Procedural Generation in Unity

Procedural Generation in Unity

TNTC

1 год назад

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Zes
Zes - 26.10.2023 11:58

wrg

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Mee
Mee - 30.09.2023 15:27

I'm struggling with uvs when it's a curve.. How the heck do you make correct uvs for curved meshes especially if the curve is longer or shorter than default uv length such as a fractional part to the length of the mesh

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Jeremy Blair
Jeremy Blair - 15.08.2023 09:29

Do you have the full code to share? I'd like to learn more on this and be able to use it.
Some things I don't understand is:
How are you calling "create walls and render mesh"? Not in update as it would constantly keep trying to build it.
as well as some of the variables

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AAAALORD
AAAALORD - 06.08.2023 20:37

How can we bake it at runtime ?

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Brendan Copot
Brendan Copot - 30.06.2023 05:49

This video really helped me improve the project I'm currently working on, it was very educational and inspired me to research more into instanced meshes. I was wondering how you would handle adding colliders to your walls and other meshes instanced in the scene as I am struggling to find any resources online about this.

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N00bslayHerTTV
N00bslayHerTTV - 23.06.2023 17:47

Thank you. the style in which you explain and then pause so we can look and understand is really appreciated thank you subscribed!

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Valentine
Valentine - 13.06.2023 17:24

This is a brilliant tutorial; really helped motivate me! Thank you! ^.^

One question though, how does one get this to work in URP? It appears drawmeshinstanced does not work with custom shaders in URP, and instead just doesnt render any of the meshes. Any advice? 😅

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Amol
Amol - 02.06.2023 22:05

Can we use houdini to create such systems? I had created procedural systems using geometry but, for now at least, unity does not let me import the node system from blender. Does houdini work?

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אורי מימון
אורי מימון - 31.05.2023 12:49

Amazing! can you explain more about the monster part? and how i can create it

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Mathis Künzel
Mathis Künzel - 04.05.2023 15:19

Please give us the source code :)

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Raccoon0710
Raccoon0710 - 02.05.2023 15:10

Can you please share the code?

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KMS SKYQUAKE
KMS SKYQUAKE - 18.03.2023 20:52

HOLY FUCKING SHIT , THIS IS SO GOD DAMN BEAUTIFUL

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JMGames
JMGames - 18.03.2023 19:40

Amazing video bro! Keep it up! You should make a step by step tutorial on how to do this!

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SketchpunkLabs
SketchpunkLabs - 18.03.2023 18:28

What math did you use to warp a mesh on a curve for the roller things? it had a ui with a "curvature' value. Curios how you curved the red rails with the silver rollers

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Life Code
Life Code - 18.03.2023 17:07

Wow, this looks like a great way to create some really cool and unique experiences! Can't wait to see what I can come up with!

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Elena Galloni
Elena Galloni - 17.03.2023 21:51

Wow I really loved those dungeons! I'll try on my own, adding some procedural dragons 😏
Also, the horned monster is super cute ❤

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Dreami Sover
Dreami Sover - 17.03.2023 21:28

Intersting topic and video! I've done some procedural mesh generation in Unity before, but only really light stuff. There are many amazing projects and assets though out there which always impress me

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iHeartGameDev
iHeartGameDev - 17.03.2023 20:49

What a wonderful introduction to the subject! Loved the video 😍 Thank you both for putting it together!

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TheReal Peter226
TheReal Peter226 - 17.03.2023 20:07

Awesome vid bro, but... who uses camelCase in c# for functions? 😭

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