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The conversion was so stupid, I liked going with archangels and archdevils side by side in HoMM3. Also every faction has some really good units so if i want some high elves in my army instead of whatever shitty shooters stronghold had, i could have it.
ОтветитьIt's key to remember that Black Hole was Hungarian so that may explain the names
ОтветитьI don't know why they made creature recruitment global. It wasn't otherwise a bad game.
Ответить6 fixed some of the pet peeves of the original games. One of them being, punishing you for exploring the map, taking your time, and another one is the town creature pools being decentralized. Older HOMM were also speed run games and many people gave up on them because they didn't understand you had to rush like mad in order to win, often skipping over major portions of the map.
Ответитьthis is the one I play with my non-gamer girlfriend. It´s boardgamey
ОтветитьThe biggest flaw of this game is ONLINE, you can't even play this without internet connection also Ubisoft does not maintain sh*t so yeah I wonder when will they pull the plug...
ОтветитьThe truly horrifying part of the Dynasty wasn't the always online BS... No no... It was the no resets BS.
If I want to start completely from scratch... I can't. Because my dynasty is leveled, which grants bonuses. Why wouldn't they include a reset button???
i have a question and i hope you answer. im trying to purchase this game in steam but when i add it in the cart it shows the gold edition. is the gold edition the same with just dlc? i need help
ОтветитьI'm here just to say that you can't run Uplay/Ubisoft Connect anymore on Windows 7/8.1
DRM's are evil, when a game that can work on your machine is forced to not work anymore
Remake old version first.
ОтветитьI played Heroes and might 3,4 first. It's fun good for this time. But now Heroes might and magic 5 is me favorite 😍 ✨️ ❤
Gameplay Heroes, Enemies, History, and Music ❤
Seriously? In rromanian? You couldn`t do it in tiganeste-n plm? It had to be romanski huh...
ОтветитьI really dislike the "skill tree" approach to heroes. Takes away a lot of the magic from leveling up and boils it down to predictable planning.
ОтветитьThe fact that you are Romanian came as an amazing surprise to me because I've been watching some of your videos! I can't explain this feeling we have for seing people from our country, but I am proud!
Salutare din Iasi!
Heh, this game killed the franchise for me. Was a buggy mess and my game got stuck in auto-combat and had to restart, and the DRM was always in the way with constant errors. What a way to nearly kill the franchise. Never bought an Ubisoft game again.
ОтветитьI just finished watching this video. What a shame and sad what happened to HOMM6. I agree with you man it could have been great. How I wish the rights to might and magic and HOMM goes to a better company and we get a great HOMM 8 game. I actually remember I was thinking of almost buying heroes 6 on steam a few years ago but saw reviews and back out.
ОтветитьThese shit game making practises are taought in coding schools. They tell students that people like to have subscription hell holes and constant money grabs.
ОтветитьI've never played HOMM 3 but I've very fond memories of HOMM 5 (for me the best and only good 3D iteration so far) and in comparison HOMM 6.... looks.... so soulless and mediocre, incredibly dumbed down. The hero progression system of HOMM 5 was incredibly detailed and complex, with a myriad skills and an RNG element mitigated by your faction of choice. The creature designs in some cases were outstanding (looking at Academy, Dungeon and Sylvan) and the overall "vibes" are what make me go back to it every now and then. Unfortunately I can't get into HOMM 3 mostly because of the graphics but also the factions make little to no sense to me (the creatures themselves just look like they are randomly combined. I dunno, not for me).
HOMM 7 I thought was actually intriguing because 1. They tried to make the creature designs a bit more interesting and 2. It was an homage to HOMM 5, with Academy returning 3. They introduced the idea of alternative level 7 creatures which is brilliant and 4. You could see the devs really wanted to honor the series. In fact I really enjoyed looking at HOMM 7 updates but in the end it looks shit. I'm not sure Ubisoft will ever be able to make anything even close to HOMM 3 and will never recreate HOMM 5 (especially with the HOMM 5.5 mod which basically immortalized the game and ensured it will be played for decades). It's kind of sad because it's actually a good franchise, but oh well.... Time to reinstall HOMM 5 :D
Play HoMM 5 Complete instead, the only decent 3D one.
Add the free v5.5 mod to upgrade it into a great game and worthy successor in the series. Fixed AI, Random Map Generator, Huge map support, Skillwheel, tons of upgraded textures and customization. Total game changer.
