Ray Tracing vs. Path Tracing: Unraveling the Differences

Ray Tracing vs. Path Tracing: Unraveling the Differences

Signata Design

1 год назад

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@NaanKartik
@NaanKartik - 18.10.2023 06:01

RTX OFF = 150FPS
RTX ON = 67FPS
PATHTRACING = 30FPS
WITH A RTX4080 (USD 1500)
"GROUND BREAKING TECHNOLOGY"" NVIDIA.

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@user-dp8ez9ik9e
@user-dp8ez9ik9e - 20.09.2023 16:59

Infact, They are technically the same thing, but the implementation is different. So-called ray tracing effects are added to a rasterized scene, and effects can be divided into ray-traced reflections, ray-traced GI, etc. So you can disable less important effects and have better performance. The path tracing method constructs the whole frame using rays with all effects on with adding color estimation. No rasterization and more expensive. Direct and indirect lighting quality depends on bounce count, not the implementation. You will still have less correct indirect lighting with path tracing if you limit bounces to fewer counts.

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@NickT9330
@NickT9330 - 19.08.2023 02:56

Buen video y explicación. Estaría bueno que, si agarrás fragmentos de videos de otras personas, lo menciones en alguna parte. Por ejemplo, los de cyberpunk. Sorry but i dont know much english

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@gerdhemminger2560
@gerdhemminger2560 - 23.06.2023 08:19

Very good !!

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