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#darkfox127 #df #darkfox #creation_kit #tutorial #how_to #create #mods #modding #starfield #containers #ownership #items #levelled_itemsКомментарии:
Thanks i love your videos!
ОтветитьAs luck would have it, I needed to get into containers for my next mod.
ОтветитьSeriously, I've found people who make videos, but none of them are as explanatory as Dark Fox.
I really wanted to get into a guide on Steam for the random locations on a planet, but the guy disclaims he won't be explaining it all in detail which just keeps me from even touching his content; I know when I watch Dark Fox, I won't end up in frustration wondering what I was just taught, but I don't feel confident about that with the other guy.
All I know is Dark Fox is prob going to be the reason I get where I'm going with the Creation Kit unless someone else as good at this as him starts putting out content like Dark Fox.
Just keeping it real and being honest. Unless anyone here can point me to another content creator for Starfield Creation Kit I haven't seen that does just as good as Dark Fox does at explaining things, Dark prob the only videos I'll be watching and looking forward to.
Thank you very much for your fantastic tutorials. Is it possible to have one about how to "create" and customize one Hab to use it in game and add I to our ships ?? Thank you !!!
Ответитьquestion I am farting about with wraps in the kitchen.. in the what happens on impact drop down.. there’s 4 options to chose from, explode, dismember etc.. is there a way to add to the drop down menu?, so I can have whatever I want happen when the bulletin etc hits a target? If yes how do I add to it? Thx
ОтветитьIt would be great if you could cover terminals, like you said it was in Fallout creation kit, but a lot of us are coming from Skyrim so it would be nice to learn the new features. Thank you for taking the time to make these tutorials, they are great, and always super helpful!
ОтветитьThank you for the video can you please do one on scripting. E.G. setting the ship's gravity
ОтветитьCould required rank be for locked containers indicating the rank of the security skill needed to open?
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