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I've had my eye on this but missed the KS. Thank you.
ОтветитьThis time a very tiny awesome!
ОтветитьLooks fun, but I think the dice are putting me off. I understand the appeal and it’s not overly complex, but I don’t like the idea of buying special dice for RPGs.
ОтветитьThis game looks awsome. I love Mausritter and it this game reminds me of a more advanced virsion of The Estate setting for it. I have also been thinking of a similar setting that uses small folk in a big world and seeing more settigns like that are always good for insperation.
ОтветитьAs a young child I was absolutely terrified of The Borrowers, the movie about tiny people living in a house like this. But I think I'm ready to face my fear.
ОтветитьAbsolutely amazing!
ОтветитьWhere are gnomes?
ОтветитьI was just wondering if and when you were going to cover this up. It's an italian pride and it's really nice to see such an international resonance. Good video as always, Dave!
ОтветитьIt should be noted about the party of PCs only fighting one opponent at a time that a single "opponent" can be a group of enemies that all share stats. They can be fighting a gang of Littlings that everytime 1 or 2 stress boxes are filled, one member of the gang is out of the fight. Likewise when fighting Wasps it can be a while group of wasps that they are fighting rather than one wasp, even if it's states as "one" opponent.
ОтветитьThe art in this is glorious and I'm always interested in stories of the wee fae folk.
Ответитьhave you played yet?! it looks amazing!
ОтветитьWhy is the D backwards?
ОтветитьThe sluagh description and the general time frame of the setting gives me Late Ottoman Empire vibes for some reason
ОтветитьCan any Scottish, Irish or Welsh natives tell me how to pronounce Sluagh? I've hear a couple of ways to say it and I want to know what is correct. Thanks!
ОтветитьThanks a lot for the thorough review and insight, Dave! The combat mechanics fighting one opponent at a time is a bit quirky for sure. Quirky and wicked and beautifully crafted game!
ОтветитьAwesome, in depth review - Great watch - Thanks!
ОтветитьThis sounds like my next purchase
Ответитьooh, so The Borrowers the ttrpg, sounds fun
ОтветитьI'm not really keen on playing tiny fey people (not an issue with the characters, more with the scale, it doesn't really attract me), but ho-ly-crap does this game look fascinating.
ОтветитьIt seems like the intent is, that each of the special areas act kind of like Dr. Who's Tardis. Under the bed is way bigger than the actual bed. As you push through the fallen tree's branches, you enter into gigantic forested realm. The further you sail into the Bath, the more and more the "shore" behind you fades into the distance, whilst the lands that lie ahead approach far slower pace.
ОтветитьThis is similar to and reminds me of the fantastic solo-RPG 'Colostle', but for groups and using funky dice. Seems cool.
ОтветитьIts easier to accept scale when you put the Littlings at aroused 32mm or so- it's big enough to ride a small mouse, q big snail, or a spider, but small enough to account for the diorama-sized cities.
Ответитьcombine this with colostle 🤣
ОтветитьCapitani Rodomonte has to be my single favorite thing about the Household, followed by his Skullriders who stand in as rulers for the harsh sawdust deserts of the Basement. 'Practical Guide to Living in the House' goes into more detail on the various power-players of the four nations, including art for the Skull Riders and other ruler-types, replete with gorgious art and some easter egg puns (like the Fairie Duke Puckevich aka "Puck" from Midnight Sommer's Dream fairie court; although here he is the premier duelist of the realm.
Speaking of duelists, that is another highlight for me of the game in that the Duelist is an entire Profession/class, not relegated to a vocation of the Soldier etc. Each of the four nations has their own signatire dueling style with associated weapons: needle, pin, half-scissor and lancette (which is apparently a sharpened clock-hand). Specialized equipment for Duelists includes Capes (or parrying dagger, depending on your personal taste - same effect in either case) and a "Ratadore Cape" that allows you to use Dueling moves against beasts.
The Practical Guide again shines here as each nation's gazzeteer includes a section on their native dueling school complete with illustrations showcasing the visual style of the duelist. In short: fairie pin duelists are your classic rapier fencer; sprite needle duelists can make use of a spool of thread to turn their fencing sword into a God of War/ Kasurigama "chain knife" (the art shows the duelist moving from sword fighting to catching the opponent in a garotte-type choke using the thread), the Boggarts use of half-scissor (I personally have dubbed it Half-Shears instead) is more akin to a single edged long sword or scimitar and shows it being more rugged for use while mounted and other less "ritualized" duels. Finally, the Sluagh is shown using their trademark resilience to basically allow the eneny diuelist to impale the Sluagh, causing the enemy to lose their weapon in the process, and proceed to wreck them with the signature jet-black lancette, all the while with a rapier protruding from them like a pincushion (very Wolverine in that respect).
I have gushed enough and that's just the bearest hint of the rich tapestry of lore and flavor in the game