1 PROBLEM with every fighting game subgenre

1 PROBLEM with every fighting game subgenre

Typhoon

2 года назад

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Typhoon
Typhoon - 24.02.2022 10:32

Let me know if I should keep experimenting with different games or stick to Brawlhalla. Comment which games you have in mind!

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ZzigZaG00NIN
ZzigZaG00NIN - 14.10.2023 23:56

Arena fighters are the big one missed I feel like but this was an interesting video

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ko17 gametime
ko17 gametime - 12.10.2023 04:14

I understand fg more than English

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Gamelon
Gamelon - 25.09.2023 06:29

to be fair, that marvel 3 combo would've ended at much earlier when thor got killed by it, and he had a chance to break the TAC (team air combo)

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Znicz
Znicz - 04.08.2023 13:43

A perfect fighting game for me would be, for example, Tekken, but with a development path to lvl 99.
You start playing a character and you're lvl1, you can only use basic moves (no combos),
lvl10-20 basic combos, and so on. Then it would be cool and more people would play.

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Chase Palumbo
Chase Palumbo - 31.07.2023 06:13

Anime games have burst mechanics usually to shorten the combo length and provide more depth than just watching the combo. Also, no one takes assist fighters too seriously, contrary to what you were saying they’re considered kusoge ie shit games that people play for fun

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Takatsuki Ban
Takatsuki Ban - 03.07.2023 00:05

What about Arena Fighters like DBZ Budokai Tenkaichi 3, Naruto Storm 4 and Demon Slayer: Hinokami Chronicles? isn't it a subgenre of Fighting games?

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Collins Okwiya
Collins Okwiya - 27.05.2023 10:41

You were right when you said you get stressed while plying I experience this too much

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Lord Ice
Lord Ice - 22.05.2023 23:28

Combos in Footsies? Do you mean the one?

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sceneCatgirl
sceneCatgirl - 15.05.2023 19:53

Team fighters are cool, but tag fighters can be distinct enough to warrant being their own subgenre. To put things into perspective, team fighters are like playing 3 separate characters, so while synergies and whatnot definitely exist, you can usually get away just picking whoever your favorite character is, followed by a good character with a powerful assist, and finally just using a powerful anchor character, and that's why so much of UMvC3 ended up being some variant of (point character)/Dr. Doom/Vergil.

Tag fighters, on the other hand, make it feel much less like you're playing 2 characters, and more like you're playing one team. Switching your characters out is not only a generally good idea most of the time, but is actually pretty easy to do. Many basic combo strings give you a simple way to do it without resource expenditure, and generally even give damage bonuses for doing so

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Roman Kenney
Roman Kenney - 11.05.2023 11:00

Thiat last clip reminds me of gen endless backstab combo from ss3

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ArcadiaCrow
ArcadiaCrow - 07.05.2023 04:20

im ngl this video felt like you just kinda threw it up there . anime fighters are not the ones that make you sit there and watch combo its team based ones .there are some broken games in the genera but i have found them to be the easist to get people into because hey i can pick the cool flashie character and do combos. most anime games have burst where your not just holding a combo. like you can litterly just die in tekken 7 because of a good counter hit. im tired of anime games getting this wrap . like legit are often the most mobile of 2d fighting games. and often time big combos are locked behind counter hits. like you legit had a team based game for anime to prove its long like wtf...

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nishijuru kun
nishijuru kun - 30.04.2023 22:34

plattform fighter have abit higher skill floor or an bit deeper learning curve because a little kid can die in seconds because they dont know how to jump properly and because plattform fighters focus on mobility it can be frustrating for newcomers and the combos are harder as well but casual aspect for plattform fighters is what makes it interresting even with the higher skill floor

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nishijuru kun
nishijuru kun - 30.04.2023 22:28

when it comes to the skill floor i feel traditionell fighter and 3d fighters ar lower than platform fighters because you can just press a couple of buttons and winn plattform fighters on the other hand traditionall fighters are difficult in terms of skill ceiling because the amount of motion Inputs you have to memorise also traditional fighters are boring to play because there isnt at the beginn to laugh like having items

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Javian Brown
Javian Brown - 29.04.2023 16:58

One of the reasons some anime fighters have such long combos is due to the relatively low damage per hit compared to some other fighting games. In Street Fighter I can punish you with 2 hits and get a decent chunk of damage but in DBZ I have to combo then go into an air combo into a knockdown into probably a super. On top of that you have multiple health bars but there are other games with an anime esthetic that aren't like that such as Guilty Gear Strive where you die pretty fast

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Jerica marie Mendoza
Jerica marie Mendoza - 30.03.2023 07:13

wow thanks for putting brawlhalla on the thumbnail rather than ssbu

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Bhearu
Bhearu - 14.03.2023 13:30

I always find it intresting how people think fighting games are harder than traditional games, as someone who came from shooters(mostly csgo and apex) I actually found them far easier to learn and pick up and get good with than shooters, with the rare exeptions of incredibly low frame combos but in most games unless your aiming to be professional it's often not needed to learn them.