When the game demanded I create an account before even accessing it, I simply turned it off and returned it to the store.
I hate corporate shenanigans with a passion. And stuff like this is a massive red flag for corporate hijinks.
Not to mention that it just takes the fun out of gaming and makes it unnecessarily convoluted when they keep throwing obstacles in like this.
I don't want to jump through hoops to play games. I do that shit enough in my everyday life.
If they'd had an online service for multiplayer where you needed to create an account to play it, sure, I'd see the necessity in that.
But HOMM have always been and should always be a game you can just pop in and play right away.
I don't know if they changed the need to create an account later, but I never returned to the game.
As far as I'm concerned, HOMM's latest real installment was 4.
I could stretch it to 5 if I'm feeling charitable, but it kind of laid the foundation for the later crapshow to come.
Ubisoft didn’t handle this series the way it deserved. It was an early example of falsely assuming you can just own a popular franchise and act like it will do well despite using small, unknown studios to develop each game with no one from the original team involved (aside from Paul Romero’s incredible music). It’s almost like what makes a good game is the actual talent and vision of the developers rather than the actual franchise name magically making them good.
I know Heroes V was good, but I have to conclude that Ubisoft just got lucky that Nival were great. Everything from Heroes VI (including expansions) had their own separate unknown small studios working on them. By the time you get to Heroes VII it just feels like a soulless mobile game. Now you have series like Halo and Fable facing similar identity crises.
Thankfully, 3 and 5 are still good and available.
Also I wish you talked more about combat, cause its the only thing that seemed to be somewhat interesting in this mess.
Felicitari pentru canal fratele meu!
ОтветитьBack when heroes 2 came out you knew about the tutorial because while it installed, at some point youd have to use the bathroom and find out about the tutorial as you read the manual. Back when game manuals were a girthy piece of literature.
ОтветитьSALUTARE ! Ma bucur sa vad romani cu canale de yt de gaming review :D. Multa bafta in continuare!
ОтветитьIt's funny to me, because having been born in the late 90s, I remember playing HoMM 2 and 3 all the time with my uncles (a 10-15 year gap between us). I also played HoMM 5 with one of my uncles.
So it's a dear series to me, and you could say I grew up with it. But HoMM 6 gameplay really speaks to me. It is my favorite one out of those 4 games.
Yes, it's god awful that they removed the town screen and all that. But it's the first time I found joy in playing Inferno, thematically my favorite faction. But they also butchered the necro faction and nerfed necromancy and all that jazz, which sucks since they're a close second favorite of mine, tied with Dungeon which were surprisingly nice in this game.
And yes it sucks that they made it always online, account bound and everything. I hated it with Diablo 3, I will probably hate it with every game ever that does singleplayer.
All in all, I get the criticisms, I share a lot of them on my own, but to me this is the best game of the series. That said, I'll never forsake a chance to play 2 or 3 again.
As someone who has first played heroes 3, then 5 and finally 6, I disagree with many of the arguments. First of all, Heroes 6 is the first game that does not do the exact same thing as the previous 5 games. Why make a new game that has the exact same functions as the games before? No, sequels need innovation. Heroes 6 brought innovation. Sure, it also brought things that are deplorable (drm, online feature, etc) but shaking up the game is the best they could have done. If you want the same game over and over, you dont need to play sequels. You can just settle for one and play that.
One of the absolute worst things in the heroes series was the use of the magic guilds to get random spells. RNG in a strategy game should be banned! Heroes 6 finally went for a proper skill tree, where you could plan ahead and not had to rely on RNG to get that spell to make it work. RNG is inherently imbalancing the game and makes it more frustrating than enjoyable.
The art style is the only one in the series that is easy on the eye. The factions are interesting and the units fun to play with.
You criticize the removal of additional resources but heroes games were never an economy simulator. Whether you need to hunt down 7 resources or 4 makes absolutely 0 difference.
Then you complain about names. Seriously? Thats so irrelevant i can't even begin to tell you how stupid it is to bring up.
You shit on the control zones, saying one can't raid. But that just tells me you have not actually played the game because there's literally a skill for raiding in there. You can also sabotage mines if you care more about disruption than helping yourself. Yes, it takes on a new format compared to previous games, but again, just because it is different doesn't make it bad. Want the same old game, play heroes 3.
