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#blender_tutorial #how_to_model_in_blender #how_to_use_blender #blender #blender_tutorial_for_beginners #blender_ice #blender_ice_cubes #ice_cube_simulationКомментарии:
help me. somehow my ice cubes are penetrating the glass . why😭
ОтветитьThanks a lot
ОтветитьWhy before render, my tea like normal tea, but after render my tea like thai tea, its not transparant tea after render
Ответитьafter creating liquid when I click mesh its not working plz help...😟😟😟
ОтветитьAfter selecting a circle on the bottom of the cup, what keys do I have to press exactly to gross select and get the volume of the liquid? I pressed Ctrl with a number but that doesn't work
Ответитьwhy when i quick liquid, not showing the blue vertices? and when i converting to mesh it nothing happen
ОтветитьWhat was the sim output folder created for? So that every time the animation was not rendered from the beginning ? Is it needed for final rendering ?
Ответитьyour way of teaching is very good
but you can also explain which key is used why it will make you unique Explainer
Hi, PIXXO.
I have done everything as you did, but the cube doesn't fall into the glass like yours. It just stops a couple of centimeters above the glass and keeps shaking in a glitchy manner.
Scale is applied, origins are like in your video. Physics, too.
When I use the flat plane instead of glass, it falls nicely. But when I extrude the plane and make it hollow (delete the top face), it doesn't get in but also stops above like it's not a hollow object.
Any ideas why this would happen?
Regards.
why i can't move my ice cubes? i want to change the height they're dropping from but they keep dropping from the former location after i changed it, any idea why? It feels like i've key framed them but i did not.
(solved) All i need to do is to remove all bake then edit what i want to be added and bake it again in scene properties, forgot that existed lol
Nice work! thou I can't render after finishing my own and each time I try to render it will render and start over again and again, I just don't know what else to do
ОтветитьA white kind of liquid is showing up in the glass when i render. How do i get rid of it?
ОтветитьAny one can help me, i dont know why, When i apply the comand f3 and apply the effect, dont change to a fluid boy
ОтветитьLiquid is running out of the glass. Need help.
Ответить❤
Ответитьwhy glass not colliding creating a cylider that collides well but when i delete a face that doesnt checking is planner does not work
ОтветитьThis was hard to follow because you seemed to constantly second-guess yourself...
Ответитьim using an i mac and pressing ctrl+numberpad x11 and it doesn't work can you explain this?
ОтветитьYou're amazing bro, thanks so much, works perfectly
ОтветитьGuys if u have problem with water that is running out of the glass,just change"Surface Thicness" to 1 in Fluid settings.
ОтветитьFake.
ОтветитьInstead of using the Transparent BSDF with the mix shader, you can fix the issue with the material by recalculating the normals of the glass.
It looks heaps better too
1. Select the glass.
2. Go to edit mode
3. Select all
4. Choose Mesh>Normals up the top
3. Recalculate outside
Damn bro it looked fake ngl, but it work out pretty good new sub and like
Ответитьwater still goes tru a bit and in render i see artifact HELP ME SOMEONE i am suffering
ОтветитьI have tried a simulation and have been trying to make whiskey sim flow from top into a glass. And I'm using the viscosity of water as mentioned in the blender documentation. But it is still looking too thick, something like honey. But I can find how to make it thinner. Can you help out with it as in show how to make it more thinner?
ОтветитьIf you don't want to make your domain unnecessarily large to avoid computing unneeded empty space: since your splashes are not very high, you don't have to make the domain that high - it is not necessary to cover the ice cubes completely in their starting position. It does not matter if they start falling from outside the fluid domain.
ОтветитьThanks for this tutorial! My liquid splashes are sooo mild in my animation.. any idea how to make bigger splashes? Thanks!
Ответитьguess this is for intermediate users who know blender, A. non of my short cut keys seem to match the ones in this tut, ( E to extrude does nothing on my computer )so i'm left spending ages trying to figure out where the operations are in menu's, B my layout seems to be different so right away I'm not able to get past 1min 11, as i have no 'Add modifier' to the left. (found it under the Spanner tab in the end) i take full responsibility for this as i've been coming over from Maya and so set my theme to Maya...
Ответитьis it possible to make the ice float on water after getting dipped to make it realistic.
ОтветитьHow can we save the animation? So i can keep watching the animation play back like a video to keep on my phone?
ОтветитьI was struggling with make this happen and i found that my liquid mesh's normal was facing opposite direction.
ОтветитьI am having the same problems as some others here: The liquid is "running out" of the glass... seems like in the video you cut a step from your workflow. One question that arises is: Is the liquid object also a rigid body?
Looks great, though!
Very Nice 👌👌👌👍😊
ОтветитьGreat tutorial, thanks!
Ответитьi like - how liquid splashes.
Ответитьit doesn't work, ctrl i selects all of the points and does not inverse it, also when I press delete vertices, nothing happens.
Ответитьim good till min 11 the quick liquid fall out of my glass
can someone help me
That is a excellent simulation + visual !
조용하고 좋습니다
Hi... im confused with the the quick liquid effect as the liquid flows out of the glass when played .... can you tell me why? and how can i fix it?
Ответитьits out of context, but you got a great voice man! try VO for sure!
ОтветитьLiquid simulation not working, I have done exactly what you told
ОтветитьI was just trying to find out how to roll ice cubes with a glass and liquid. I just stuck at the effector part - the water leaks from left and right parts, checked with flip normals then water splashes under the glass into the domain. All scales are applied. Does the effector domain for liquid must touch the liquid object perfectly?
-Updare : Effector must be a bit bigger than the liquid object, normals facing to the liquid. Solved!
Oh maaan, this is first animation that I got right 🤩 Can't thank You enough 🤩 Most of the video there was mouse buttons in the left corner, love when these are added 🤩
Ответитьwhy only 40 slide? don't you think its too quick?
ОтветитьMy liqud is simulating in a square form why is that ???
ОтветитьHello, thank you so much, I repeated the same thing, everything is fine, but I had a problem with the rendering of the glass, it is just white, although everything is fine without rendering. Can you suggest me how to solve this?
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