Комментарии:
If you angled your wedge the opposite direction it would push them off towards the chute instead of away. Also adding another chute level just above the ground level would funnel more towards the chute. I would also widen the upper "limiting" walls to match the new lower level dimension. Do a 2.0 Ultimate Shredder base!!!
ОтветитьYou got one whole loot bag by the looks of it. Oh yeah because this is Vanilla. Put this in a mod like darkness falls and you will get Real max loot
ОтветитьHow do yo uget the fill to work? I can select an area but can't get it to fill.
ОтветитьWhos sammy sledge? I only know DP
ОтветитьWhy didn't you just use a generator
ОтветитьNeed to make it look like a blender... Will it blend?
ОтветитьFun 😊
Ответитьthis base is shit
ОтветитьI think you can just connect a sensor to the sledge and with the sensor fine tune exactly when i should activate.
ОтветитьDemo just get activate by the sledge, not worth to make.
BTW I wandering, if a blade broke, did the other fall down like shit or what
this base work for first weeks when you play at 50day+ this base not work at all.
ОтветитьHow does this build handle Demo's?
ОтветитьYou've created a hobo stew assembly line.
ОтветитьHow do you do the free cam and slow mo ?
Ответитьdo you get any xp for these kills?
ОтветитьLot of bad things in this build. For one this is an easy trap base to build. Put the robo to the left of where you want them to hit at. Have an electric wire stop them where you want them hit. Get rid of the ramps on the fall area and just build the walls all the way to the top so all they can do is fall after rag doll. I've been doing it for years that way.
I would just add an access tunnel on the side so you can repair the blade traps. I also like to have to fall traps on opposite sides of my standing spot. I turn one off for repairs and raise the draw bridge so they don't go that way. Then once they are going to the other side i go do my repairs. Come back to start spot and then rinse and repeat.
My only problem is that it works TOO well and I end up bored.
I’d love to see you build a version of this in an actual series Josh.. getting the resources, the knowledge and skill points to eventually make the base of death or some other mental title lol 😂 ❤👍🏻
ОтветитьI like Neebs name for the sledge turret DP AKA Dick Puncher 😂
ОтветитьIs there a tutorial for creative mode. After 5-6 of playing this game I have never tried it. I have no idea how to mess around on a server. Thanks.
Ответитьwhy cant you use glass for the sheild??
Ответитьextend your funnel rim up one more block (the red sloped funnel) and you'll catch many more
Ответитьwow there is like only 1b other trap desines that are better and dont let zombies to o into you but ok you do you and get excited about this preety bad trap ;]
ОтветитьCould they not be reversed? build a tower w/ a ladder in a champber full of blade traps they climb up? cause they still go through traps to get to you and all.
Ответитьthere is better ways to do this
Ответитьi would add 2 more sledge to the west side and make it a L shape wall to get more in + add a pole or something in that gap with the north to south wall. + its going to be hell fixing them after every hord night 1 forge steel. then there the cost 13 forge iron and steel, 10 oil, 8 Mechanical Parts , 6 Electrical Parts. 6 mins per blade trap...
ОтветитьWouldn´t it be more effective to make the blades directly under a small room in which the zombies have to run over a beam? They should be thrown into the hole without the slightest chance of getting stuck.
Ответитьthis is why the internet was invented. it's simply the most awesome thing i've ever seen. cheers!
Ответить@jawoodle can i just say we need more intellect builds? hek more intellect lets plays i mean the nerds gotta survive too not evryone gun master or a foot ball player with a big stick yah?
ОтветитьPlease, Sir. That Turret is called The Dick Puncher or DP for short!
ОтветитьFor a truly OP combo, use electric fences with the sledges. The fences will stop them in their tracks long enough to boop them every time. If you use walls like blinders, you should get predictable results. Also, a good tip for sledge placement is to place them slightly further back, and on a lower 1/2 block. This makes it so they won't tickle the Demo nips, plus they are easier to target forward (the side arcs will be too far away to "see" the zombies and hit them). WIth the right placement of the fences and sledges, it should be much more effective. Heck, you could go crazy and line the shredder with electric fences too for that extra "zing" in your zombie juicer. Maybe even dart traps to finish off any surviving zombies at the bottom (I'm thinking radiated cops, which could make a mess of your escape ladder).
ОтветитьI love it! Can’t wait to build it!
Ответитьvery fun !! 😂
ОтветитьWelp! Guess I'm starting an Intellect Build! lol
Ответитьwhat about detinators? wouldn't they kill the blades?
ОтветитьNeed to run this again with the sledges modded out.
ОтветитьPlace a couple of full blocks in the Sledgeturret section so they have to go up and down and up and down to give the turrets more time to reset and bonk the next zed. Combine with electrical fence traps in each down section to slow them down further.
I hope the Joke Mod comes up with a soap or oil trap for giving Zed the slip. Or for that matter instead of a automatic spike trap, how about suckerpunch (like the WipeOut gameshow) wall traps?
mounting the sledges vertically, one above the other, next to a ladder would work better. it would make the direction of flight more predictable, easier to get them in the hole.
ОтветитьCould this be the start of a next gen jawoodle park?!
ОтветитьThis was a hoot!
I'd love to see this idea revisited if you figure out a way to refine it.
But how would you do repairs?
ОтветитьIf you stop the zombies at a wall with a sledge just to the side, it will reliably send them in the direction you want. Add in an additional wall so the sledge only has a 1 block view and you'll get the result you want.
ОтветитьWe need an edit where your camera has you in a chef hat "gday guys, my name is Josh, you can call me Chef Woodle, and today we're making Zombie Gazpacho!"
ОтветитьWhen a zombie falls taking damage from an entity either as the cause before or after it won’t destroy area. Sammy is an entity as is a blade trap.
Ответитьthe only thing with blade traps is the demo zombies. it can get $$$ with those blowing up in there.
ОтветитьMy OSHA 10 & 30 card smiles at your use of ramps for the zombos lol does anyone know if these two ramp slopes work better for the rides to transition up on?
ОтветитьZombie Cuisinart ftw o.o
Ответитьwait, there's a slow-mo option for 7days??? o.O
Ответитьwow, chunks are only 28x28? I figured they were much bigger than that o.O
ОтветитьHow would this hold up to Demo zombies? They could blow before getting to the bottom if Sammy bonked the button as he launched them.
ОтветитьInteresting horde base. Advanced engineering to full to get 50% xp of the bladetrapkills. What if the sledges were placed on the corner? Would the one corner of the wall that collects the ragdolls be enough? And also electric fence to slow them down for the best "homerun" shot? Would be cool if there was a way to control the zombie dosage. The narrow wedge blocks could be useful as a big and deep slip and slide hole to the traps. Needs to be a bit wider. Would it handle an insane horde? A base to handle every zombie all the way to endgame, no ammo and totally afk? Is it possible to connect each trap separately or is there a max limit per connector?
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