Blender-Importing Motion Capture Data

Blender-Importing Motion Capture Data

bugzilla2001

3 года назад

18,880 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

ConQ
ConQ - 04.10.2023 16:07

That stupid Rokoko plugin doesn't even work + slows down blender beyond imagination.

Ответить
Phartmandius
Phartmandius - 14.07.2023 19:36

any tutorial that goes "oh you should be using this" and then moves on... you're doing it wrong. You have to show how to get the addon working too... cause it's not on by default and the rigify button does NOT just appear. It's a whole other tutorial apparently that I now have to find in order to even begin to try and watch the rest of this one.

Ответить
mimicry baba
mimicry baba - 15.05.2023 07:06

Thankyou men you resolved my biggest problem

Ответить
Prankliciouc
Prankliciouc - 14.03.2023 13:38

i have recorded motion with my motion capture suite from xens , i saved it in fbx file also in obj file and mvn file , but i cannot get it into unreal engine in my selfmade character with cc4 , do i need blender to do this ?

Ответить
Kanagawa7d_animation
Kanagawa7d_animation - 19.09.2022 13:18

Hi, is it possible to transfer key frames from "shape keys" from one model to another? That is, both models have the same "shape keys", I need to transfer the animation with them from one model to another, how to do it?

Ответить
CGDive
CGDive - 31.08.2021 05:19

Aren't the messed-up arms due to differences in the rest pose?

Ответить
e
e - 26.08.2021 08:06

for anyone who had trouble finding the rigify quat/euler converter like i did -- go to pose mode, click "pose" in the top left corner, in the drop down menu select "convert rotation modes", it does the same thing

Ответить
e
e - 26.08.2021 03:29

incredibly helpful!!! thank you so much

Ответить
Israel
Israel - 29.06.2021 20:16

Thankyou

Ответить