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I didn't mention that, without a mod I use, you can just set the 'Do until X' to 1-2 and then unclick 'Count Equipped' for an even more automated set up. You may want to alter this on maps where you are going to be changing to all Parkas or all Dusters or such at once when seasons change, though, or else you'll only have a single parka laying around when the time comes. Lastly, if you want a little bit more buffer on tatter, you can set slightly above 51% (for instance, something drops below 51% while in combat and the mood debuff hits). - Hope that helps!
As always, let me know if you have a request for another RimWorld video or guide!
whats the mod where you can see the clothing they need
ОтветитьYou have saved me a ton of time.
Ответитьparka solo progression
ОтветитьMultiple crafting stations of the same type can cause issues with someone starting multiple projects at once. Either make every table dedicated to one person, or have multiple bills on each table set to different people, so one person doesn't start every project and leave the bills occupied. If a pawn starts working a bill, then takes a break before finishing, they only lock up that bill, not the whole table, and an unfinished product can be finished by the same author at a different table, which unreserves that bill on the first table. This isn't too bad with quick things, but the more advanced things at a fabrication bench take a lot of work to make, so leaving them unfinished is more common.
If I get lots of textiles from farming, hunting, or "human resources", I often have a "do forever" order set up last in the building menu, set to use any leather I don't have a need for, and making dusters(best value without DLC), so tailors will get XP when they're not doing something more important.
Over 1000 hours and had no idea you could automate clothing this way.
ОтветитьNow if only pawns were clever enough to go "Oh well, there are no clothes that fit my clothe restrictions, but I shouldn't run around naked"
ОтветитьThis guide just saved me having to micromanage everything my pawns are wearing.....why does the gane itself not explain this?
ОтветитьStill updated?
ОтветитьThank you so much, i didn't understand the assign menu and couldn't grasp why i had piles of fresh clothes that nobody would wear😂
ОтветитьWatching years later. You lost weight and got more grown up manly since this video.
ОтветитьThanks bro.
ОтветитьLate to the party but thank you so much for your guides. I'm just getting into RimWorld and the most obscure questions I've needed answers to you've been the one to have them in some sort of fashion. I doubt you'll see this comment but just wanted to say thanks!
Ответить...I DID NOT KNOW THIS AND IVE PLAYED RImworld far to long not to know this... god grief.
ОтветитьRimfeller Oil drilling mod lets you make hyper-weave. A Cataphract helmet a Flax Vest to start. Then pants, duster, and button shirt of hyper-weave. Change out the Cataphract with a Cowboy hat made of whatever for everyday walking around as such your pawns only have to grab the Helmet during raids. Still though on missions a Marine or Cata armor is preferred.
ОтветитьI do equip my melee specialist %83 ish clothes, for the best armor layering and value reduction, 83 ish still combat safe, and profitable to sell, around 60s it crumble in value, and straight trash below 50
ОтветитьThank you for yet another Awesome vid Adam
ОтветитьI saw this and had to comment about Ideology making this utility nearly useless now. Useless if you want Ideo colors for your garments, or favorite color of colonist on clothing. Unless someone has a nifty work-around. Having used this functionality for years, I started Ideology with a similar mindset. But it didn't take long for colonists to be outfitted with a rainbow of colors different from their favs and ideo. So that little bonus you get for color matching is kinda pointless.
ОтветитьMy colonists are not changing out of the tattered clothing? I have it set up as shown in the vid.
ОтветитьProblem is caravans
ОтветитьI like shadecones.
ОтветитьThanks. Already new about most but still learned a couple tricks.
ОтветитьAwesome guides you make, thanks so much for this!! In your apparel tab, you have show list as being off. How did you do that? I have looked all over for it.
ОтветитьThanks for the guide. And nice job with the colonist names. :)
ОтветитьI know I am late and all that but what is the mod in question you were taking about in the video?
ОтветитьDude your guide are so well made it's insane, real teacher skill
Ответитьcowboy hats are always the best
ОтветитьI like alpaca wool dusters. Protects against both freezing and overheating.
ОтветитьWouldn't having both craft at 51% and wear at 51% mean they take it off, but it's still at 51% so it still counts as meeting the craft limit so new pants never get made.
Wouldn't it be better to put the craft bill to 52%?
should i switch gear out when combat insues? like armor or secondary weapons?
ОтветитьColonists + 1? Wouldnt it make sense to always have 1 in stock
and to always have the furnace set to destroy anything 55% or less
keeps a solid rotation without un needed and silly stock pile room problems and wealth.
basically everytime they change out of ratty clothes, the old one gets burned, and then you have zero, so +1 is made.
Excellent guide. I've been struggling with clothing reserves, so this was very helpful.
My favourite item is the hat that helps with aim assist. It makes my people all look like gamers with mics 😂
It always felt wasteful to just throw it away at 51%, especially when it comes to late teir armors .
ОтветитьI didn't know this guide would be so useful. Thanks for the tips :D
ОтветитьThat doesnt work for me. There is no count equipped. The other major problem is that when I set my tailor, who is also my best researcher, to craft he just goes and makes stones all day. He will also make cloths I que, but I need him tailoring and researching. Same thing with the smelter. Which also doesn't have a tainted cloths option, so I have to spend at least a whole day every now and then carefully watching and disallowing everything I want to keep, while also trying to stop every pawn for wherein that tainted flak vest then crying to me about it being tainted. 🤷♂️🤦♂️
ОтветитьIs there a way to set up a way to auto throw out or destroy the unused clothing ?
ОтветитьYou can also just set it to the number of excess pieces of gear you're looking to have and not have it look for equipped and it will always keep the one in inventory there's no need to have it look for all the equipped ponds as well
ОтветитьPersonally I like the Reptileskin apparel
ОтветитьI have like 500 hours but everytime I still learn something new, it's amazing.
ОтветитьSee, I clicked on this video expecting to not learn anything useful (knowing how to automate to avoid tattered is very useful information, but I knew most of it already.) But I didn't know you could drag the outfit assignments down to quickly copy to everyone else, which is also super useful, so thanks!
ОтветитьThere is a way simpler way. Just make a stockpile specific for cloathes that they need tl wear. Just cheack in everything that is needed in the stockpile, set it to highest prio, then you can make Bills make untill one, then just check in that stockpile.
ОтветитьNice, straightforward video with some bonus shortcut tips. We’ll done. Thanks!
ОтветитьOh shiiit thanks, all I need is the drag to select like excel lmao
ОтветитьIs there a mod that lets me restrict which material of clothing a colonist is allowed to use, along with the usual?
Ответитьever sense I both 1. started actually making clothing early game rather then with mid/late game devil strand production 2. got the ideology DLC, my pawns have been covered in a suspicious amount of human leather clothing
ОтветитьEvery time I kill Raiders they take the clothing and put it in storage and then every colonist takes off their better clothes were destroyed ripped terrible clothes and I have to constantly make them take it off and put their other clothes back on they even do it when I not allow that item
ОтветитьFinally after years i get it. Thanks a bunch dude
ОтветитьGood guide, I've been playing for a few years and still learn something from this one.
ОтветитьAfter 100 hours in game, I think it is time to use the Assign tab. I personally have never even clicked on it, the game just has so much depth.
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