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@Shonzo could you do one with close to realistic whole face and body character with same poly method? help needed! tutorial or video like this
Ответитьsorry i deleted the comment bc i ended up figuring out how to do it without shift + a. i'll try to do simpler tutorials, its just hard to find one that actually teaches you something in a way you understand :')
ОтветитьI see that when you use extrusion there is a curved line, how do I make it like this?
ОтветитьHow do you add vertices or the extrude region thingy?
ОтветитьThis added iq points
ОтветитьWhat tool do you use to get started?
Ответитьooo got a video on making mouth/eye blendshapes?
Ответитьthe single vertex here confuses me as how does it have the curve is he using a modifier or something
Ответитьwhile editing the vertices how to you make them curve at the start of the vid
ОтветитьTY. I did only come here because I was confused on the controls and vertices. But I also did strugle on the eyes so this helped, thanks.
ОтветитьI finished! thank you!
ОтветитьYo i want make kisuke urahara but i have some poblem because i can found only front face but no profile face
Ответитьbyebye, ssss-
ОтветитьI decided to follow along and your process in my opinion is really good and easy to follow, I was able to build off of a reference I found and so far it's going great. Thank you for making this video and I don't speak for everyone but I just want to say that I think why it could be difficult to make a full tutorial on this is because this modeling process can be done in many different ways and methods and different methods will work for different people and modeling anime like this is based a lot on what you have learned and how you can make it look good and there could be good tips and tricks but there doesn't seem to be a universal method to this. Thank you and good luck on your blender journey everyone
ОтветитьGreat tutorial! But ears would've been a great addition
Ответитьits a really stupid question, but like how do you make the vertex round (like the conections yk)
ОтветитьI Don't Get it How Does he Got that Kind of Vertices Overlapping idk. Can anyone Please Help me With it? Nvm I got it now. He is Using the Subdivision Surface Modifier if Any one was Woundering about this Like Me here you gooo!!
ОтветитьThe shape of the head makes me think of tweety bird and now I can't get it out of my head LMAO
ОтветитьI actually learned a lot from this
Ответитьbro, great tutorial, but I can't see your modifier values because of the avatar that is on top of the modifier panel. sometimes you adjust some values on the modifier panel and it's not clear what's you change there.
ОтветитьHi, I hace a small question. How do You Made vértices hace that rounded shape?
ОтветитьThe way the mouth connects to the chin makes my monkey brain happy.
ОтветитьI love your work man. I'm good in programming with unity and I want also to be as good as you in character modeling especially in anime character :) Keep on sharing your work :)
Ответитьwow you start at the strangest places ive learned from your work XD everyone always adds a polygon to above the nose and then models out around eyes to begin a head, this was very interesting!
Ответитьyou're a boss
Ответить6
ОтветитьHey great vid... What about the rest of the eyeball? I keep seeing anime eyes done this way but where is the rest of the eye ball? Why only pupil. Won't it show the gap around it and socket?
Ответитьi didn't know some people just straight up topologise
ОтветитьLol the eye is basically a deflector dish from the Star Trek enterprise!
Ответитьbest voice
ОтветитьJa usou o Vroid?
Ответитьif it looks like a fucking alien then you are doing a good job.
ok that is comforting.
I have a problem-
When I stroke the lips vertices, they stop being like... curve and start to be square type, like the lines doesn't have the subdivision modifier, I tried to recreate the same thing in a new project with a cube without faces and just vertices, when I subdivide the lines and move it works well, but when duplicate and try to connect two vertices it loses the subdivision modifier for some reason I don't know- oh and I can't stroke from the cubes vertices because it loses the curve as well...
how did you do that?
but doesnt help me make my character tho😫😭
ОтветитьI’ve been trying to follow so many other blender tutorials but they just don’t work for me. This method, however, does. I’ve been trained in autocad programs so that’s what I have experience in, and modeling with vertices like you do instead of starting with a cube is almost exactly what you do in autocad programs like Inventor or Onshape. So happy I found this.
ОтветитьBruh my game dont support high poly model I only use low poly model :p
Ответитьur a girl but being a boy duh
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