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This video is totally on time and not at all late 🫡
ОтветитьThe attrition algorithm sucks. Lately, am having 35-45 % attrition on fully supported tiles (20% chance of having attrition) despite spending diamonds to speed up siege buildings. It killed the fun in GBG. Whereas before you logged out of the game after each GBG round satisfied, I now logged out feeling cheated and disgusted.
20% attrition is already a handicap. To reach 25% sometimes is acceptable. But to get 35-45% most of the time is disgusting.
What about progress points?
ОтветитьWhat about the costs to build on provinces and the diamond costs to rush them?
ОтветитьTotally NOT what appears to be happening on LIVE. It seems like they've tripled the number of battles needed and it's becoming a HUGE bore. I have NEVER played any game requiring 4 hours of game play to get nowhere. Almost (or was it over, yes I think it was) 400 battles to take the center. Then the highly aggressive team placing 1st came out swinging and took it back 4 hours later. Not that I mind the competition, we need it to get any points but the amount of time wasted playing is getting WAY out of hand. It's very hard to justify the time needed to succeed for all these little bits of a prize. What is up with all these stupid "frags" anyway? Here's one bit, 2 bits, 2 1/2 bits, 2 & 3/4's... etc, etc.. etc. If you don't want to hand out anything. Don't bother! These "bits" are an insult for players taking HUGE chunks of time EVERY day to amass nothing.
Ответитьsectors taken in few seconds so no chance in races..
less chance of fights for guild members
smaller guilds have even less chance of getting on the map ..
yes rewards larger but if you can’t get a fight that’s meaningless :(
There will be a "less fights, zero rewards". As today, bots take an sector in less than 30 seconds, will be less than 15 seconds...
ОтветитьIt's meaningless unless they do something to make the battleground more competitive. When the final order is determined in the first few minutes of a season it just becomes a boring slog to meet your guild requirements. Get rid of the 4-hr lock when a sector changes owners, or at least shorten it dramatically. Maybe limit the number of sectors a guild can control at ay one time. In other words, make it competitive from start to finish. It's light years away from that now.
ОтветитьSounds good!
ОтветитьDiscord invite isn't working
ОтветитьI would rather see all Diamond Leagues be 4 guilds, and increase the fragments for 2nd and 3rd place. However, this will be a welcome change for small guilds in Gold/Platinum Leagues as it will take them less time to grind out the fights.
ОтветитьIt's great to have less time, and double the rewards, but it will make it twice as longer to get ranking points, without GVG anymore, so I guess I will not be motivating my hood.
ОтветитьIt would be fabulous if this change happened and that, FINALLY, we wouldn't have to spend so much time on the battlefield anymore. Honestly, that's the main thing that made me want to quit this game. I can't stand clicking my mouse so much anymore! So, I'm praying this change happens quickly. Thanks!
ОтветитьIf the true goal of this change is to lesson the time commitment, I would keep the gbg fights as they are, but shorten the season to seven days instead of ten. Do the same with QI, but alternate them. Gbg runs Thursday to Thursday, Qi starts when gbg stops and goes Thursday to Thursday. Now that would reduce time commitment.
ОтветитьIf 150 attrition is going to be equivalent to 300 attrition, what will 100 or 50 attrition be equivalent to? The most attrition I know of anyone reaching is 243, and that is with attack values of 19,000 on all blue and red. Once you throw in traps, you are going to be looking at very slow gbg seasons.
Ответитьhmm..okay what about guild goods? 2x more investing for helpfull buildings..for small guild is a suicide.
need to separate guids every round
As a fighter….. i absolutely dislike this! I play gbg for the fight. Not the rewards! No :(
ОтветитьWhat about player points?? I sent a message to INNO and they said they didn’t know
ОтветитьGood change, tired of button clicking. I dont know how some of my guild mates click buttons all day long.
ОтветитьThis might be very good.., because im starting to develop carpal tunnel syndrome, tendonitis..,and the dreaded insidious white finger disease.. thanks for the video Uber
ОтветитьI drastically reduced my gbg participation (from 500 fights per day to 50) because all of that auto fight was really boring. Good to see they're working to improve gbg
ОтветитьFewer fights.
