Learning Animation in Source Filmmaker Part 2.5 - Creating a Looping Walk Cycle

Learning Animation in Source Filmmaker Part 2.5 - Creating a Looping Walk Cycle

TTMR

4 года назад

63,317 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

cookie22
cookie22 - 08.09.2023 00:30

how are you making moving limbs smooth with physics instead of streching

Ответить
Jackass
Jackass - 01.09.2023 18:16

This is so helpful and straightforward, thank you!

Ответить
Dafuqnot
Dafuqnot - 30.08.2023 06:24

WHEN THED THE CAR COME IN

Ответить
TickTockHeavyLikeABrinksTruck
TickTockHeavyLikeABrinksTruck - 22.08.2023 06:26

R. I. P. Scout “You Were real good son, maybe even the best” - soldier
May you stay in our hearts together scout 😂

Ответить
D1N0
D1N0 - 02.08.2023 08:36

dawg idk how this is so confusing I’m tryna loop a walking animation but idk how, someone help me in the replies

Ответить
D1N0
D1N0 - 02.08.2023 07:42

I need more clear instructions idk how, I kept watching the thing, but I just kept getting confused

Ответить
fakenotfound
fakenotfound - 31.07.2023 20:16

Bro, i was so serious looking, that car DESTROYED me, SHESH LMAAAAAAAAAAAAAAAAAAAAAAAO HHAHAHAH

Ответить
Paatyz
Paatyz - 02.06.2023 02:41

NOOOO SCOUT, LOOK OUUUUTT!!!!!

Ответить
CCreator
CCreator - 01.06.2023 20:05

Omg I just noticed the car lmao

Ответить
CCreator
CCreator - 01.06.2023 20:03

So that’s what I did wrong. I’m too lazy to fix it, but nice to know for the future to not move the character until the walk cycle is done.

Ответить
Raddish
Raddish - 18.04.2023 16:26

I love this sm

Ответить
Bladee
Bladee - 07.04.2023 12:09

where do you find the character walk cycle after importing it from the steam workshop??

Ответить
Clash RoriYT
Clash RoriYT - 06.03.2023 01:09

does the model tell you what the root bone is?

Ответить
Feed Gaming
Feed Gaming - 20.02.2023 11:33

Everytime I try to drag a model leg the leg just get stretched doesn't follow it. it just stretches. Do you know how to fix this or somethin?

Ответить
Peptuck
Peptuck - 04.02.2023 05:34

Additional useful tip: When setting up the walking animation and you want to be sure that the feet are at the right heights, spawn in three of the same object - doesn't matter which one, as long as it is small and visible - and set them at the perimeter of your animation: where the toes land at the front, where the heel stops at the back, and the peak height of the ankle when it is rising through the passing step. This will both help measure the bounds of the animation and help to be certain both feet are at the same consistent height and distance.

Ответить
Isekai MC
Isekai MC - 08.12.2022 20:07

PERSONA MUSIC MY BOY

Ответить
donteatcandies
donteatcandies - 06.12.2022 12:37

The end lol

Ответить
ERIC arzaga
ERIC arzaga - 27.11.2022 14:32

Can you like stop a loop sequence?

Ответить
Doc Shrekbot
Doc Shrekbot - 19.10.2022 03:49

when i move the root the model doesn't move

Ответить
John McCain
John McCain - 13.03.2022 00:41

Well he kept walking and he ded

Ответить
RedMannHeavy
RedMannHeavy - 09.03.2022 18:14

It's too hard i cannot loop my walk cyle please help?

Ответить
Raven_ GMV
Raven_ GMV - 10.02.2022 06:46

Moonwalking scout

Ответить
Yakupup
Yakupup - 14.01.2022 17:57

Scout boutta end in a medieval setting as an op boi

Ответить
Blidei_
Blidei_ - 08.01.2022 05:21

R.I.P Scout 2020-2021
got ran over by a car by walking forward too much non-stop.

Ответить
Diego Martin
Diego Martin - 07.12.2021 22:25

Hi! Thanks for the tutorial, can you explain with more details how to make the walking cycle in the place? I could do the walking cycle for the first tutorial, but I cant make this

Ответить
Matthew Huff
Matthew Huff - 15.11.2021 04:24

the car in the end lmao

Ответить
PhantomDust
PhantomDust - 16.10.2021 03:11

Scout never stops walking
Some random car i think not

Ответить
Doctorus Prime
Doctorus Prime - 26.07.2021 18:37

Hi! I just want to thank you for making these series of tutorials for SFM. They've been really useful and I'm hoping you do more of them! About animating walk cycles, I'm confused...because I followed the previous tutorial and this video's completely different in how to animate a walk cycle. Do I still need to lock the pelvis to the hands and use Rig_biped_simple? And, which poses of the walk cycle do I actually animate?

Ответить
Bliss_Gore
Bliss_Gore - 18.05.2021 16:00

guys the scout is dead!

Ответить
Serious_MoFo
Serious_MoFo - 20.04.2021 15:25

Can we save this walk cycle? and if so how?

Ответить
Krimux
Krimux - 10.03.2021 19:29

k

Ответить
Prinz Midas
Prinz Midas - 06.01.2021 18:21

Lovely ending, good job

Ответить
Ghostinng
Ghostinng - 29.10.2020 01:34

Rip scout tho lmao

Ответить
Sola Fide
Sola Fide - 24.10.2020 13:05

Thanks for uploading this. I'm just starting out, and making the first walk cycle on a custom model has proven to be a real bastard up till seeing this. The other guides I've seen have been saying you need to keep animating every step, or opting to copy paste and patch their cycle when it breaks.

Ответить
killerblaster95
killerblaster95 - 15.10.2020 18:16

i didnt undestand the last part, where you take the root bone and move it foward, i do that but my character teleport foward, sorry for my bad english :C

Ответить
Tom Eye The SFM guy
Tom Eye The SFM guy - 27.09.2020 22:24

Nice

Ответить
ツDuckoConner
ツDuckoConner - 18.09.2020 00:43

You’ve created the walk cycle, he’s never going to stop. He’s never going to s- scout gets pancaked by car halfway over there

Ответить
The asdfghjkl
The asdfghjkl - 21.06.2020 19:24

rip scout.All he wanted to do was walk but...we all know what happened next...

Ответить
Mittens
Mittens - 21.06.2020 18:40

omfg that car

Ответить
Spring Scale
Spring Scale - 17.06.2020 08:43

To avoid the sliding, another thing you can do is keeping the foot's front/back axis (probably z) translation curve a straight line when the foot is touching the ground, and make the root having the same tangent as the foot.

Ответить
Cancerous Hit!
Cancerous Hit! - 17.06.2020 05:37

Loving these vids, I e been messing with half life Alyx’s sfm and it looks fantastic! I just gotta learn how to animate

Ответить
G Truesdale
G Truesdale - 16.06.2020 22:15

Didn't see that car coming.... 🤣

Ответить
Arsertijo Artz
Arsertijo Artz - 15.06.2020 19:13

Nice

Ответить
Alacan
Alacan - 15.06.2020 12:32

Thank you for this

Ответить
MadGamer 821
MadGamer 821 - 15.06.2020 10:42

Glad to see you back

Ответить
MadGamer 821
MadGamer 821 - 15.06.2020 10:41

I thought you forgot about us

Ответить
HocTap SFM
HocTap SFM - 15.06.2020 10:28

I love these tutorials man, they're so helpful and they aren't boring like other animation tutorials. I love how you always bring in small jokes to keep it entertaining too.

Ответить