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Poor brutalism, always written of as "the scary/gloomy architecture". The point of brutalism is that it feels big and powerful, this can be used to create an oppressive feeling, but with the right design and lighting brutalism can also have a sense of monumental glory to it that can be awe-inspiring and beautiful.
ОтветитьGreat video!
ОтветитьI remember watching "so you want to be a game designer" while in high school. Ten years later Im able to work as a full time level designer at Larian Studios. Love my job. Glad you guys are still out there inspiring people.
Ответитьwas that mario music in the intro?
Ответитьwhat do i need to study for level designing in college though?
ОтветитьThis is a cool history video
(its in the full Extra History playlist lol)
Your drawing style is very cute, and the level design explanation is really good with your animation.
ОтветитьMy years of experience in map editors would come in handy with a job about level design.
ОтветитьMy biggest problem is figuring out what to do with the space between key points. Figuring out where to out monsters/jumps/puzzles and which ones, etc.
ОтветитьBest example-Hollow knight
ОтветитьWoah woah woah, wait a moment... What do you have against Brutalism? I am not gonna stand here hearing someone underappreciate such a brutal architecture.
ОтветитьAs someone who literally just became a level designer on two smaller modding projects, and could still use some tips, this video is perfect.
ОтветитьA video with actual game development substance.
ОтветитьShoutout to "Survios" the developers behind Westworld Awakening (VR)
Even so it looked every time like you could go where ever you want, it wasn't the case, but with lighting, effects and stuff you always "want" to use the "right" way.
Top!
Me, a GM:
WRITE THAT DOWN
These are good ideas for a dungeon master too
ОтветитьThanks for going back to the basics. The last couple of years a lot of your videos have become too specific. This video reminded me of why I love extra credit so much.
ОтветитьI wonder if those legendary patrons will ever stop squatting in those slots and let other people have them some day.
ОтветитьLove the feeling of thinking that we all watch Extra Credits to one day make our dream game, keep up the great work guys :DD
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