Комментарии:
Thank you. Great quick video.
Ответитьsuper usefull!
ОтветитьI myself is a noob in Blender One easiest way to makke rock I found is :
Step 1: Insert a cube subdivide it a couple of time.
Step 2:Then use cell fracture to breake them into pieces after that u will have a lot of stone to chose from
omg this is very easy if you just started blender this would be perfect for you
ОтветитьHey master. Should I bevel all edges on low poly rocks?
ОтветитьFor folks who can't bevel vertices with W, in Blender 3.5: you can do this with ctrl+shift+B only or with V (I guess due to keyboard layout issues)
ОтветитьThank you
Ответитьhonestly man i have been trying to get into blender off and on for years using that donut tutorial and more but always got frustrated and quit, quite recently i discovered your low poly giraffe videos and used it to make a human model and ever since i have been getting so much better due to your super helpful and god like tutorials, all i wanna say is keep up the incredible work you absolute chad
ОтветитьWhen I do control b then press v it Just makes a lot of small vertices
ОтветитьThanks, helps alot!
Ответить10+ years using blender, and just now learning I can bevel a vertex...
ОтветитьI wonder if you can do a longer video about how to make a low poly scene look good -- I know you did one on three tips on the subject where you also bring up the importance of silhouettes, but a longer video could include geometry, light, and composition as a deep dive. Just a thought...
ОтветитьHello Sir, is there any coupon code that you know for discounts on the cgboost blender launchpad course?
Ответитьi'd love to see you making fp arms
ОтветитьBeautiful tutorial thnx grant ☺️
Ответитьblender hand painted died ?
ОтветитьU can easily create rocks even without modelling them is making sphere then break them into pieces via fracture n physics
Ответитьinstead of manually checking each face and joining verticies where needed couldn't you just triangulate the model after the fact? ofc manually fixing the faces isn't a big deal but anything that saves any time at all is welcome when working on projects like this.
Ответитьmake icosphere, random transform vertices, optional: touch up with sculpt tool, decimate by a lot, merge by vertex distance
ОтветитьThank you for doing a separate video for this.
It was still understandable in the other video, but worth streamlining the process for a standalone.
There's some good and useful tips in here, but this isn't at all what I would call "quick & easy". With a title like that I'm not expecting so much manual work to be done. At that point it's just... normal poly modelling, nothing special or timesaving about it.
Ответитьsuper usefull and such a great video
ОтветитьHey Abbit, your content is super cool. Have been watching over 2 years but can I ask you a favor to make some game asset topology video if it is possible for you ? thank you.
ОтветитьI just started going through your gamedev TV tutorial since I've not touched blender in so long and it's funny seeing this right after going through the part of vertex beveling the pillars there
ОтветитьI was told about a setting in Blender, when I tried to upgrade to a higher version , this setting is turned on by default and nothing about it is mentioned, It's under the Preferences -> Viewport -> Subdivision. Having this turned on was useless to me, because when I subdivide, it turns objects into 2 small dots, turning it off fixes it for me.
ОтветитьAs I was watching his efficient tutorial, I was reminded at how these seemingly simple lessons offer so much of the foundation of the more complex concepts. This should be one of the first exercises for beginners in a hard surface modeling tutorial; heh, no pun intended. Thank you for your thoughtful, thorough, and memorable tutorials!
ОтветитьI m ur first viewer bro
ОтветитьGreat video but I request for some character creation videos those were very helpful
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