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#blender #art #conceptart #tutorial #worldbuilding #film #game_development #concept #gamedev #unity #unreal_engine #unreal #godot #rigging #animation #sculpting #fantasy #warrior #soldierКомментарии:
You were excellent in the anatomical part, you just forgot one small detail, the character's nipples.
ОтветитьGood cuz I LOVE anatomy. I don't feel too bad about character skulpting now uwu
ОтветитьI'm on the fence about buying the course, anybody who already bought can help me make a decision please ? Thanks !
ОтветитьWow thank you, very informative 👍
ОтветитьOmg I want to but I have some much question ! Actually, I know how to start with reference, blocking then sculpting but I don't know why I have so much trouble to make an armor and and the rig. I don't know how to sculpt the interior of the mouth too. I will buy the course
ОтветитьI need to know the program people are using for sculpting and creating characters. I’m getting into game development for school and learning how to work UE and many others
Ответитьwhat polycount limit would you give for each character within a game?
ОтветитьPlease tell how to make the game
Ответитьi saw the thumb nail and thought: another generic "how to game character" tutorial! but its not! its an awesome workflow, shown from start to finish. very interresting! edit: also very solid mustache!
Ответитьjan paweł drugi type video length
Ответитьwhat kind of sorcery is this??
ОтветитьI was wondering, isn't there a way to delete every polygon that are hidden ?
ОтветитьI am pretty impressed. My expectations were low because many tuts don't go as deep as yours. I thought this was rinse and repeat. NOPE! I learned several things that interested me. I will be checking this out ASAP. Thanks! I subscribed.
ОтветитьWhich app is that
ОтветитьThis is exactly what I was looking for, thank you! Love the processes with first getting the muscles done. I will try it as soon as I start making the characters for my game!
Ответитьwhat a great way to start modeling, I would agree creating the muscles first are an excellent way to get great detail. thank you for creating this
Ответитьso many amazing tips here, thanks
ОтветитьThat is so good content, thanks!
Ответитьthank you
Ответитьcan we make a deal, u give me that course for free and after a 2 weeks i will make one character that u want. or something like i will work for u ? plz consider this offer 😿😿
Ответить10 hour course of this quality for $35 is a steal dude, thank you so much.
ОтветитьDoes the course cover bringing the model into Unity as well as Unreal?
ОтветитьHello, Does this type of rig and animation apply to Unity Mecanim?( Unity uses a specific humanoid system for animation reutilization)
ОтветитьHow u learned everything in blender????
Ответитьthat char looks a bit like from soulframe from the new DE game
ОтветитьWow.. i can barely model a cartoony character.
Your muscle blocking blown my mind
🔥🔥🔥
ОтветитьCan those be uploaded to marvelous design?
ОтветитьOh anatomy, im coming, baby! Cool work, marvelous to watch! ❤️
ОтветитьU get a like for dota 2 character axe
Ответитьive rewatched this so many times. thank you so much for providing this workflow
ОтветитьHow many polygons was it?
ОтветитьGreat course. Your UI scale may be good for working in... but it's way too small for tutorials.
ОтветитьWhy not use the Unreal Skeleton so you can transfer the animaions?
ОтветитьAmazing work 👍🏻
ОтветитьThe bell animation in the end lmao :D
Ответитьif you make mobile games or light weight games and plan to have your models on the lower side of quad count, you can get a lot of detail out with just 0.8k to 2k polygons per model if you know good 2D art to give off the impression of depth and in this case I suggest avoiding the sculpting phase and going straight to modelling so you save yourself a lot of retopology work and you may even skip completely the baking process. And even if you are bad at coloring or drawing you can easily learn some basic editing skills and turn real pictures into useable textures then you can use AI image generators to turn your edited images from real pictures into stylized textures, and if you don't know how to use AI to generate stylized verions of pictures then your last bet is learning how to draw. all considered this can cut down your work by 60 to 80%
ОтветитьHe ages horribly
ОтветитьMy friend, you really gotta try Adobe Substance Painter... It's a complete game-changer for texturing. This texturing workflow is significantly slower and more tedious. Substance painter produces much higher-quality results, and in a fraction of the time!
ОтветитьВау!😲 Это очень информативный видеоролик!
Благодарю вас за этот замечательный туториал. 👍
I missed you, your tutorials are the best! Never stop!
ОтветитьHow many times took this character
ОтветитьThe way you block out the model is really great!
ОтветитьNo control rig???
ОтветитьLiterally, Critical Giants seems to know everything I need a tutorial on. I was just thinking about a game-ready character in blender a few days ago.
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