I really wanted to like 6 but HoMM it was not. The lack of economic diversity, the number of artifacts that are useless, the need to push as fast as you can through all maps before neutrals grow too big to handle and the bastardised hero skills absolutely crushed the experience for me, that and ubisoft practices. Not to just crap on it because heroes 6 does have a few things going for it. I enjoyed the unit abilities and how they flowed with the combat. Chain lit and blizzard were broken and made armies obsolete with mid spell power. That and Necro got a much needed change in the units, Lamasu and the Spider Queen things (cannot recall what they are called off the top of my head, sorry) make them look great compared to previous HoMM titles.
ОтветитьYou should know about how ubisoft pulled the rug under the devs... the dev team were Heroes fans, and even invited the local heroes community to help out with the game.... but ubisoft just would not give them a dime or time... you know those small lackluster town screens in the original release? That was done devs using their own salaries outside of contract, Ubisoft originally wanted no town screens, like nothing
The devs went bankrupt after heroes 6
I actually really liked the zone, conversion and common creature pool mechanics of 6. I would usually play other heroes games mostly on small maps where 1, at most 3 heroes, would be viable, and now here the game style was pushed towards the only way I liked playing heroes.
ОтветитьI might be wrong, but HOMM V wasn't based on Warcraft 3, but on the Warhammer Fantasy.
ОтветитьFuck ubisoft heroes 6/7 is shit Even heroes 5 is better than this.. it is so sad that homm series is dead and ubishit is not interested in the franchise anymore
Ответить7 was even warst...
ОтветитьEhh, I never understood that statement about HOMM5 borrowing art style from WCIII, which was coined by game journalists. The art was clearly inspired by old Warhammer FB miniatures, which, in their turn, were one of the sources of inspiration for Blizzard, but that is a different story.
Ответитьthey were moving into console games, this was designed for console controllers. "dumbed down" for 9 year olds.
ОтветитьUghh I tried to get into heroes 3. I just could not . So sad.
ОтветитьThey changed some things for better and more for worse. What a waste
ОтветитьEven if i wanted to play it, i cant even play it since they made it glitchy as fuck.
ОтветитьGreat critique/summary, but i whould have loved a story summary as well. But i couldn't find any ^^'.....says a lot.
ОтветитьMight and Magic 5 trilogy, was peak of heroes games. everything that came after was downfall.
ОтветитьOh you'll be hurt by HOMM7 so much man... it's ONLY HOMM game that I just toss. I gave up. I was mentally destroyed. That shit was like teenage fanfick storywise. It was clunky. 2 of 3 maps (in campaign) didn't work (castle and fortress one). It was just one big mod of HOMM6 graphic wise and it didn't even work. Mobile games are better than HOMM7.
Ответить"The worst heroes game made so far"
This guy has obviously never played the 7th installment. That or he simply doesn't consider HOMM7 to be a videogame in any sense of the word. A view I would wholeheartedly agree with.
N-am știut că ești român. Să trăiești, doamne ajută!
ОтветитьI hope you guys continue with gaming history in the following months. This is one of my favourite shows at your channel.
ОтветитьI can't stop playing Might and Magic Heroes VI. I am having a lot of fun with it. I looked at Heroes 3 because everyone says its the best thing ever but I dont see it. Why play Heroes 3? What drew me into VI was the interwoven story.
ОтветитьJust enjoy the classics. Ubisoft will never be able to make a game that comes close to measuring up to III (or even V), they'd probably sooner make a mobile version.
ОтветитьMan there's not that many Disciples videos out there, you should do one of these for the second game. Hell also the third, I didn't like it but hey, maybe it has some redeeming qualities in our days.
ОтветитьWhen game designers stopped innovating and instead focused on making streamlined mediocrity. It’s like everyone tried being Blizzard without the polish(heck, Blizzard can’t even do Blizzard properly anymore, which is why we got Diablo 3 and HoTS). And it’s like they didn’t even believe in that shift themselves, and just went with the zeitgeist “Ok, I’m making a polished, accessible game now. I can work with that”.
And it’s not like older games had this super complexity either, like the OG Civ or HoMM. But they didn’t feel like they played themselves like games started to do in the 2010s. It’s like devs can’t make the distinction between a good, streamlined interface and the game itself anymore. Which leads to games being super shallow, too streamlined and almost self-playing.
heroes 6 is best.heroes 7 is rubish for chidren too easy
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