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Spuds Buchlaw
Spuds Buchlaw - 13.03.2023 03:44

My favourite subgenre of Fighting game is Joymech Fight. It consists entirely of Joymech Fight, a truly underrated gem on the Famicom with Next Level game design

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ra ball
ra ball - 01.03.2023 18:53

It's interesting to see the games within the subgenres that have addressed these design challenges: EG Killer Instinct dealing with long combos w/ better interrupts. Rivals of Aether dealing with passive with more zoning & stage control. Even GGS (and Darkstalkers before) were dealing with problems in footsies with action-encouraging meters. So, it's not so much problems, as suggestions of how they can be leaned into for more depth. There's a famous designer (SpryFox guy?) who says "Waiting is not a mechanic"

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Felis Moon
Felis Moon - 23.02.2023 08:52

Tbh, "Anime Fighters" with reeeeally long combos, like you said, are actually meant and balanced around them. Dragon Ball Fighterz has an exaustion mechanic, where the longer a combo is, the less damage it causes. Defensively, you can also interrupt a combo you're receiving for free ONCE in a match, as an action called Spark. You can also push the analog to a direction to influence and offset the knock ack and positioning of your character taking hits, and the direction of recovery, possibly messing the opponents prediction. Offensively, players desire to keep combos as true and strings as long as possible, like any fighter game would, with these requiring far more precise and tight inputs to be kept as close to true as possible, while also predicting the offset of the opponent. It's not frustrating at all, even if it takes in you waiting, and a lot of the craziest things you may see on clips of the game, are way too difficult, risky or unviable to be done in real matches. It's certainly a type of genre that requires a different attention and style of play, and one that flips how much time you spent in a combo and how much in time you spent in pure neutral.

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Duckles
Duckles - 22.02.2023 20:57

Whats the outro music

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Cortez Films
Cortez Films - 15.02.2023 00:13

I like the 3d fighters personally

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Tony K.
Tony K. - 31.01.2023 19:38

I saw all the comments about your anime and assist fighter sections, and I was initially going to shrug them off as just fanboy bellyaching, but I kinda see what they were talking about. And you did state before you started that this wasn't your area of expertise, so I completely understand.

You might have wanted to look into stuff like Guilty Gear and Under-Night as well for anime fighters. They get crazy, but they're not full-on unbreakable combo fests. GG, for instance, shows you via the combo counter where you could have actually teched out of that combo/where the combo stops being natural, and that's on top of having the Burst technique to break out of a combo (which also adds another layer of strategy because you can drop your combo on purpose to bait a Burst attempt from your opponent and make them waste it).

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cam jam
cam jam - 24.01.2023 16:43

I really thought for MVC3 he was going to show the storm phoenix morrigan team

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Shaghil Athar
Shaghil Athar - 16.01.2023 21:18

Btw Tekken tag is a hybrid of 3d/assist

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MetaSynForYourSoul
MetaSynForYourSoul - 26.12.2022 18:01

Assist fighter aka "i would like to play please" the game, aka "Git Gud, scrub!" the game. I love em! All fighting games Except platform. I have never found a platform fighters that I could get into. I so wish I could but being raised by the arcade, my mind just doesn't get it, ya know. I keep wanting to do my traditional combo type moves and structure but that doesn't work and isn't the objective. You don't drain the life bar, you knock em off the stage, which is just notwhat my mind wants to do to my opponent. Keep hitting em till they go down its the name of the game.

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Maury D. Freitas
Maury D. Freitas - 01.11.2022 00:49

I still don't understand what defines the "AnimeFighters" subgenre, as it doesn't make sense to me because there doesn't seem to be any aspect that brings changes in gameplay that are exclusively from the so-called "anime fighters".
Fighting games are divided into 2 types which are 2D/2.5D and 3D, what we see after that are the sub-genres which are platform fighters that borrow aspects from platform games, arena fighters which would be a sub-genre of 3D fighters and tag fighters that may be a sub-genre because it brings mechanic changes with switching characters in the middle of the fight or calling assists.


Now tell me: WHAT GAME ASPECTS THAT UNIQUELY DEFINE AN ​​ANIME FIGHTER?!?!?!?!? Just aesthetics? Being from ArcSysWorks? Joke heheheheh. I really don't know and wanted answers.

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Yousef
Yousef - 21.10.2022 18:46

for me the biggest problem is spamming
Every fighting game have a fucking spam
And some times I say to myself why I play this bollshit
because everyone do the fucking spam when I play online in fighting games

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MajoraLink
MajoraLink - 05.10.2022 02:47

My favorite sub genre is definitely anime, I love playing Melty, even if I grew up playing Melee and Brawl, Melty is just so fun for me 😁

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Fenrir's Rage
Fenrir's Rage - 03.10.2022 01:27

I love how you're pick on Anime Fighter is being frustrated about a Touch of Death combo.

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Homura Yuri Squad
Homura Yuri Squad - 19.09.2022 10:36

kof has some crazy combos, and TOD. air dashers are a better term than anime fighter. anime just refers to aesthetics, and not all anime fighters are air dashers or combo heavy. combo heavy anime games often have burst mechancis to get out of long combos anyways, and teching, so its not actually put controller down. tag fighter is a better term than assist. Nitroplus Blasterz and MIllion Arthur were assist fighters but not tag fighters. you don't always have separate life bars for each character either.

