[Blender 4.0 RIGIFY] #4: Complex Human Rig (with Face!)

[Blender 4.0 RIGIFY] #4: Complex Human Rig (with Face!)

CGDive (Blender Rigging Tuts)

6 месяцев назад

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@adityasingh-uz7yr
@adityasingh-uz7yr - 15.01.2024 21:46

Are you going to the advanced facial rig? If so, can you include the usage of blendshapes in such a setup

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@ItsAriAnggoro
@ItsAriAnggoro - 13.01.2024 12:25

Thanks soo helpful

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@3DRodney
@3DRodney - 09.01.2024 19:22

You have always helped me so much over the years. The Face Rig: Settings tweaks section here is a life saver, I wish I knew how you figure these things out. I'm switching back to Rigify from Auto Rig Pro because I have not been able to figure out a few things involving the jaws and tongue. Many thanks.

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@user-jg8hc4lk6l
@user-jg8hc4lk6l - 09.01.2024 15:44

HI! im having problems with my mouth mesh evne though i tried to keep the vertex together my mouth still loks open. Im also having problems with the toes of my character´s feet, how can i make em bend? w rigify i can make my leg move no problem but my character wears heels and i need to adjust her feet please hope you can answer these questions im at a dead end

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@MurdockSFGamer
@MurdockSFGamer - 08.01.2024 22:07

I've been following your older tutorial to try and learn rigify and it was just failure after failure for me, been trying this one and it's like night and day, can't wait for the next parts. Still can't get custom rigs to function that well

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@mastro3d
@mastro3d - 08.01.2024 10:49

Very very good work.

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@bndncn
@bndncn - 07.01.2024 18:21

I'm so stoked that you're remaking this series! This video alone has answered so many lingering questions I had about Rigify. Thanks for posting!

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@user-fu8yu7co7d
@user-fu8yu7co7d - 07.01.2024 04:55

Thank you for the lecture. I am following your lecture, but the following error occurs during general rig. Can you find out the cause? -> "RIGIFY ERROR: Bone 'jaw_master': Mouth corner counts differ: ['lip_end.B.L.001'] vs [] Incorrect armature for type 'skin_jaw' "

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@eknight2904
@eknight2904 - 06.01.2024 13:53

Great tutorial, thank you so much. I just noticed that the seize of the eye controller you got was due to the fact that you resized the eye bones in the first place yourself, so I assume the standard will be bigger controller further away. Scale of eye bone in my mind should not matter as the pivot point of the bone that matters is at eye center and rotation is the only function used.

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@sbvf
@sbvf - 06.01.2024 11:37

only one thing the facial rig can't handle extreme deformation
like U & O vowel
other than rigify was great

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@animenapo
@animenapo - 06.01.2024 08:04

thank you bro!! can you do animals please?

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@etc5526
@etc5526 - 06.01.2024 07:10

I was waiting for this tutorial🥰 Thanks Cgdrive

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@Sanjay_Chauhan0009
@Sanjay_Chauhan0009 - 05.01.2024 18:31

What about cloud metarig

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@jublubsstudios8650
@jublubsstudios8650 - 05.01.2024 15:40

Thanks you so much for those classes, they saved my creative life! I actually first learned riggify with your previous tutorials, and it was great. The only problem is that with blender’s 4.0 update all my costum riggify rigs are broken, could you please add a class to this course on how to recover old rigs made in riggify? I really can’t find this information in anywhere else. Thank you so much again for the resources that you make!

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@wasimulkarimniloy
@wasimulkarimniloy - 05.01.2024 15:29

thank you sir

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@NycroLP
@NycroLP - 05.01.2024 15:17

How does 4.0 Rigify compare to Autorig Pro now?

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