Комментарии:
Thank you so much for this i was really struggling with what setting to change for specific values. this made a lot of sense
Ответитьbut how do you take the hdir away
Ответитьwhere can we find the noise pictures please? like for the bumps
ОтветитьGreat
ОтветитьI was missing some general knowledge in arnold, and kept finding some really complex tutorials. this was just what i needed to get started! thank you!!
ОтветитьAll I get with the same settings is a dull blue ball. No reflections, no light, just a ball. It looks like a lambert but with more steps
ОтветитьThis is EXACTLY what I was looking for ! Thank you so much for this. Best tutorial !
ОтветитьСпасибо узнал много нового!
ОтветитьThank you!
ОтветитьThank You!!!!
Ответитьniceee thank you! subscribed!
ОтветитьThanks!
ОтветитьYou pretty much just took presets and attempted to achieve them manually, except not well. The glass for example in your original is clearly made with a preset, but when you make a new one it looks flat and doesn't even have the specular reflections. If you're going to copy then at least explain how to properly set all the parameters that the preset uses. But for everyone else, when you create your standardSurface material, on top right in the attribute editor you see Presets*, click on that and you can make all the materials (besides bump and emission) that he made here plus 15 others, and they'll look 2x better than what he made here.
Ответитьbest video bro
Ответитьsuper helpful thanks!
ОтветитьGood job sir 🙌
Ответитьthank you sir 🙏
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