Комментарии:
Firebat bug i think ... the zergling in his back take damage despite not get hit by his flamethrower. Also Firebat is not optimize because it's not in multiplayer, where Hellbat has gone many tweaking.
ОтветитьImagine if the hellbats have the 235 hp from coop in pvp
ОтветитьBro Firebats are gangster wtf. That Firechad just roasted 50 zerglings!
Ответить2/6
ОтветитьStarCraft 2 Firebats are on another level
ОтветитьFirebats should be available on the ladder - maybe instead of widow mines. Zergs would totally welcome the absence of mines and Terran would have reliable splash that doesn't automatically die to mass baneling a-move and also a splash that doesn't kill half of their own army 50% of the time.
ОтветитьOnly 1 Firebat in this whole video.
I expected more Hellbat vs Firebat tests with different compositions.
Waste of time.
Only 1 Firebat in this whole video.
I expected more Hellbat vs Firebat tests with different compositions.
Waste of time.
Stalker vs marauder is no contest lol. Soon as it got to that, knew it was game over
ОтветитьFirebat wins due to voice alone
Ответить6/6
ОтветитьStalker+Zealot with micro (more expensive) loses to Marine+Marauder without micro (less expensive)? I knew barracks were stronger, but I didn't know it was THAT much
Ответитьi thought the whole episode would be compairng hellbats and firebats to different units in same setting, and then agains each other. Maybe next time
Ответитьwas running hot until the last two 😢
ОтветитьThe ghosts and banshees were fighting over which movie to watch
Ответитьto be fair the hellbat still is better cuz it only cost minerals
ОтветитьFirebats v hellbats, there’s one key difference that makes the hellbat way better: Firebats have the armored tag, hellbats don’t.
That one small thing makes a MASSIVE difference.
I never understood the point of hellbats... is it because the longer range of hellions fire was OP in multiplayer or something?
I don't play MP but I could see it...
0/6
Wow...
Why does firebat got the armor upgrade from coop Raynor but Hellbat dont get the armor upgrade from Coop Swann ?
ОтветитьInterestingly, the hellbat took 5 seconds to kill 25 lings, but the firebat took 8 seconds to kill the same amount. Hellbat dps is higher but the firebat's armor is just too high.
ОтветитьI'd prefer some videos that are more focused...
Like what if every match up here was about the firebat vs the hellbat?
You could have faced them against zealots, or ultralisks or each other. We could see hydras fight HT in any other video, why'd it have to be on this one about the firebat and hellbat?
Hydras vs Templars, hydras may have won, but they cost 3 times more resources to do so :s
ОтветитьI didn't think firebat would win. Man I look silly.
Called it with Marine Marauder vs Zealot Stalker, terran won.
The hellions clean up the zerglings enough to mitigate the baneling damage
Banshees are only weak to ghost EMP because of cloak. what cloak?These templar can't storm to save themselves. Literally.
3/5
I think conscripts (mengks' workers/marines) vs. various Marines would be cool
ОтветитьPlease do an who can kill dehaka Challenge
ОтветитьAs usual, Hellbats are useless.
Ответить6 Kills
5 Life
3 On this Hand
2 On the Other
Firebats have way more armour, so they wins
ОтветитьThe first tests were interesting, but we've seen stalkers + zealots vs marine + marauder a million times.
Ответитьwtf firebat attacks even damage zerglings that are behind him???
ОтветитьI love the tests like the first one. Comparing hard counter units
Ответить6/6 Still that wasn't very fair for 2 first fights. You used coop firebat and multiplayer hellbat. Campaign firebat would have lost because doesn't have 100 life bonus while swann's hellbat would have won because of 100 more hp and 2 more armor. Either two lose either the two win.
ОтветитьHigh templar forming the archon mid-battle would be neat
ОтветитьI'd love to see different AI modules fight against eachother. Could 20 blink stalkers, micro'd perfectly, beat 50 zealots?
Ответить4/5. Not bad.
Ответитьgiven one of my buddies constantly ragging on the firebat, i expected hellbat to come out ahead. the hellbat did appear to have better damage, but lacked the defenses to stand up to the zerglings once ringed. firebats are tough bastards. i think my buddies complaints boil down to firebats take a tech lab and gas.
i had terrans winning vs zealots/stalkers. marauders are good vs armored, stalkers i don't think have any special damage. hellbats handled the zerglings, and took too many banelings for the vikings to be at risk of getting wiped.
Ghosts v banshees i expected banshees to win, but had concerns about them overkilling units instead of spreading their damage correctly. it started happening later on, but didn't do enough to cause them difficulties early on.
Hydralisks won as soon as they started ringing around, Storm good unit, but once the templar ran out of energy, they were screwed. that attack doesn't do enough damage to really buy them a fight if they don't have a major numbers advantage, which they never really did. the biggest advantage they ever had was +8 over the hydralisks. they took a lot out, to be fair. "they will fight and die bravely... but still... they will die"
that 25 gas makes a big difference vs zerglings lol
ОтветитьFirebats > Hellbats because firebat anti-light damage applies to Hellbats
ОтветитьThere were quite unexpected results for Terran! Firebat, Marine Marauder, and Hellbat Viking one! I thought Terran is really weak!
ОтветитьMan if only the ghosts use only snipe instead, outcome might be better. Also I feel like I've seen the last match before, or maybe I've just seem HT lose so many times before.
ОтветитьI'd love to see how Artanis' High Templar fare against regular ones. If I recall correctly, the way their storms work means the AI would be wasting it less.
ОтветитьCool video!
ОтветитьExtra crispy 😁😁 my man firebat
ОтветитьHydralisks got their revenge against high templars, I see.
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