Why creating game levels is hard? And how you can make it EASY

Why creating game levels is hard? And how you can make it EASY

UNF Games

2 года назад

52,761 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

Юлія Мармеладкова
Юлія Мармеладкова - 29.08.2023 18:15

pls help, did I understand right - first you need to create blockout level and then replace it to necessary models? just delete grey block and put the needed model?

Ответить
Curious Soul
Curious Soul - 29.05.2023 06:15

thank you so much for this valuable video

Ответить
Meme Bro
Meme Bro - 02.04.2023 00:19

Looks good.

Ответить
Autinary 3D
Autinary 3D - 26.03.2023 10:30

Heya-! My game is going to have 4 free toam medium sized maps, one of which is a suburbs map and the other one being a city. How would I go about blocking out the map? (City)

Ответить
RumoredLegend
RumoredLegend - 12.03.2023 00:27

Only 750 likes and this video helps so much! ❤️ thank you

Ответить
Gmee
Gmee - 22.02.2023 00:47

Final fantasy tactics, what a blast from the past man

Ответить
Ben M
Ben M - 12.02.2023 13:26

I found this video very informative. I learned a lot from it because you went into a lot of detail about the level design process. Something I’m only starting to grasp right now. Thanks for putting this video up 👍

Ответить
Man Raider: The City of Darkness
Man Raider: The City of Darkness - 22.11.2022 12:53

UNF Games, do you have a tutorial to make 3D character models that you can link for me or would it be best to hire somebody?

Ответить
MZONE3D
MZONE3D - 19.11.2022 16:00

When i first got in to Environment art and level design, i used to just copy existing levels from existing games. Once the layout was copied, change the art style of it or change routes to make it your own.

Ответить
Darko Bakula
Darko Bakula - 04.11.2022 18:39

The hardest part for me is texel density. My environment assets are too blurry or too sharp. This is why its a good idea to make use of tileable texture first to get a sense of how much texel density is needed to get the results I need. Made a billion mistakes on my environment but I once I am done, I ll will write them down along with solutions I come up with since there is really no tutorial in existence that explains everything in detail. I also didnt do a proper blockout before I started but because I rushed things and now Im improvising and learning by being creative around weird dimensions and angles I did not want. And this in turn makes me figure out new stuff I would ve never thought of. So my advice to anyone interested in 3d: dont worry how bad your creations look once they are finished. JUST FINISH THEM. Learn from your mistakes. Also, never trust your 3d modelling viewport. The sense of scale vs Depth of Field is finnicky thing. Always view your models in engine to get a sense of scale.

Ответить
Federico
Federico - 18.10.2022 10:41

Dude, that level block out is really amazing

Ответить
Forever Metal
Forever Metal - 04.10.2022 21:00

I'm participating in Blocktober and looking for new methods to prototype quickly, but using primitive BSP is the fastest tool to do it. Do you know any other methods for instant prototyping?

Ответить
MetaSamsara ∞
MetaSamsara ∞ - 28.09.2022 13:49

Gaea over world creator? First time I hear of this software, any reason you picked it?

Ответить
HardcoreRick
HardcoreRick - 16.08.2022 14:23

This is awesome!

Ответить
Milion X
Milion X - 28.04.2022 11:54

One question, blockout level is fine, but how to change this meshes to final meshes? export to 3d software for make details? or use model tool in unreal?

Ответить
Xashe Productions
Xashe Productions - 09.04.2022 17:13

this is cool. Im planning on making a role-playing story game. Can I ask you how long it took to block out that level to the extent it was at the end of the video?

Ответить
Faris Dizdar
Faris Dizdar - 19.11.2021 20:43

Great video, i was searching for something like this

Ответить
BlackHeart Gaming
BlackHeart Gaming - 19.11.2021 19:55

Oh wow

Ответить
Archie Larry
Archie Larry - 19.11.2021 17:15

What happen

Ответить