Dev Vlog: Tech Art & Optimisation with Ben!

Dev Vlog: Tech Art & Optimisation with Ben!

Coffee Stain Studios

3 года назад

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@CoffeeStainStudios
@CoffeeStainStudios - 05.11.2020 21:36

Any other kind of dev vlog you're interested in? Lemme knowwww ⬇⬇⬇

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@SenneCools
@SenneCools - 09.12.2022 02:20

Can’t wait for the water to be added in the future we’ve been waiting for a bit now 😂

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@niceshotapps1233
@niceshotapps1233 - 24.04.2022 14:48

I think Ben does the work that lets Satisfactory exist. Please tell a bit about material for belts and items on them.

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@tykruszka
@tykruszka - 20.03.2022 06:27

I NOTICED all the hypertube stuff. Your ideas are awesome Ben

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@gunstargizmo
@gunstargizmo - 24.11.2021 04:50

Looks like an FPS version of Factorio with Pat from SNL.

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@jamesskelton3488
@jamesskelton3488 - 24.09.2021 03:18

The first time I built a hypertube I spent like 10 minutes approaching and backing away just watching the iris open and close

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@JeanPaulB
@JeanPaulB - 15.09.2021 15:45

I've noticed

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@emektro9843
@emektro9843 - 07.08.2021 21:32

BEN I WANT YOUR JOB!!

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@scottwright7177
@scottwright7177 - 29.04.2021 23:28

The worst thing about waterfall graphics is the vertical speed at the top is the same as the bottom. Look at the bottom of the waterfall, the water looks SO slow, because you expect it to be accelerated as it falls.

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@keenho
@keenho - 26.04.2021 06:52

i need that LOD update. did it come out with update 4 ?

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@blubb9004
@blubb9004 - 10.03.2021 11:42

So I can now destroy the environment in Satisfactory and my excuse will be: I do it for the framerate! :-)

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@blubb9004
@blubb9004 - 10.03.2021 10:04

Lowest LOD Building be like: "LOOK AT MEEEEEE..... I'm a prince, kiss meeeeee!" :-)

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@chinarulit1126
@chinarulit1126 - 02.03.2021 16:12

Кроме водопада ничего интересного.

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@Badslayer63
@Badslayer63 - 11.02.2021 01:00

I can't wait for the world update. Satisfactory already looks very good and then it will look even better

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@FaqUrNwoBS
@FaqUrNwoBS - 08.02.2021 07:19

ben is liked and appreciated

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@superadilson2
@superadilson2 - 07.02.2021 01:52

Where's Sanctum 3?

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@jpeg.jordaan
@jpeg.jordaan - 27.01.2021 14:35

As some one that is learning character art this was really cool to see .

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@McShavey
@McShavey - 19.01.2021 19:39

Totally noticed the shuttering of the hyper tubes. It's cool!

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@MarkusSeidl
@MarkusSeidl - 09.01.2021 08:12

Thanks for the technical explanations, inspiring!

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@gid519
@gid519 - 26.12.2020 01:11

Waterfalls.

Me: We need fish!

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@lTheeMCl
@lTheeMCl - 05.12.2020 03:20

I noticed both of those things

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@JelmerBaas
@JelmerBaas - 03.12.2020 21:10

Coffee Stain: Powered by the Dutch. I'm proud of you guys and girls! :)

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@kauasteliano6292
@kauasteliano6292 - 03.12.2020 14:49

THIS GAME IS SO AMAZING!! It's so fun seeing these dev vlogs about the development and design.

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@fogshot
@fogshot - 01.12.2020 03:05

Jo Ben, could you take a look at the blade runners? They are behaving... weird.

