Комментарии:
they played by the rules, unlike tengen, which started a company specifically to fuck with nintendo. They could have just used Tengen like this to just make more games but nope. had to be assholes lol
ОтветитьI suspect it's the opposite today of why Nintendo has so much "shovelware" for the Switch.
ОтветитьSame as LJN and Akklaim?
ОтветитьTMNT the Arcade Game was one of the best games on the NES. Not a very long game but it was fun to play. I built an arcade stick controller for my NES. Made an already amazing game even better.
ОтветитьWhy do you have to end every sentence with that drawn-out upward tone inflection? It sounds like youre asking a question every time you do it, which is nearly constantly
ОтветитьYooou loook likeee a homeleeesss my dude! No likes for you ese.
ОтветитьTMNT receives harsh criticism because it has platforming issues (and literal bugs in the case of the underwater section) that make it much more frustrating and unforgiving to play than it needs to be. Not "angry reviewers".
ОтветитьNintendo and its investors were initially weary of releasing a home video game console because of the great video game crash. Home video games were at the time considered a passing fad and the fear of the Nintendo's failure was real.
The Atari 2600 had been incredibly successful but Atari's market share seemed to evaporate overnight.
The downfall of the Atari 2600 was due to developers flooding the market with cheap low quality games. Many of which were clones of other games but slightly changed. Consumers are only interested in so many different versions of Pacman.
Meanwhile competitors to the 2600 like the Coleco Vision and Intellivision diluted the market and made the problem of too many bad games worse.
Retailers ended up with shelves flooded with terrible games and after a while people started to return them. Retailers concluded that video games had been a fad and dumped the product range, although in reality it was just due to over saturation. Contrary to popular belief ET for the 2600 wasn't the direct cause of the video game crash, it was just the most egregious example of the problem.
This is why the NES was released as the Famicom in Japan. It was intended to double as a Family Computer hence the name Famicom. The idea being that Nintendo could do something else with it if the games didn't sell. By the time they decided to release the NES in North America and Europe they new it was going to be a success and dropped the idea of it doubling as a personal computer.
The Seal of Quality and tight licensing rules served to both ensure the Nintendo titles met minimal quality standards and to line Nintendo's pockets with licensing fees.
Nintendo knew full well that Konami was using Ultra games to get around their rules, they just didn't care because Konami was consistently releasing good quality titles so releasing more than 5 games a year didn't matter. If they had released licensed games on par with LJN they probably would have had a word with them.
I appreciate that you're trying to be a bit chill and tell a story here, but man. This is a 60 story turned in 12 minutes and a full minute of promo.
ОтветитьDespite Nintendo's rules, they still released games for the 7800!
ОтветитьMaybe some of these releases got the Ultra Games monicker because of the limit of 5 games Nintendo imposed. You'll have to see each game release date to see if Nemesis (for exemple) was a late year release, so they had to use a ultra games slot since all other konami-branded titles were already used.
ОтветитьI remember playing these games as a kid with my friends. .. Best of times.
I think they were meant to be impossible, we had so much fun trying to beat them.
If you think about it.... it was more fun to lose and keep trying than to just get a participation trophy.
They made the limit to prevent shovelware. Konami didn't produce garbage, so they didn't mind them circumventing the rules.
ОтветитьKonami is a dead company
ОтветитьRollergames was a roller derby show in the 80s only lasted 1 or 2 seasons. I loved the show and had the game. It was great
ОтветитьKonami was FAR from the only company to go this. I’m not even sure they were the first. A lot of accidental misinformation in this video. Unfortunate.
ОтветитьYour whole looks come off looking like a pedophile 😂
ОтветитьAwesome channel Pojr. Subbed
ОтветитьI'm in need of your prayers and positive energy. Please keep me in your thoughts.
ОтветитьKonami's excellent port of Gyruss -- which I had as a kid -- was also an Ultra-branded release for North America. An image of the Konami-branded Famicom release is shown in the video.
ОтветитьOf all remastered games ever made, the arcade version needs to be done.
Ответитьtmnt 2 was one of the most entertaining games back in the day
ОтветитьNintendo was shrewd with policies, buy these helped gaming make a comeback in the USA, and solidified Nintendo's position as the company synonymous with fun family games.
Ответить13 minutes for a simple answer is crazy
Ответитьwhich button did you want me to press?
ОтветитьIve been playing games since consoles came in wood grain. To this day i still respect konami but i despise nintendo. No suprise here.
ОтветитьBro TMNT arcade goes hard AF!
ОтветитьAcclaim pulled a similar trick, releasing additional games under the LJN label. It was slightly different, since LJN was originally a separate company and only became part of Acclaim after an acquisition, but they used it in much the same way, publishing additional titles beyond Nintendo's limits and licensed titles under the label. Those games were generally lower quality than Konami's though.
ОтветитьIt’s been so long now, I don’t even care why or how they did what they did. I absolutely adored all the TMNT games back then as well as others. Good on them for finding a loophole, otherwise, we’d have missed out on some great games!
ОтветитьSo That's why Ultra Games existed. I went through the entire NES generation and didn't think of that, but again, I was a 7-8 years old child, so I didn't care then 😄 but yeah, it was curious. That 5-game limit is just bananas.
ОтветитьThis is funny considering that Nintendo STOLE Donkey Kong and then went to court to remove the rights from the original creator. This was one of Nintendo's first moves in the video game space. Nintendo knew what they were willing to do to other creators to maintain their rights, and I think that's why they are overprotective of their brands and characters.
Ответитьbro lower your music
ОтветитьThe image you used for the 10NES is not the 10NES. You used a picture of the CIC in the Super Nintendo.
ОтветитьI think Nintendo knew that these titles would sell a lot of units in the US and they were going to make a lot of money on them. So why wouldn't they overlook konami skirting the rules.
Ответить20 seconds in and I'm already annoyed with your "sssss". Calm down and stop doing that.
ОтветитьNo mention of Palcom Software?
ОтветитьNintendo and the cut of the profits sounds very much like Valve and Steam. Shame they didn't stick with the 5 game limit per year thing, it would have cut a lot of shovelware out of the picture.
ОтветитьUltra games were great... I have fond memories.
ОтветитьI personal find nintendo to be infuriating, first they stole the nes tech from an american inventor, blocked him from gettin patents on it long enough for Nintendo to hit market first then proceeded to withhold games from american markets, seems to me a certain asian country was still butthurt over getting their asses kicked in '45, no japan, you are not allowed to rape and murder your way across the world just cause you got little dick syndrome.
Plus history has proven non Japanese games are better anyway.
time to put that de-esser plug in on the dialogue track! good content otherwise.
Ответить