Комментарии:
Merci venant de France ! En fait il y a une autre façon de faire, mais qui prend beaucoup plus de temps : afficher chaque touche dans un menu et permettre au joueur de les remplacer, mais votre solution est ingénieuse et beaucoup plus rapide !
ОтветитьThank you, but I'm having issues with the Engine - Input (Axis mappings) part
There is a ! and next to it in yellow text it says "Axis and Actions mappings are now deprecated, please use Enhanced Input Actions and Input Mapping Contexts instead"
So i don't see what you're seeing when i open up Axis Mappings, it's just empty for me
Is this a problem on their end that i will have to wait out for the next update or can i fix this?
Fellow Belgian guy here - still I have the same 'problem'. I'm not able to "Shift + 1" Because UE recognizes this as "&"
ОтветитьParfait, merci beaucoup :)
ОтветитьTHANKS, you saved my life !
ОтветитьThat doesn't fix anything. There are far more than just two keyboard layouts, I use Colemak which uses WARS Keys to move. Implementing every layout like this creates an overlap!
ОтветитьHeel erg bedankt!
ОтветитьThanks, helped me save a lot of time!
ОтветитьI don't have these options in UE5. There is a little "+" icon and if you click on it, it says"NewAxisMapping_0"
No clue what to do. Any help ?
Thanks for the tip mate!
ОтветитьBut what if you need to use one of the buttons, like on a Azerty keyboard and using W as a input key...
ОтветитьHow do you make number keys work ? They just don't seem to get mapped.
ОтветитьThank you for the tips , but is there a way to Disable Azerty if Qwerty and vice versa ? you know for using A or Q for action binding or is it simply easier to "clerverly" keymap you projet to only use the inputs with the sqme denomination
ОтветитьThank you so much
ОтветитьThanks for the video
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