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u can change some ini data to get more ships buuuut ur processor will tell u if its right because the enemy will have huge fleets as well
ОтветитьBut what is that conquest build tho?? :(
And here i wanted to copy it
usefull, thanks man.
Ответитьplaying this myself and ... im using like 10 brawlers as hunter killer frigates. Ive got 3 Battleships and a a large number of fast cruisers in my fleed, but the brawlers suprise me . i got them outfitted with reinforced hulls and aux thrustersa as well as the built in over ride and ... they are SO fast and nimble they dodge most damage aimed at them
ОтветитьHard Spoiler:
Time to get your own Radiant <3
Wonder what a TT version of the brawler do with graviton beams and tactical lasers?
ОтветитьHas officer with elite ballistics mastery, puts him in charge of a Paragon.
ОтветитьWhy do your brawlers have SO built in? I never found one with it. Sorry newb here.
ОтветитьIdk why people use beam paragons, they are trash, with no hard flux damage and bad ratio of flux/damage you cant kill anything. I always do autopulse paragons and have a ton of PD to spend on maxing both flux stats and adding like 8 hullmods. With that flux efficiency if something comes close it dies, you just move knockout ships behind you wait for radiant to come and when it goes high flux and then the small ships shit on it. I fly my flagships though but I never fly paragons except in station fights the thing is too slow to really apply pressure on battlefield, I usually fly fury and flank enemy fleets.
Ответитьyou can edit your fleet size in the json files and also your deployment points
ОтветитьHey brother thank you for all your tutorials on starsector they have been a god send!
I refined your strat by adding 3 Monitor's with no guns (the have 2 built in and are cheap to deploy) so the idea is deploy Paragon + Monitor's for distance than deploy Brawlers, what happens is by the time the Brawlers arrive the Monitors are in the middle of everything getting hit from all sides (they just dont care or die) the Paragon is getting up nice and close so the brawlers just fly in with most enemies having their rear to them. (harden sub systems/shields, front shield and solar shield for Monitors)
I swapped the hyper velocity drivers for heavy needeler's to great effect, also if you swap out the high intense lasers for the gravton beams at the front and where the gravton beams were put tactical lasers your weapon/flux per sec will drop to 2308 that's around 40% less flux generation which is huge ;)
Isn't like the best way to counter Radiants (in vanilla game) to throw your own Radiant or two at them? A properly Torpedo specced Radiant can shred almost everything and fast too - 8 Hammers salvo every 4 secs or 4 Reapers every 7 seconds with additional 4 Reapers salvo every 12 secs will delete enemy Radiants; that and I feel 3xTach Lances synergise best with such loadout. And yeah LP Brawlers are just too good, only a Scarab can somewhat compete in terms of power/cost ratio but it's not nearly as good.
ОтветитьHi, you can have more then 30 ships in ur fleet you just need to edit the config file, I have mine set to 50
a Whole day spent lookin for a fleet... to beat those... So Where are the Monitor Ships to tank the radiant? 1 of those can easy tank a radiant while the para nibbles em down.
Aggressive brawlers also make really good escorts for cracking defensive lines because they can blow up missiles with the guns they usually carry and if something aggressive tries to push you when you back to vent there's 2-3 brawlers jumping on their ass and probably overloading them if they aren't careful
ОтветитьThere tough because the new update slams a lvk 20 captain in every AI ship.
ОтветитьMagnificent!
ОтветитьYou can bring more than 30 ships, it however increases supply cost by a lot
ОтветитьCovered in bees!
ОтветитьI hate how the game cheats to make the ai extra dangerous. I brought a bunch of massive 40 piont ships and couldn't pull them all into the fight.
ОтветитьHow get starsector
ОтветитьSo I paid my respects at the alter of brawler and my god. Had lots of success waiting for them to clump up before waiting to spring the full assault.
Ответитьyou can just click+c on enemy ships and it will designate 2 or 3 ships who ever is near the enemy ships. they become more coordinated and effective, this works on capture points to.
