Комментарии:
to do it a bit better, dont do it on 8 bit...
you lost lot of depht detail on that... try to set it up on 16 bit/32 bit on L16/L32 thing at painter... you will see the difference
Thank you so much mam, its really helpful🥰 .
Ответитьthanks!!
Ответитьthank you great tutorial ^_^
ОтветитьWhat's your opinion of R3D Wrap to project topology from one model to the other, then generate displacement map from that, and apply in Zbrush to original model with new textured result? Seems to be perfectly accurate and saves a huge amount of time.
ОтветитьHello Annabelle, geat tutorial, i want to practice but i don't have enought ram to bake the displacement, do you have the image file to send me? Thanks ulises
ОтветитьYou're amazing! save my life!
ОтветитьThank u so much for this amazing content!
Ответить;/
Ответитьso we can,t create your own skin material for an individual character ?
Ответитьbut what if i want to project diffuse map on top of this displacement map so it overlay exact details ,to fit microdetails into diffuse map and /or normal map,specular map?
can you do tutorial like that ?
Damn I don't know substance painter
ОтветитьThat free head scan looks like Maynard James Keenan from Tool. Nice video btw. Liked it.
Ответитьit's not a like cheat?
ОтветитьWouldn't it work with masking instead of hiding? Then you could smooth out the mask edges to avoid those lines and instead have a smooth transition between the parts that have had displacement applied and those that have not.
ОтветитьI will give credits if my game comes🙏🏻
ОтветитьGreat tutorial! I used to project scan data in Mari, but I like substance painter much more.
Also it’s a good idea to Store morph target before applying displacement to a layer, this way you can fix unwanted artifacts. You can create as much layers as you want for separate parts of the head, ears, eyes, nose, etc. And then control level opacity for each area.
Thanks for you videos, keep up the good work!
How do you get your character smooth every time I sub divide it says my mesh is too high so delete higher and it works then I apply the displacement and it goes low res ? thank you.
Ответитьthank you! this really helped my workflow! I appreciate it!
ОтветитьLove you 😘👍
Ответитьwouldn't morph target solve the seams problems on the ears after you apply displacement map?
ОтветитьDamn those displacement map price are too high.thanks for the trick.
ОтветитьThat was nice 👌 . And we can use morph target before splitting the things up.
Ответитьi thought texture projection inside substance is suck
ОтветитьAwesome trick 🥰🥰☺
ОтветитьCan I use this in blender?
Ответитьsuch a charming voice^^
ОтветитьDoes this work if you just apply the map within substance painter?
ОтветитьActually, you can flip your texture directly in zbrush :)
ОтветитьHelpful tutorial .Great Job
Ответитьamazing stuff, subscribed
ОтветитьAwesome tutorial, very helpful~
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