Комментарии:
how are you making moving limbs smooth with physics instead of streching
ОтветитьThis is so helpful and straightforward, thank you!
ОтветитьWHEN THED THE CAR COME IN
ОтветитьR. I. P. Scout “You Were real good son, maybe even the best” - soldier
May you stay in our hearts together scout 😂
dawg idk how this is so confusing I’m tryna loop a walking animation but idk how, someone help me in the replies
ОтветитьI need more clear instructions idk how, I kept watching the thing, but I just kept getting confused
ОтветитьBro, i was so serious looking, that car DESTROYED me, SHESH LMAAAAAAAAAAAAAAAAAAAAAAAO HHAHAHAH
ОтветитьNOOOO SCOUT, LOOK OUUUUTT!!!!!
ОтветитьOmg I just noticed the car lmao
ОтветитьSo that’s what I did wrong. I’m too lazy to fix it, but nice to know for the future to not move the character until the walk cycle is done.
ОтветитьI love this sm
Ответитьwhere do you find the character walk cycle after importing it from the steam workshop??
Ответитьdoes the model tell you what the root bone is?
ОтветитьEverytime I try to drag a model leg the leg just get stretched doesn't follow it. it just stretches. Do you know how to fix this or somethin?
ОтветитьAdditional useful tip: When setting up the walking animation and you want to be sure that the feet are at the right heights, spawn in three of the same object - doesn't matter which one, as long as it is small and visible - and set them at the perimeter of your animation: where the toes land at the front, where the heel stops at the back, and the peak height of the ankle when it is rising through the passing step. This will both help measure the bounds of the animation and help to be certain both feet are at the same consistent height and distance.
ОтветитьPERSONA MUSIC MY BOY
ОтветитьThe end lol
ОтветитьCan you like stop a loop sequence?
Ответитьwhen i move the root the model doesn't move
ОтветитьWell he kept walking and he ded
ОтветитьIt's too hard i cannot loop my walk cyle please help?
ОтветитьMoonwalking scout
ОтветитьScout boutta end in a medieval setting as an op boi
ОтветитьR.I.P Scout 2020-2021
got ran over by a car by walking forward too much non-stop.
Hi! Thanks for the tutorial, can you explain with more details how to make the walking cycle in the place? I could do the walking cycle for the first tutorial, but I cant make this
Ответитьthe car in the end lmao
ОтветитьScout never stops walking
Some random car i think not
Hi! I just want to thank you for making these series of tutorials for SFM. They've been really useful and I'm hoping you do more of them! About animating walk cycles, I'm confused...because I followed the previous tutorial and this video's completely different in how to animate a walk cycle. Do I still need to lock the pelvis to the hands and use Rig_biped_simple? And, which poses of the walk cycle do I actually animate?
Ответитьguys the scout is dead!
ОтветитьCan we save this walk cycle? and if so how?
Ответитьk
ОтветитьLovely ending, good job
ОтветитьRip scout tho lmao
ОтветитьThanks for uploading this. I'm just starting out, and making the first walk cycle on a custom model has proven to be a real bastard up till seeing this. The other guides I've seen have been saying you need to keep animating every step, or opting to copy paste and patch their cycle when it breaks.
Ответитьi didnt undestand the last part, where you take the root bone and move it foward, i do that but my character teleport foward, sorry for my bad english :C
ОтветитьNice
ОтветитьYou’ve created the walk cycle, he’s never going to stop. He’s never going to s- scout gets pancaked by car halfway over there
Ответитьrip scout.All he wanted to do was walk but...we all know what happened next...
Ответитьomfg that car
ОтветитьTo avoid the sliding, another thing you can do is keeping the foot's front/back axis (probably z) translation curve a straight line when the foot is touching the ground, and make the root having the same tangent as the foot.
ОтветитьLoving these vids, I e been messing with half life Alyx’s sfm and it looks fantastic! I just gotta learn how to animate
ОтветитьDidn't see that car coming.... 🤣
ОтветитьNice
ОтветитьThank you for this
ОтветитьGlad to see you back
ОтветитьI thought you forgot about us
ОтветитьI love these tutorials man, they're so helpful and they aren't boring like other animation tutorials. I love how you always bring in small jokes to keep it entertaining too.
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