Комментарии:
This was creazy useful, thank you so much mate :)
ОтветитьReally good tutorial!! Thank you! Btw you sound like proff snape from Harry potter movie
ОтветитьThank you ! The vanilla tutorials are very interesting because they allow you to understand how things work, instead of everything being managed by addons
ОтветитьJust a tip. The shade by angle option in blender 4 works by turning on smooth shading and then creating sharp edges (as you saw in edit mode). By removing those sharp edges, you've basically done the same as clicking shade smooth rather than smooth by angle. The new approach in Blender 4 is to add a smooth by angle modifier for interactive smoothing updates. Then you can either enable the 'ignore sharpness' option on the modifier, or click shade smooth in the context menu. This will give you the same behaviour as clicking shade auto smooth in the context menu of earlier versions of blender. Shade by angle should only be used once you've finished modelling, and only if you weren't using a smooth by angle modifier (if you were then it's more likely you'll want to apply the modifier to create the sharp edges instead).
I think the smooth by angle option is pretty pointless, because generally you want the smoothing to update as you model. I think they should add two options: Smooth and create sharp edges, and smooth by angle modifier (continuous update)
I don’t know who is watching this, 82 thousand subscribers and no one said that this kind of modeling is not a hard surface, it’s the wrong modeling, with the wrong topology, no one needs it. This is not a model, it's garbage. Why do you teach something that will never be useful to anyone? In reality, the customer will force such a model to be remade from scratch, because the topology is incorrect, it was not made for a subdivision, in fact, this is not hardsurface modeling, but creating concepts at random. Such models can only be used for rendering as art, but not for games or sale. Upload such a model to any stock and it will not pass moderation.
ОтветитьThis is not a beginner Tutorial...
ОтветитьRyuu, can you upgrade tha (Hard Surface Modeling For Beginners) for Blender 4,1..Please :) And Blender Bros is a total Fav.......
Ответитьwhen hard surface academy 2.0 sale start again ? year end ?
ОтветитьI hate the Modifier menu too.... terrible UX.
ОтветитьCan you make a video on how to upload these type of models for sale on various market places and various requirements and niticrities required.. thank you
ОтветитьAnd this is why we use add-ons! 😉
Ответить멋진 튜토리얼..감사.
ОтветитьHow does creating objects on large scale (2m here for example) affect importing to game engine? Should we model in real world scale? Great tut by the way :)
ОтветитьTY SO MUCH FOR THE VANILLA TUT MAN!!! 👍👍👍
ОтветитьThese are mad fun to watch
Ответитьlisten up kids. you’re witnessing hard-surface wizardry in action 🔥 🔨 🔥
ОтветитьUm dia vou chego neste nível ! 💪🏻
Ответитьamazing as always Ryu !!!
ОтветитьYour skills + your hard surface models = your voice.
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Great job BTW
Now you have to show us how to texture it...
ОтветитьAmazing Video, I have really learned so much from that kind of videos. Amazing Design 😍.
Ответитьvery cool this modeling
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