We answer your (gamedev) questions | Q&A

We answer your (gamedev) questions | Q&A

BiteMe Games

14 часов назад

2,330 Просмотров

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@dejungelinafrika
@dejungelinafrika - 23.07.2024 19:37

That clothing switch looks cursed. My eyes burn!

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@evanl734
@evanl734 - 23.07.2024 19:37

Marnix, where is the demo day video?

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@KindSparkdev
@KindSparkdev - 23.07.2024 19:55

Congrats on 30k!

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@seasidebaboon
@seasidebaboon - 23.07.2024 19:59

I would play the open-world mech customization game.

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@lastchildonearth
@lastchildonearth - 23.07.2024 20:06

Great video gang. Also, your answer to my question was very helpful, I never knew you could press Alt + Enter for automatic naming convention completion. Thanks Thomad <3

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@channyh.221B
@channyh.221B - 23.07.2024 20:16

Thomas: "YES!!"
Marnix: "NO!!"
Bless you guys.

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@Shadefrank
@Shadefrank - 23.07.2024 20:32

Thanks for the video. What i noticed about your first game and also Guild Architect is that they both dont use color theory. Basically the colors of grass and trees and everything is too saturated, contrast doesn't feel right and it doesn't feel like nice art because the colors are not complementary. Notice how Islanders or Bridges and Docks can look nice with good usage of color theory even with simple grapics. I think this is fixable without a big effort and will make your projects a lot more appealing. I know maybe you are still not at that phase of a project but it should be something to look at. Thomas Brush also uses this in his games.

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@celsladroma8048
@celsladroma8048 - 23.07.2024 20:36

their was a crack in your wall so I thought i was my monitor so i immediately punch my monitor because i thought it already broke mine.. now i don't have good monitor

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@griffitaj
@griffitaj - 23.07.2024 20:47

Biteme game jam 2025!!

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@jasontoddchampion
@jasontoddchampion - 23.07.2024 21:08

You're using 300 realtime lights for Forge Industry and not emissive materials? Ouch. Impressive that it runs at all, you should be proud of yourselves for making it work with that many.

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@lost50
@lost50 - 23.07.2024 21:09

Important question: can you take your shirts off next time for free?

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@Nick-pt2px
@Nick-pt2px - 23.07.2024 22:12

William's game idea sounds epic. I would play that.

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@Seancstudiogames
@Seancstudiogames - 23.07.2024 22:27

still has Song of Everjade on my wishlist. 😢

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@studioprimitive
@studioprimitive - 23.07.2024 22:28

Nice video!

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@Desmond-Dark
@Desmond-Dark - 23.07.2024 22:51

Wtf is that game with a guy launching a poor rat into another realm? 😭

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@SunSailor
@SunSailor - 23.07.2024 23:37

If you are at GamesCom in august, ar you at DevCom as well? I'm giving a talk there, maybe we could find some time for a small exchange?
And did you pitch your game to Hooded Horse? We're very happy with them and they support smaller, deep projects as well.

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@Ashkandi88
@Ashkandi88 - 23.07.2024 23:46

Still: You really should get a proper artist. Your new game still looks like its made from marketplace assets.

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@1_Man_Media
@1_Man_Media - 23.07.2024 23:47

Grats on the 30k guys, keep it up. Love the content even when that content is you shitting on my games / trailers :)

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@Foolsjoker
@Foolsjoker - 24.07.2024 01:41

The one thing I would say, is that you guys need an artist style. Whether it is animation based, or modeling, or texturing. Without a 'look' its hard to not get seen as generic, and very few people open a book with a generic cover to see what's inside.

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@samamies88
@samamies88 - 24.07.2024 02:22

This is a must: If you ever are going to host bite me game jam - well, jams almost always have a theme or some set of rules that all devs need to follow - and we all know M loves trains - THE FIRST GAME JAM MUST HAVE A "must have a train" RULE!

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@Definesleepalt
@Definesleepalt - 24.07.2024 03:58

i will always say this , you guys missed an opportunity to call yourselves "Byteme" .....

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@error17_
@error17_ - 24.07.2024 06:32

If I make it bros (9 figures+) I will fund you

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@Nic_Holas
@Nic_Holas - 24.07.2024 08:00

Avoiding publishers is something I've heard on other gamedev channels. If you plan on having successful release without a publisher make sure that you have inhouse expert marketing or funds to buy one. I keep seeing good games that sell very few copies. I wish you all the best.

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