Data-Oriented Damage System - The Hot Path Show Ep. 4

Data-Oriented Damage System - The Hot Path Show Ep. 4

Turbo Makes Games

5 месяцев назад

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@deathsride1818
@deathsride1818 - 26.02.2024 00:26

Just so you know, you actually can see the generated code for partials in Visual Studio as well, although I will say it is much more difficult.
When you go to find references, or "Go To Definition" of a partial class, it will pull up a list of both options and you can see the generated version.

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@oracle5832
@oracle5832 - 23.02.2024 10:06

Hey, really love the content you guys are putting up!
Just a question, wouldn’t something like an ApplyDamageSystem, where ideally many enemies can be damaged at the same time, be a suitable candidate for the job system or are scheduling and ecb too expensive? Is it actually more efficient to just query in a loop to apply damage for say 100-200 entities?

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@daoviettuan2002
@daoviettuan2002 - 22.02.2024 10:51

I'm so lucky that you have this video that's exactly what I'm looking for. I look forward to the next part on calculating projectile's physical collision with the enemy

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@Sodomantis
@Sodomantis - 22.02.2024 03:27

All the components say: "Hey,"

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@ashishpolaki
@ashishpolaki - 17.02.2024 08:55

😁Waiting for the Physics with ECS episode.

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@wyattx008
@wyattx008 - 17.02.2024 04:49

Do you have access to a production team?

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@ITR
@ITR - 17.02.2024 02:04

Awe, barely missed it! Gotta watch the vod when I have time ^^

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