UV Maps Explained

UV Maps Explained

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3 года назад

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@arnilgarcia8103
@arnilgarcia8103 - 29.10.2023 03:40

❤❤

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@ArtSurvivesArtist
@ArtSurvivesArtist - 18.10.2023 06:39

I have been searching for a very long time as to how to, both download and import UV Maps into blender. Why is this so hard to find? Does anyone out there have the answer?

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@cielaczek81
@cielaczek81 - 08.06.2023 17:07

I still do not understand the concept of texture space....if we unwrap 3d model what are UV coordinates? Texture space is just square? So this transparent layer on top of actual texture is texture space containing flat representation of 3d model?

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@gergolaky3624
@gergolaky3624 - 05.05.2023 13:58

that origamy example is fucking great, I love this channel

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@laarjes
@laarjes - 07.03.2023 17:13

Tanks for the explanation

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@voidconcepts
@voidconcepts - 27.10.2022 15:02

"Yeah. . .but how does it work"
Remember all that, "math", you believed you would never need in, "real life", well here it is on full display. That. . .that's how it works.

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@edwardgyu7990
@edwardgyu7990 - 13.10.2022 07:26

one single best explanations on UV!!! great job, thank you!!

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@gabek5760
@gabek5760 - 08.08.2022 01:38

Right off the bat, instant UV burn. I really do need to go outside more, gawd damn!

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@michibosire5000
@michibosire5000 - 07.06.2022 20:51

Very informative. Thank you sir. 😊

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@timpong2393
@timpong2393 - 29.03.2022 10:49

The Best Explanation!!!!!!!!!!!!!!!!!!!!!! hit me !Share to any beginner!!

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@DrPastah
@DrPastah - 08.03.2022 07:09

Educating for shaders. Would be nice if this tied back into Linear Algebra.

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@glenneric1
@glenneric1 - 14.12.2021 02:28

Great thank you!

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@lifetoons
@lifetoons - 04.12.2021 20:15

This video is very helpful! Thank you!

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@thomas435able
@thomas435able - 21.10.2021 00:12

So basically what you’re saying is: The 3D model is unwrapped by the software like a piece of origami which transforms its x-y-z coordinates into just x and y, thereby allowing the now 2D image made from that unwrapped 3D model to be overlayed on top of another 2D image, which the software then uses the x and y coordinates of to determine how to stitch the 2D image onto the 2D image created from the 3D model, and then the final 2D image created by stitching the two together is folded back into a 3D model.

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@SteveBryson
@SteveBryson - 23.08.2021 15:11

Dumbass here, why isn't it HV map?

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@captainvenom7252
@captainvenom7252 - 01.06.2021 07:54

Wow
I got it now better that watching those 40 min vids

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@Seag-Gaming
@Seag-Gaming - 21.05.2021 09:42

Definitely deserves more views

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@dwimdancing1000
@dwimdancing1000 - 13.02.2021 15:30

Now make a uv mapping tutorial in hex editor

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@bahramha5322
@bahramha5322 - 01.11.2020 23:24

Thanks guys for this amazing video🖐 It would be really really great if u make a video on optimization methods for games😀

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@tentative4474
@tentative4474 - 01.11.2020 12:30

is that you Chunck, awesome explanation by the way!!

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@ashunegi6216
@ashunegi6216 - 30.10.2020 17:48

I just want to learn how can you eliminate seams in substance they are annoying even can't be removed from Tri planar mapping

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@DodZz666
@DodZz666 - 30.10.2020 17:19

Best explanation I have seen of UVs online

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@naveenreddy570
@naveenreddy570 - 30.10.2020 15:46

Can you make a video on vfx in blender

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