooglecc - 02.02.2023 18:03

6

Ответить
@indianastilts
@indianastilts - 01.02.2023 23:15

Hey great vid... What about the rest of the eyeball? I keep seeing anime eyes done this way but where is the rest of the eye ball? Why only pupil. Won't it show the gap around it and socket?

Ответить
@EvanPilb
@EvanPilb - 19.01.2023 17:04

i didn't know some people just straight up topologise

Ответить
@-B.C-
@-B.C- - 13.01.2023 04:34

Lol the eye is basically a deflector dish from the Star Trek enterprise!

Ответить
@user-tj7wf1xr1o
@user-tj7wf1xr1o - 03.12.2022 18:30

best voice

Ответить
@geisasantos1191
@geisasantos1191 - 28.11.2022 22:19

Ja usou o Vroid?

Ответить
@Nekotamer
@Nekotamer - 01.11.2022 04:48

if it looks like a fucking alien then you are doing a good job.
ok that is comforting.

Ответить
@ao1598
@ao1598 - 05.10.2022 02:14

I have a problem-
When I stroke the lips vertices, they stop being like... curve and start to be square type, like the lines doesn't have the subdivision modifier, I tried to recreate the same thing in a new project with a cube without faces and just vertices, when I subdivide the lines and move it works well, but when duplicate and try to connect two vertices it loses the subdivision modifier for some reason I don't know- oh and I can't stroke from the cubes vertices because it loses the curve as well...
how did you do that?

Ответить
@SpainGT
@SpainGT - 17.09.2022 02:33

but doesnt help me make my character tho😫😭

Ответить
@kirolee9345
@kirolee9345 - 27.08.2022 15:58

I’ve been trying to follow so many other blender tutorials but they just don’t work for me. This method, however, does. I’ve been trained in autocad programs so that’s what I have experience in, and modeling with vertices like you do instead of starting with a cube is almost exactly what you do in autocad programs like Inventor or Onshape. So happy I found this.

Ответить
@Yuusaku-Marlowe
@Yuusaku-Marlowe - 17.08.2022 04:04

Bruh my game dont support high poly model I only use low poly model :p

Ответить
@Exeulla
@Exeulla - 14.08.2022 07:13

ur a girl but being a boy duh

Ответить