Комментарии:
Amazing stuff, great job! I'm new to this archviz and I'm in love already. May i ask you what gpu are you using to have that smoothness? I am very limited by my hardware and i would like to know what i need to buy to start working with less stress. Thanks
ОтветитьI appreciate your work, but it's more about interactivity than realism
Ответитьbtw. any chance for a demo exe? download links is not working
ОтветитьHey Adam, awsome product !!! One question: so lets say the client wants changes like diff mats, other furniture models or even design changes etc ... would be that a big or a medium headake to go trough ? How would you approach this, u would go in 3ds max and do these changes and import again in UE ? and if u do, would u have to redo the blueprints, lights and stuff all over ? Or u can somehow update the UE file with the new changes ? If u would have a client with an interior & exterior house design, with a real location context, like a suburban n-hood for ex, would u also create the surroundings in 3d ? If yes, how would u approach that ? I subscribed & liked, ur answer would be much appreciated.
ОтветитьAll from his imagination he says. Shows the 30x40 Longhouse 😅
ОтветитьWould be awesome to see how fast (and the process step by step) you can convert an interior livingroom scene in Corona Render to Unreal and then make animations from there. I find it tidious to convert an already finished corona interior scene to UE
ОтветитьWhat is the most stable version of Unreal, What are you using?
Ответить"I appreciate the tutorial, and it was helpful overall. However, I found the last interactive part to be quite fast-paced. It would be great if the instructions were presented in a video format, breaking down each step slowly and clearly. This would allow me to follow along at my own pace and ensure that I don't miss any important details." THANKYOU
ОтветитьI hardly believe such a big space can survive without supporting columns beneath.
ОтветитьAlso, just a little tip as you are using a condenser mic, which tend to be more sensitive than dynamic mics, you can move it a bit further away and to the side to avoid pops for Ps, Bs, etc.
ОтветитьHey this looks fantastic. How would it work with using Blender insead or 3ds max?
ОтветитьNice , UE NO more free after one month :(
ОтветитьWell done! Thanks!
ОтветитьHey Adam I need your help about pricing my UE5 projects for a client. What's the best way I can contact you?
ОтветитьIf I wasn't so distracted by Stable Diffusion I would learn UE, This looks like a good place to start, thanks for the upload!
Ответитьamazi g unrela!!😊
Ответитьthis is a great workflow thanks for sharing
Ответитьdoes vray for sketchup also integrate well with unreal engine?
ОтветитьHow many work hours did it take you to complete this?
Ответитьi would love to see/buy a tutorial for lighting in characters
ОтветитьOMG this is amazing! How long did it take you to complete this project?
ОтветитьAmazing
ОтветитьThanks!How many days will the discount last?
ОтветитьThis is a course, right? If it is then i might buy it.
ОтветитьIncredible project, your talent is indescribable and just like your ability to communicate with great sensitivity, the mastery of unreal here is one of the best. A technical query, how do you avoid light flickering on the surfaces in the viewport wend "Lit" is activated ? To so much for your videos
ОтветитьGreat project! Thanks for your videos. They are very cool! I have a question. Have you tried to export Forest Pack from max to ue5 using datasmith? Please let me know. Thanks!
ОтветитьHow my lights do you have? Don't they destroy your framerate? Any advice or tricks you can share?
ОтветитьFantastic project, very impressive indeed. I have several of your courses; through Udemy, and hopefully the bonus Unreal 5 interaction parts are added to one of them?! Thanks for sharing, I look forward to seeing what else you add to this awesome project.
ОтветитьI need your blueprint knowledge NOW! No seriously, awesome work.
ОтветитьOr you can just use Vantage as your scene is already set up for V-Ray and go get some beers instead of fiddling with unnecessary steps :)
Ответитьlove the idea of highly realistic virtualization for helping people reach good design decisions and really feeling like they are experiencing the space, being able to quickly iterate through versions to really dial in confidence that they are on the right track. If a picture is worth 1000 words, then a compelling virtual space is worth a lot more I'd say. Been looking for a packaged solution that incorporates the entire pipeline for this kind of Arch viz; something with the ease of SimLab for applying the VR options and settings (or maybe just a really good template that is easy to use in Unreal) but also with a really solid BIM foundation; I know that Revit is the go-to for the BIM portion, but Chief Architect is much easier and faster for quick residential plans, and Sketchup is much easier for very simple plans; yet these lack export options, or automatic blueprints like interactive doors, windows, etc. for use in UE. Also would LOVE to create the full-blown experience in PCVR and be able to export as stand-alone interactives for use on the headset. Admittedly this is possible as a complex pipeline with various plugins, tweaks, etc. and a steep learning curve :)
ОтветитьSpecs of your PC?
ОтветитьHey Adam , I follow your couses to since 2 to 3 years, super happy to follow the evolution
ОтветитьCongratulations mate, it looks great and I love the way you've presented it. The fact that this was an idea you've had in mind and you have managed to translate it into Unreal, for what I assume is, your first archviz project in Unreal is amazing and you should feel really proud of yourself. I'm about to finish something up myself really soon too so would love to know what you think about it when it comes out. Keep up the good work!
Ответить