Pro Tools for Game Audio 1 | Exporting Assets Efficiently

Pro Tools for Game Audio 1 | Exporting Assets Efficiently

Isael Huard

2 года назад

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@sae-institute
@sae-institute - 30.01.2022 16:40

Awesome tip Isael!

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@isaelhuard2644
@isaelhuard2644 - 31.01.2022 08:35

Also FYI, if you want to keep your exports mono, simply uncheck the pan option in the commit window, and your mono assets will stay mono. 🤯

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@TheStudioFreq
@TheStudioFreq - 02.02.2022 07:23

Isael, thanks man! GREAT tip. I mix TV episodes etc and I do quite a bit of exporting clips as files at the end to place all the various surround and stereo stems into folders for delivery (using the command+shift+k shortcut). But I DIDN’T know I could highlight over areas where there is processing to capture that. VERY cool. Thanks for taking the time to make the video!
Ps, Reaper is great, but I use ProTools because I have to for compatibility etc. I love being able to do what you just demonstrated in the program I have to use! Rock on!

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@michaelcstraus
@michaelcstraus - 05.02.2022 19:11

Great tip! I moved to Nuendo a long time ago specifically because they let you batch export regions like this. exporting out dozens if not hundreds of sfx at a time was an absolute nightmare in PT. Glad to see they're catching up

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@agathelavarelmusic
@agathelavarelmusic - 29.11.2022 00:37

THANKS A LOT !

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@shostakovichdmitri3121
@shostakovichdmitri3121 - 12.12.2023 23:31

Very cool tip thanks! A question though. When I tried I got the sounds in the new track but all in one clip, not separately like yours. Do you happen to know why? It kinda more like print it and that's it.

I think it must be link to the folder that you have created. Maybe a I need some specific bus routing or something for this to work?

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