River Valley Glassworks | Rahdo's Prototype Thoughts

River Valley Glassworks | Rahdo's Prototype Thoughts

Rahdo

3 месяца назад

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@jamesmccarthy962
@jamesmccarthy962 - 25.03.2024 07:37

Myself or my friend are going to back the game thanks to seeing a few playthroughs now.

Only uncertainty was whether the glass upgrade was worth it compared to the acyrilic. I was uncertain if you were using the base glass pieces (apologies if you mentioned it in the playthrough must have missed that)

Dice tower showcased both in their playthrough so pretty confident they look almost identical.

Keen to play though and the expansion modules definitely seem like they will add the depth of decisions wanted :)

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@jamesmccarthy962
@jamesmccarthy962 - 25.03.2024 07:34

Nice playthrough. The game is more abstract than expected. I know it is like Azul with a theme draped over it but remains far more abstract than expected with rules about how shapes limit river glass spot collection wish there was a theme reason.

Looks very fun to play though l, just watching yourself and dice tower play it had me keen to try it.

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@kylie7595
@kylie7595 - 24.03.2024 19:41

I’ve been playing it so much on BGA

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@RainwaterGames
@RainwaterGames - 23.03.2024 00:58

I see you are in a motorhome. As a fellow Washintonian, I now realize the potential possibility of randomly running into you and Jen at a KOA....and you better believe I will have some games will me just in case that ever happens! LOL.....but seriously though, we should totally plan a trip to like the Astoria KOA on the same weekend. Man I would LOVE that!

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@ylein6508
@ylein6508 - 20.03.2024 09:21

But if I don't like azul, but I like azul Queen garden. Should I get this game

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@SmoothGummi
@SmoothGummi - 20.03.2024 03:41

The designer came out with Subastral, and the scoring system was the standout performer, but also what kept people from playing. Those same designers came back with that same scoring system but in a much more approachable game, and created this. A big step up.

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@coreynoemif3j29
@coreynoemif3j29 - 19.03.2024 21:06

Nice review. I just watched the dice tower play through and they did indeed play with two of those modules would you spoke of in the end there. The strange thing is is looking through their campaign they only have two stretch goals, one for the assistants and one for two Ai bots. In the Dice Tower play through, Joe from All Play said that they were going to have around six modules so I wonder what’s up with that or. Do they add stretch goals sometimes as the campaign goes on? I’m assuming he’s going to add them as he did say it in the play through.

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