Ответитьdid you just turn on full assault then convoy order?? that tunns off full assault you know that right??
Ответитьwhy solar shielding on the lp brawlers?
Ответитьyour paragon has troubble to get close enough .. may exchange the 2 plasma cannons with a good laser (high intensity for massive armor dmg or phase lances for their nice emp effects) i REALLY don't understand why there's no large long range anti shield laser .. really really weird thing ..
ОтветитьI like using swarms of ships too. Try out using the Tempest instead of the Brawlers. Yes they require double the points to enter (8 vs 4) and are more difficult to get in the beginning, but without safety overrides are still faster than a brawler, and I have tested repeatedly with them and they can 1v2 Brawlers and Auditors, or any mix of 2 frigates that I have found, OR almost any destroyer, etc..
The setup I use is simple: Tempest with double lance, empty missile slot as their drones can and do suicide as a guided missile, shield stabilizers and advanced optics to give them that advantage in shooting at a distance. Mix that with their speed and they just wreck just about everything.
I wanna try this, but replacing the heavy mg with a thumper
Ответитьi remeber playing this game a few years ago and I think I came up with a similar fleet style of tons of small ships and 2-3 big ships.
ОтветитьYou address my same hate for those blue robotic damn ships!!! I hate 'em soooooooooooo much, specially the biggest one (forgot the name). I just can't take 'em down, but I guess I have to redefine my fleet
ОтветитьOnce again showing the human strategy of all-out offense and speed to just smash your opponents' faces in remains strangely still the best plan in almost everything
ОтветитьMurder Hornet fleet. I like it.
ОтветитьAh man, I stopped playing after I lost 4 Alpha cores from a hegemony inspection.
ОтветитьYe old brawlers earn matey a subscription!
Ответитьdeath by mosquitoes.
ОтветитьSalvage the AI battleships and pair with the blue battlecruiser for fast heavy assaults.
ОтветитьWould love to see another play through at a harder difficulty or more drawn out progression, could watch so much more of this game.
Ответитьi dont know what they did but ive been fighting 2-3 radiants + his buddies in 1 go..and you can not win.
ОтветитьI was trying to get this brawler strat to work, I almost gave up, they just seemed to be too cautious to be effective, they needed to push quickly to combat the remnant's ships, especially the way you demonstrate. Then I figured it out, what I was doing was setting the "full assault" toggle and positioning my paragon, what I didn't realize is giving ANY other commands turns off full assault mode. I think the AI gets in close enough to hit with all it's guns on full assault. It's like magic, makes a huge difference, once I realized that, it worked exactly like you showed. Otherwise the brawlers bounce around trying to find a "reasonable" opening to fire instead of piling in Kamikaze style. Very interesting quirk with the AI, I don't think this method would work unless you can make them all very aggressive.
ОтветитьI go full reckless hyperion with SO
Ответитьman that paragon pilot is so bad - no shields at low flux, not shooting plasma cannons :D
ОтветитьThe LP Brawler is everything you could ever want - fast, surprisingly tanky, cheap, easy to outfit, and unbelievable damage with double chaingun and accel feed
ОтветитьSo this is what happens when a Pawn of Emily's Ex's escapes to the stars...
ОтветитьYeah, fight in the phone booth, but this time there are 3 of them . And if there is 1 down, 2 more are waiting to join the party.
So much fun for the retracted
That brawler strat is epic! I took 2x Conquests and 6 eradicators to that hypershunt fight and got wiped. I've noticed that my eradicator fleets are good against larger targets but if there are swarms of smaller ships it doesn't do as well. The way I managed those remnant battleships was to push them hard, if you let them they will just bounce around and grind your fleet down while your guys are spreading out their firepower everywhere else (I say managed but I mean survived). I'm going to try that brawler strat with carriers, I'm wondering how it would fair, the carriers don't even have to engage AND they provide distance point defense. Thanks for the vid!
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