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Just so you know, you actually can see the generated code for partials in Visual Studio as well, although I will say it is much more difficult.
When you go to find references, or "Go To Definition" of a partial class, it will pull up a list of both options and you can see the generated version.
Hey, really love the content you guys are putting up!
Just a question, wouldn’t something like an ApplyDamageSystem, where ideally many enemies can be damaged at the same time, be a suitable candidate for the job system or are scheduling and ecb too expensive? Is it actually more efficient to just query in a loop to apply damage for say 100-200 entities?
I'm so lucky that you have this video that's exactly what I'm looking for. I look forward to the next part on calculating projectile's physical collision with the enemy
ОтветитьAll the components say: "Hey,"
Ответить😁Waiting for the Physics with ECS episode.
ОтветитьDo you have access to a production team?
ОтветитьAwe, barely missed it! Gotta watch the vod when I have time ^^
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