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Yes, the final design you’ll ever need until the blokkats arrive in your galaxy. Hello systemcraft my beloved-
Wait is that a quasarcraft?
Needs an update!
ОтветитьHey Montu, love your vids. Always highly instructive. Would I be right in saying that you cannot fit Neutron Launchers to any ship currently. I tried do replicate this build and Neutron Launchers aren't listed in the L slot weapons list. I also confirmed that I had researched them. Any light you shed here would be great. Also made sure that I had an Artillery Core slot fitted. Oh I also wanted to ask if Ancient weapons are worth using?
Ответитьim guessing 2 years ago you could fit torpedos in an artillery slot? Cant seem to replicate this
Ответитьhi is this still applicable? just starting playign this awesome game
Ответитьso uh, neutron launcher is now G slot? it doesn't fit there?
Ответитьrushed neutron launchers
Got them really early
Profit?
No, they now use a G (torpedo) slot instead of L.
since neutron launchers dont fit on L turrets any more, what is now the best design against cruisers and battleships?
ОтветитьFor console players use the tachyon lance and kinetic artillery
ОтветитьAre you going to do an update to these videos?
Ответитьwhat fleet types should i use in each fleet? all same ship or mix ship fleets?
ОтветитьI had 10 fleets at 300k with 250 units in squad.
With only 8 units in squad, my enemy had 830k. Now I'm here learning WTF happened.
Any comments would also help.
why are my neutron launchers G size and not L
ОтветитьCould you do a video of carrier bs vs artillery bs. I heard people say carrier is better and others artillery’s better. A video of the two fighting in a mid size battle to compare would be nice
ОтветитьTachyon + Kinetic Artillery are better in actual combat since the Tachyon focus fire ships with low shield
ОтветитьIn terms of using Giga Cannons to strip shields, that's cool and all...but I much prefer to tech rush the shit out of energy weapon damage.
Against players, sure, their shields effectiveness will likely increase faster than the damage of your weapons, so especially against multiple players you will need to be smart, but against the AI and their incredibly slow research, I managed to get my Tachyon Lances to the point where they would 1-shot a Battleship with shields. Very fitting for an empire a decided to call The Reapers while using the Necroid ship set.
My standard endgame BS fleet doctrine is the classic broken setup of the "T-34":
use Spinal, carrier, and whatever's left for the hull segments, and mount 1x focused arc emitter as well as 1 neutron launcher/1 scout squadron if you have the extra alloys for them. Fill the ship with the best crystal platings you can find, which will cost about 9 crystals in total. Put the best accuracy and tracking accessories on the ship, as well as a warp drive. Put the best you can find for all of the other slots, but use the arty computer instead of the others, and use the cheapest reactor possible. For the thrusters, if you want your ships to go faster, use T3 thrusters, but the best thrusters are actually the T1 ones (the ones you begin with) in battle as you need your battleships to approach the opposing fleet as slow as possible to abuse the extra range from the arc emitters. In total, a BS with this setup costs about 600 alloys in total, allowing you to spam BSs as quickly as possible, and since x slot weapons do about 90% of the damage in battle, this setup is actually much more efficient than your normal BS setup in PVE, as at the same cost this setup contains a lot more x slots than its counterpart. To further boost performance, use a juggernaut with the range aura to further increase the range for the BSs, and do the synthetic ascension to get the range buffs from being a synth and using the synth combat computers.
In combat, I have successfully beaten a 7M fleet with my 2M blob with this setup, with zero losses. This is seriously broken. Since arc emitters ignore shields and armor this setup is basically insanely good against everything except corvette swarms, which Is why I suggest the scout squads and the neutron launchers.
In 3.4 the health regen Is Also insanely broken, making star crackers the most OP ships in stellaris. about 20 of them can completely crush any crisis at 25x simply because they can regen all of the damage from the crisis fleets.
Uhm, if you have and produce enough alloys, you can go for armour too. You wont have two economic equal empires in a war.
ОтветитьCan you make one talking about countering fallen/awakened empires
Ответить@Montu Plays you say that the best hull/armor is the crystal against the AI... what about other players?
ОтветитьHow about an Enigmatic Probe exploit video?
Bouncing an enigmatic probe between two systems levels your admirals to max, and ships to elite in about a decade. Every time it blinks away (which is dozens of times per minute) it is counted as a win, and they can't alpha it down quick enough to kill it (each blink is a full heal). Your fleets are trapped though until the after war truce ends and the enemy kicks you out of their system.
It bounces between your system (ideally) and an AI's system. It also promotes captains to double traited admirals often, with many fleet logistician/cautious admirals for free.
Is there an updated guide? Great Video!
