Комментарии:
So we need to use these condition in every view we made?!!
ОтветитьIs there a simulator for iPad mini? My code looks great on an iPad 9.7", but goes a bit off screen top & bottom on an iPad mini
ОтветитьBut how to layout on an iPhone SE vs iPhone 14 pro max? They’re both regular height lol. But obviously way different.
ОтветитьThis is what I have been looking for. I prefer using the swiftUI interface rather than Storyboard
ОтветитьI love you, thank you so much, gracias
ОтветитьA bit off topic, but what is that keyboard in the background in the intro?
ОтветитьThank you legend 🔥🔥
ОтветитьHi Chris,
It might be going out of context
I try to build an app using storyboard with some of images for background to make it full width and auto height in aspect fit with no distortion. The question is how big and how many images will I need to make in order to make a background image that will appear nearly the same across all iOS devices?
Anyway, thanks for the video. It's very helpfull.
Thanks for content
ОтветитьHow do I get a quote for a new App?
- start up
- fintech, intuitive multifunction financial literacy app.
🌿🌍👋👋👋 You're My Best Instructor...Keep it up..."Maen...!" Also I Need 't' be Enroll afresh On Precisely How 't' Create an I.O.S SYSTEM APP ...
Please ...N/B 'n' Emit Me the Charges... Okay...!🙏
Chris, could you please make a video on how to make a video library app in Xcode that uses videos from a firebase storage folder. Or if you have a similar video please link me to it. Thx
ОтветитьPlease show how to have multiple screens with updated swift code. None of your old storyboard videos work with swift anymore there is just a black screen if your code does not contain a "content view" file
Ответить21st comment? 😂
ОтветитьBro how to create a own shopping app
ОтветитьThanks for this.
IMO, size classes are unusable.
They are good in theory, but they're far too broad.
e.g. An iPhone SE has the same size classes as an iPhone 11.
e.g. The iPhone 12 Mini which has the same logical width as an iPhone 7, but which is much taller.
If we designed around sizeClasses, we'd have the same layouts on a tiny SE as a huge Max Pro. That simply doesn't work in the real world.
I spent far too much time (years) messing around with size classes, and no longer use them.
I now get the metrics of the available space (or device) and have my own "size classes", which provide finer-grained control. e.g. iPhoneSE = smallHeight, iPhone7 = mediumHeight, iPhone12Mini = tallHeight, iPhone 11 = tallHeight. etc.
Obviously, this has its drawbacks and a maintenance. But Apple's SizeClasses have drawbacks that are insurmountable.
Cheers.
R.I.P storyboard :(
ОтветитьSir can you please show us how to add animation fonts and maps to our game from swift please
ОтветитьBeen looking forward to this video! 😀
ОтветитьFist comment ❤️
Ответить