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@DEZERKER63
@DEZERKER63 - 30.11.2020 14:48

i want the giant hypertube entrance as a door for trucks and trains to drive through

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@umluex80
@umluex80 - 24.11.2020 20:26

"we have people that build 300 refineries"
laughs in kibitz those are rookie numbers

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@1_Man_Media
@1_Man_Media - 19.11.2020 01:33

awesome vid. My Request is I wanna see a breakdown of your conveyor belt mesh and code. You guys have one of the best 3d belt systems I would really love a deep dive on your belt system to show what you are doing. Is it mostly material vertex shifting or si it literally rotating / lerping with actors attached? Teach me master I am ready to learn.

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@MrZetroniX
@MrZetroniX - 18.11.2020 21:55

Dear developers of this wonderful game, why can't you make a circle out of rails? Writes a too sharp turn, but 3/4 of the circle is calmly placed, but you cannot connect the fourth part of the circle !!!!!! Please fix this problem !!!

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@lucas_R_osu
@lucas_R_osu - 18.11.2020 16:28

Achievements <3

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@KingEvilJoey
@KingEvilJoey - 18.11.2020 14:06

ARK players would play this if it had pvp.

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@GunGryphon
@GunGryphon - 17.11.2020 23:52

Any chance we could get water-wheels now that we have easily configurable water-speed controls?

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@GermanEistee2000
@GermanEistee2000 - 17.11.2020 07:07

I want the river flow rate to be very high so we can use rivers as an alternative to hypertube cannons

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@StarHawkX
@StarHawkX - 17.11.2020 06:54

Please
light sources and lanterns, light poles for our factories.

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@georgianbents
@georgianbents - 17.11.2020 00:32

A thing about the object limit. . . .
Just because you put a thing in the OPTIONS menu for game settings, does not mean you officially "support" it. It's an "option" that gamers can use or leave alone, like so many of the other settings in software.
All you have to do is exactly what you did in the video. You leave a warning that if the person increases the max object number and their hardware can't support it, there may be crashes or save file corruptions. So back up your save and use at your own risk.
To curb people trying to lie to you to cover their own stupidity, (and maybe you're already doing this) just include the maxObjectNumber in the crash debug file so you can see if they changed it and and see if that is what is causing the problems for them.

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@Whisker
@Whisker - 16.11.2020 11:19

as someone who has had the wind taken out of their sails while playing due to performance issues with large factories, it was actually really cool to hear about the work going into optimizing the game :)

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@GBennie
@GBennie - 15.11.2020 02:30

That was awesome dudes, thanks for the insight!

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@KINGDOMSONSTV
@KINGDOMSONSTV - 14.11.2020 18:53

What size roughly do you make your map size on ue4?

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@stuarthamilton2739
@stuarthamilton2739 - 13.11.2020 18:52

Are you going to make the Conveyor Wall Wholes work the same way HyperTube Hole & Pipe Wall Holes work?!

I really hope so now you've shown it can be done now with HyperTubes, we want off center single holes, staggered triples and all sorts we can do with the current method.

If you replace the Wall Panels with holes with just a single Window you can add a hole too I think it add oh so much!

Pretty please. :)

P.S. Thanks for the great work so far, games already epic. :D

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@CarvilleHernandez
@CarvilleHernandez - 13.11.2020 17:40

Awesome job. I envy your skills Ben.

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@NightPretender
@NightPretender - 13.11.2020 06:58

I am stoked about what the "imposter meshes" optimizations will bring in terms of performance increases! Very interesting and I look forward to these updates. :-)

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@niklasbaumann3723
@niklasbaumann3723 - 12.11.2020 19:21

i noticed both things

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@xmisumi
@xmisumi - 12.11.2020 15:36

I loved the video and Ben explained everything really well <3

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@eliasseldon1644
@eliasseldon1644 - 12.11.2020 08:41

Ben - yes, i noticed!

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@eliasseldon1644
@eliasseldon1644 - 12.11.2020 08:33

This was awesome.

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@wacky.racoon
@wacky.racoon - 12.11.2020 07:30

My 1994 waterfalls were offended by the "crappy 2004 waterfalls" comment.

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