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Avon_The_Trash_King
Avon_The_Trash_King - 13.09.2022 03:04

Arena Fighters solve the anime fighter problem to a degree, but suffer based on who has the strongest abilities equipped. One person who gets really good with a base character may have to fight an average player that has a super powerful ability. This is an issue with the Xenoverse games and One Punch Man game.

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Abra
Abra - 08.09.2022 10:19

I strongly disagree with your classification of anime fighters, they're not classified by "anime look" and long combos, (look at guilty gear strive) they're classified mostly by having an air dash, and being more aggressive. most of them also have something called "burst" which is a "get out" move that cancel's enemy combo that you get about once a round

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Mew
Mew - 05.09.2022 09:24

Suprising that he didnt mention Anime Arena Fighters, unless Tekken is an arena fighter idk

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Akivili
Akivili - 05.09.2022 03:15

5.20 mins you have the perfect explanation 👌 👏 👍

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HikoYuME
HikoYuME - 05.09.2022 01:12

God just imagine if any platform fighter would introduce a stamina bar and bribe the player into being agressive and not passive. I'll make it eventually but god I'd just love it

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Frank axe
Frank axe - 30.08.2022 02:05

Anime fighters I totally 100% agree with

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MadMorgan
MadMorgan - 24.08.2022 20:38

what if i told you i wanted a platform fighter where di doesnt exist and its all about getting as ludicrous as possible combos :3

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Kogu Otani
Kogu Otani - 19.08.2022 11:40

💀 condolences to the person who got messed with a 500+ hit combo

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Arjun the Rage Guy
Arjun the Rage Guy - 18.08.2022 20:26

I thought the only problem on every fighting game subgenre is stun animations whenever getting hit, since the one/s that get hit or the one/s that get combo'd wouldn't be able to fight back and really had to wait till its time to fight back. I mean, I think Minecraft already solved that whenever it comes to PVP by just taking damage and knockback but never getting stunned by some animation so that the one who got hit can still fight back and can move while taking those hits, therefore being able to escape from the hits from dying, that's if he/she has time to escape b4 dying.
Maybe players would like it if it has that minecraft pvp mechanic, where stun animations after hits are nonexistant.

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DatRedSloth
DatRedSloth - 31.07.2022 12:51

I’m actually working on a traditional fighting game in my free time

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Bawower
Bawower - 30.07.2022 10:42

I disagree with you on your first point. Footsie’s lack of moveset makes for a intuitive experience. Street fighter ya got like three fucking jabs this isn’t fun.

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Senritsu} {Jumpsuit
Senritsu} {Jumpsuit - 26.07.2022 23:38

Rushdown Revolts amazing it’s a hyper cross between platform fighter an Guilty Gear type games fully free fully made by gamers

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Soul Gin
Soul Gin - 14.07.2022 10:06

Gonna be honest DB fighter wasn't the best example for anime fighters since it more MVC than anything else. Which would definitely fall under tag team fighters since all 3 (or 2) characters are completely playable & can assist from time to time.

Most anime fighter are hypers fighters in which they take inspiration from Darkstalkers & SF2 turbo. Arc systems is known for make DS like games with Blazblue & Guilty Gear being thier flag ship titles.

Sure arcs has a few other which either take to 11 (unist & DnF duel) on the hyper fight & some slow down (GG strive & grandblue versus)

But on another spectrum of anime fighters is SNK an the originator of footies being last blade & samurai shodown. Both games take pride in trying to slow the pace down of the fight to stand still since in doing so can help get a clean punish that can instantly win the fight depending the severity of said punish & read.

The 3rd and final architype is the assistant(s) fighters in which unlike tag time it's pretty much one main character followed by either one or 2 assistants. Which makes the overall design of the game to be one in which you're making you own ice cream yogurt bowl before getting into a fight. You have your flavors (main fighters of pool size of 12 to 18) & your toppings (assist fighters of pool size of 20 to 30)
Games like persona 4 arena, dendeki bunko fighting climax (anime shows cross over), aquapazza, Arcane Hearts & nitroplus blasterz all hv this assistant & main fighters duels.

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Jericho
Jericho - 13.07.2022 11:37

I don't care about the other points in the video but i heavily agree that anime fighters/team fighters can be ridiculous.

Nevermind that you have to watch your character get pummeled by a long combo. But the very fact that you need to hit your opponent 30,000 times is just so boring...

Tekken (excluding the Tag games) got it right by balancing the combo system by having a good amount of combos that aren't long while also giving you the damage you need which is usually 50 or above.

Street fighter is also a good example since, again, combos aren't long, but there is some good execution to do which makes the combo feel more satisfying once you get over the execution barrier.

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Trust no one.
Trust no one. - 11.07.2022 04:12

My Fav Fighting game are Tekken 7 , King of fighter , Dead or alive , Street fighter , Virtua fighter , Rival school 🔥 but I think Tekken 7 is way easy for me when it about combo and inputs

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