ОтветитьOne thing i would like to point out regarding Armor is the Regen factor
i run 4 Armor 2 Shield 2 Regen(A) with Titan with regen field and admiral with Regen too
your armor and hull are both regenerating even during combat, it provide the fleet with alot of sustain combat and back to back fighting capability.
How should fleet compensation look like when against AI? Like percantage of battleships/cruisers etc?
ОтветитьDo you need to wait to end game when you have unlocked these for this loadout ? I’ve always been reluctant to use custom ship designs, can you still have auto upgrades ?
ОтветитьA little sad how few options the player really has which are effective. Either gimp yourself or get these really good stuff seem to be the choice.
ОтветитьYou then have me who maxes out Corvette evasion and sends repeated waves of Corvettes when I get annoyed with losing fleets of battleships
ОтветитьI prefer going full energy weapons late game so I can dedicate my engineering repeatables in armor and mineral output, while focusing on energy weapon damage.
ОтветитьSo, has anything about this changed with Overlord? Doesn't seem like it at first glance.
ОтветитьI personally run 100% lightning battleships once I can because I think it's funny
ОтветитьWhat if you have so many alloys, extra ship costs are simply not an issue. Would you recommend armor then?
ОтветитьI use exclusively Missiles, Fighters, Disruptors, and Arc Emitters. I always scout the map to try and find the Hell's Maw or whatever for the Cloud Lightning.
It's interesting that missiles never hit your best designs. If it's meta to never build armor and to fill up on shields, then my ships always hit only the Hull itself.
seems like if these ships flew into a system with shield nullification that they’d be paper tigers
ОтветитьI actually wish that battleships werent so spammeable, they are suppsed to be big capital ships, so having 5 or 6 of them in a fleet would be the correct way, but if your fleet ia 70% battleships then that takes away their "weight" as this big ships that commands your fleets..
ОтветитьI always go for X front, carrier core, and artillery rear.
Then I make a full carrier version as well.
I copied your design and call it the "Montu" class. Big ups and thanks.
Ответитьthis battleship design video was actually the one that i was most confused before watching the video so thankyou it helped me immensely
ОтветитьSo an Admiral with +20% weapon fire range makes for a good combo, yes?
ОтветитьWhy are you using the carrier core instead of the other one with just one carrier slot? You loose so much damage to the picket slots, which are by your own words quite useless.
Ответить"Carrier has arrived"
Ответитьwhat is the proportion of ship in a fleet ? x% corvettes x% destroyer etc... 100% battleship?
ОтветитьAs someone who likes to play (and sometimes win) against x25-difficulty-crisis with mods that allow all three crisis to appear at once, I still prefer by far the arc weapons that ignore defenses. Don't get me wrong, those builds are creative, but still. Maybe against other players it makes more sense, in battles against absurd numbers of ships instead of toughter targets, I don't know.
ОтветитьI usually have a 4 to 1 ratio. So for every 4 gun battleships I have 1 carrier battleship. I actually often equip a Tachyon lance to my carriers as combined with the gigacannons of the more numerous gun battleships they can take out all but the most fortified starbases without even slowing down or taking any fire which allows them to essentially rampage through the enemy territory without taking any attrittion.
ОтветитьIn my opinion all long range weaponry must have some drawbacks, for example, even more energy and rare resources cost, forcing you to make them glass cannons and significantly increase pressure on your economy, that would bring some balance, also reapetables should be spread out differently so combining different types of ship would make sence, it's boring to always go for artillery meta
ОтветитьI have a terrible strategy in game but it looks cool. I have a simple strategy, corvettes 25% with PD, 75% autocannons, everything else is swarm missles and strike crafts. Missle with destract enemy PD and the missles and strike craft ignores shields destroying armor. If I start to lose or they get too close, I disengage out and my second fleet waiting in the system behind me warps in and engages.
ОтветитьAnd then you play with Gigastructures and get the Stellar Systemcraft with its "Existential Erasure Beams".
ОтветитьThe REAL ship design meta: get all ARMY upkeep perks and use cheapo armies to facetank for your battlefleets. With Flagellating Movement +5% evasion.
ОтветитьDo people just not build point defense anymore? Personally I feel like missile builds are trash because they can be easily countered by having a defensive screen of point defense or fighters. Personally, I like to build evasion artillery destroyers with point defense to take out incoming missiles & fighters. They do decent damage to battleships with their large cannon, and absorb any incoming fire they can't block, protecting the battleship fleet. That way my battleships can shell the frick out of my enemies, while sitting safely behind the destroyer defense screen. Their battleships will waste time trying to destroy the smaller more evasive destroyers and lose many ships before the core of my fleet is even touched. The only way to counter a fleet like this that I've found is to drop another fleet like the one you're describing directly on top of it, and out DPS.
ОтветитьI'd say focused arc emitters and cloud lightning is great cus it completely ignores shield and armor
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