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pls help, did I understand right - first you need to create blockout level and then replace it to necessary models? just delete grey block and put the needed model?
Ответитьthank you so much for this valuable video
ОтветитьLooks good.
ОтветитьHeya-! My game is going to have 4 free toam medium sized maps, one of which is a suburbs map and the other one being a city. How would I go about blocking out the map? (City)
ОтветитьOnly 750 likes and this video helps so much! ❤️ thank you
ОтветитьFinal fantasy tactics, what a blast from the past man
ОтветитьI found this video very informative. I learned a lot from it because you went into a lot of detail about the level design process. Something I’m only starting to grasp right now. Thanks for putting this video up 👍
ОтветитьUNF Games, do you have a tutorial to make 3D character models that you can link for me or would it be best to hire somebody?
ОтветитьWhen i first got in to Environment art and level design, i used to just copy existing levels from existing games. Once the layout was copied, change the art style of it or change routes to make it your own.
ОтветитьThe hardest part for me is texel density. My environment assets are too blurry or too sharp. This is why its a good idea to make use of tileable texture first to get a sense of how much texel density is needed to get the results I need. Made a billion mistakes on my environment but I once I am done, I ll will write them down along with solutions I come up with since there is really no tutorial in existence that explains everything in detail. I also didnt do a proper blockout before I started but because I rushed things and now Im improvising and learning by being creative around weird dimensions and angles I did not want. And this in turn makes me figure out new stuff I would ve never thought of. So my advice to anyone interested in 3d: dont worry how bad your creations look once they are finished. JUST FINISH THEM. Learn from your mistakes. Also, never trust your 3d modelling viewport. The sense of scale vs Depth of Field is finnicky thing. Always view your models in engine to get a sense of scale.
ОтветитьDude, that level block out is really amazing
ОтветитьI'm participating in Blocktober and looking for new methods to prototype quickly, but using primitive BSP is the fastest tool to do it. Do you know any other methods for instant prototyping?
ОтветитьGaea over world creator? First time I hear of this software, any reason you picked it?
ОтветитьThis is awesome!
ОтветитьOne question, blockout level is fine, but how to change this meshes to final meshes? export to 3d software for make details? or use model tool in unreal?
Ответитьthis is cool. Im planning on making a role-playing story game. Can I ask you how long it took to block out that level to the extent it was at the end of the video?
ОтветитьGreat video, i was searching for something like this
ОтветитьOh wow
ОтветитьWhat happen
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