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wrg
ОтветитьI'm struggling with uvs when it's a curve.. How the heck do you make correct uvs for curved meshes especially if the curve is longer or shorter than default uv length such as a fractional part to the length of the mesh
ОтветитьDo you have the full code to share? I'd like to learn more on this and be able to use it.
Some things I don't understand is:
How are you calling "create walls and render mesh"? Not in update as it would constantly keep trying to build it.
as well as some of the variables
How can we bake it at runtime ?
ОтветитьThis video really helped me improve the project I'm currently working on, it was very educational and inspired me to research more into instanced meshes. I was wondering how you would handle adding colliders to your walls and other meshes instanced in the scene as I am struggling to find any resources online about this.
ОтветитьThank you. the style in which you explain and then pause so we can look and understand is really appreciated thank you subscribed!
ОтветитьThis is a brilliant tutorial; really helped motivate me! Thank you! ^.^
One question though, how does one get this to work in URP? It appears drawmeshinstanced does not work with custom shaders in URP, and instead just doesnt render any of the meshes. Any advice? 😅
Can we use houdini to create such systems? I had created procedural systems using geometry but, for now at least, unity does not let me import the node system from blender. Does houdini work?
ОтветитьAmazing! can you explain more about the monster part? and how i can create it
ОтветитьPlease give us the source code :)
ОтветитьCan you please share the code?
ОтветитьHOLY FUCKING SHIT , THIS IS SO GOD DAMN BEAUTIFUL
ОтветитьAmazing video bro! Keep it up! You should make a step by step tutorial on how to do this!
ОтветитьWhat math did you use to warp a mesh on a curve for the roller things? it had a ui with a "curvature' value. Curios how you curved the red rails with the silver rollers
ОтветитьWow, this looks like a great way to create some really cool and unique experiences! Can't wait to see what I can come up with!
ОтветитьWow I really loved those dungeons! I'll try on my own, adding some procedural dragons 😏
Also, the horned monster is super cute ❤
Intersting topic and video! I've done some procedural mesh generation in Unity before, but only really light stuff. There are many amazing projects and assets though out there which always impress me
ОтветитьWhat a wonderful introduction to the subject! Loved the video 😍 Thank you both for putting it together!
ОтветитьAwesome vid bro, but... who uses camelCase in c# for functions? 😭
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