ОтветитьJust curious how many people will quit the game, no chance to fight in a big guild because are too many people hungry for fights, same on a small guild benched to headquarter, no chance for a new player to advance on ranking. Instead of this why inno didn't though to solve matching system? 4 semi dead maps in gbg and 2 fire 😮. And thinking of time consuming GE, GBG, QI, events...but watching the ship on St. Patrick event ???
Ответитьgood change!
ОтветитьFewer fights is good, however this is in preparation of adding additional content.
Ответитьhmmm, not over the moon about this, currently in no1. guild on H and the speed in which sectors are taken are insane, to half the fights would mean alot of us won't be able to fight, and far fewer rewards will be handed out, outside of camping sectors for insta finish.
ОтветитьAnything that reduces the amount of battles you do to get the rewards gets my vote
ОтветитьIt’s a no from me. Less fights =less vp points. Top players farm the fights for points and not so bothered about the goods
ОтветитьGbg gives me repetitive strain injury. I play on mobile, and the repeated tapping is exhausting. I'd love to be able to just tap and hold to get through hundreds of fights without repeatedly tapping.
ОтветитьLess time might make me start playing gbg again but probably not as big guilds will still take the entire map in minutes.
i dont play because i dont have the time to babysit the game and hop on every time sectors bevome available and get 10 fights in before a bigger guild swoops in with 40 players and takes it. Less fights to take a sector changes absolutely nothing.
la baisse les points de combats sera compensée par les points donnés par les dons à la trésorerie ^^
je trouvais déjà que les secteurs étaient trop gros, donc c'est bien
I am not sure that this is an improvement. Making a massive time waster and massive chore into less of a time waster and massive chore is not the answer. It will remain as a massive time waster and massive chore. It still sucks the fun out of the game.
ОтветитьI feel like this is once again a diamond reduction from inno ...
Also diamond league sectors will literally be unholdable
Will you make video about this new guild conquest. To we can officially start debate about that 😉😉😅
ОтветитьStill not fixing the problem with balance on smal servers.
My suggestions would be that the steps you take when you win is based on the % of the zones you own. Example all start on 10 steps per fight when you get over number of zones divided by guilds in the GBG you start to make less progress per fight.
That way large guilds need to do more fights and smaller have chans taking a zone.
oh man, they misalign the attack, auto battle and post battle confirmation....
ОтветитьHey uber on which server you play and what is your id name
ОтветитьWho is playing in vingrid international
ОтветитьOne question, with fewer fights it will become even harder to climb the player rankings as game points will be fewer from GBG. Any plans to scale fight points as a result of the changes?
ОтветитьI would really appreciate an reduction of battles. Actually, I'm tired of doing 800..1000 every day.
ОтветитьIt's a terrible change. If sectors are open for half the amount of time (because they are taken twice as quickly), it adds even more advantage to the 80-strong guilds. It becomes less likely that you can turn up, contribute to taking a sector for 5 or 10 minutes, and log off again. The 4 hour tempo of the first day of GBG will be extended to two or even three days, and everything that was wrong with GvG slowly becomes wrong with GBG as well. To reduce the time investment, GBG should be made *slower*, not faster. And maximum guild sizes should be reduced to 40. This increases the competition, introduces more tactical play, and reduces the steamrollering of big guilds over small ones.
I am writing as a founder of a top 5, 80- strong guild doing a million VPs every season who thinks the strength of my guild and guilds like it are ruining the game.
bad
ОтветитьAfter a year and half my norm is 150, with all the next age goods I get
Ответитьo.0 maybe the new shop will sell old GBG reward building fragments?
ОтветитьI mean, I feel like they just are gonna push more people away.
ОтветитьI see a lot of players grumbling about the loss of rank points available from fights.
ОтветитьThis is a great change
ОтветитьIn practice, nothing about Inno's future releases is anything like I imagine they will be, so I just have to wait and see - reserving my opinion until then.
Ответить150 attrition is nothing ! You can get that with a handful of 380 count sectors ! Unless the hit count per sector has changed smaller guilds are still going to have to work their asses off to hold territory so that bullshit about spending less time in GBG doesn't work. The same number of tiles with an unchanged hit count just means people will hit 150 quicker
ОтветитьYES, FINALLY! THIS HAS TO BE TARGETED TO DADS WHO FIND 30 MINUTES TO PLAY THE GAME IN 10-MINUTE INTERVALS THROUGHOUT THE DAY! Because that's the main audience!
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