Комментарии:
How do you do that thing where you, merge two of the lines together in the node tree? I don't know how to do that.
How do you add in junctions?
This is really cool!
How would you go about deleting a particle after a certain lifetime or length? My renders slow to a crawl after a few hundred frames as the number of particles becomes so high... I tried a couple of things with the delete geometry, but I'm not sure how you'd select the instances that are X frames old, or X distance away...
Omg this is not a tree, this is a forest
ОтветитьI really enjoy your tutorials, they've been invaluable in helping me get used to geometry nodes. Greetings from Anchorage!
ОтветитьWow you really love geo nodes
ОтветитьThx for the hint that in the latest release (10th december) the simulation doesn't work if you add the "Simulation Input" first. Nearly went crazy and then I found your tutorial. Big thanks!
ОтветитьHey mate! I know you will give this tutorial. Thanks!!
ОтветитьIt still a little bit confusing to me to store attribute and use it earlier in the tree.. But i'm thinks that this attribute needs to be changed every frame thats why people do that :|
And for split window you can also use the "Cross" icon. when you position your cursor in the corner of window you can just directly pull out new one :D I think that is more convinient
Also thanks for another Tutorial!
That's a nice effect! Thanx 4 the tut! :)
ОтветитьHi Logan, great videos! I wondered if there is a way to initialize particles(points) like giving each one an inital value outside the loop like a interger value for the birthframe?
Ответитьhooooooo THANKS alot...... I'm exactly trying to have this kind off effect ....and I was struggling .....LOVE YOU
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