Crafting Retro Horror: Developing an Authentic PS1-Style Game in Unreal Engine 5 - DevLog #1

Crafting Retro Horror: Developing an Authentic PS1-Style Game in Unreal Engine 5 - DevLog #1

Game Dev Academy

1 год назад

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@MT-ll3tu
@MT-ll3tu - 27.11.2023 16:51

Be funny to see how PS5 game look if had the same missing features the PS1 had like no Z-buffer.

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@FlamespeedyAMV
@FlamespeedyAMV - 10.11.2023 20:17

I'm so bored of horror ps1 style games, but i'm never truly bored of seeing PS1 style games lol

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@PavikThePirate
@PavikThePirate - 27.10.2023 20:10

This devlog helped inspire me to make something like this but more... different and violent

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@diegocelestino4161
@diegocelestino4161 - 27.10.2023 18:46

Top dude

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@RDD87z
@RDD87z - 27.10.2023 02:55

im so in love with psx graphics..

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@user-hq8wm8cl6t
@user-hq8wm8cl6t - 25.10.2023 12:27

low poly and pixel games test creators to push the boundaries of creativity and craft in this style, the best thing about it is it has low budget for talented indie devs, and it just take very low processing power for budget gamers, i can play a great full fledge creative original 2d or 3d game made in low poly or pixel with my weak pc and probably in my mobile device, this trends needs to be keep popularizing more and more

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@user-hq8wm8cl6t
@user-hq8wm8cl6t - 25.10.2023 12:26

i love modern adaptation of low poly graphics of ps1 n64, but we need more mid poly graphics style of ps2 gamecube wii also, and there are so much variety in it low mid poly, mid mid poly, high mid poly

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@noxmontage
@noxmontage - 24.10.2023 22:30

GO GO GO

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@VengefulSpectre
@VengefulSpectre - 22.10.2023 08:13

I actually found Aaron Young’s channel first and afterward your channel was suggested to me lol.

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@--mail--3893
@--mail--3893 - 19.10.2023 06:54

hey mate your game looks awesome! i have loads of music stems, SFX and ambience that you can have if youre interested

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@idc2120
@idc2120 - 18.10.2023 13:58

If you use the screen percentage setting to pixellate your game, also remember to set upscale quality to 0, as this will remove any smoothing. Disabling any advanced features like lumen, TSR, reflections, AO etc. is also a must.

Using the screen percentage will also make your game easier to run for lower end platforms as opposed to using a post process material on a full resolution game as that will actually make it more costly. Considering UE5 is already a beast of an engine, this might be something to consider.

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@slime-smp
@slime-smp - 17.10.2023 22:32

Would be awesome if you went into a little more detail on the setup for the post processing setup, I'm having a hard time finding the ditheringMF option and Mask (R G) options not showing up for me?

As well as setting up the other material parts, connections, systems

Thanks!

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@Kenneth_L
@Kenneth_L - 15.10.2023 23:10

how do i get the ditheringMF?

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@fpewewew7898
@fpewewew7898 - 01.10.2023 12:27

You should show what the nodes actually do instead of having half of your post process material functions be collapsed

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@jimwalton8973
@jimwalton8973 - 27.09.2023 23:08

I can imagine a "liminal spaces" inspired playground working well for this ...

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@KevinRehnberg
@KevinRehnberg - 20.09.2023 15:35

wow, these graphics looks terrible, and I LOVE IT :D Really brings me back to games like Silent Hill, Tomb Raider and Metal Gear Solid which I spent many hours playing on the PS1. Looking forward to seeing more of your progress.

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@CupCakeUnleashed
@CupCakeUnleashed - 16.09.2023 18:23

I really like the idea of capturing the asthetic while not limiting yourself to that era of technology. Like object deformity and advanced physics/animation.

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@EuSouDallai
@EuSouDallai - 15.09.2023 07:56

Can you post a video showing how to create the dithering effect material function? Fantastic work btw!

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@Fighter05
@Fighter05 - 28.08.2023 10:27

I have worked on a ps1 style game before and I think you should leave affine texture warping out. PS1 developers and artists who are purists will hate it but I found with playtesting that retro horror fans who didn't grow up with the console find it the most jarring and nauseating effect. Affine texture warping warps closer to the camera and only ever existed on PS1 so its one of effects people are just not used to at all in a video game.

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@robonekokun
@robonekokun - 26.08.2023 05:18

I feel the struggle. Carry on lone Dev

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@antongrotov6840
@antongrotov6840 - 21.08.2023 13:15

Hi! You channel is great! I wanna figure out how to model something in maya in 3D and to make it pixelerated like characters were in retro games. Or it is better to do in the engine with textures as in this video?

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@CactusQuade
@CactusQuade - 18.08.2023 19:56

Hi there! I'm just starting out game development, I'm really drawn to the older style graphics/low poly horror games. Could you please explain how that skydome works?

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@effortless4588
@effortless4588 - 23.07.2023 23:18

Great informative video

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@ChitaZ
@ChitaZ - 17.07.2023 23:14

Thank you for showing the jittering

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@dodoche6451
@dodoche6451 - 17.07.2023 01:42

Incredible stuff

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@gherbetto
@gherbetto - 16.07.2023 05:46

Man this is awesome I’m a front end dev looking into making something with my own hands game dev related. And this is exactly the vibe of my idea! I can’t wait to see this series continue!!!

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@rasbe7210
@rasbe7210 - 09.07.2023 04:25

love this style

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@angry_karakuri
@angry_karakuri - 09.07.2023 01:31

Hello, thank you for showcasing some of this. Hope you're still happy doing what you're doing.

I'm kinda working on something similar but I've as a matter of fact run into a small issue. I see you're using more or less the same approach that I am for the pixelation and posterization but I'm having some issues with pixels flickering here and there. My guess is that it's Lumen.
If I may ask, what's your lighting setup? I'm currently using Lumen and my main lightsource is an ambient cubemap from a skylight. I'm not using anything other than that.
However, for testing and debugging, I've opened up a new project and the default level in 5.1.1 still has the same issue. As soon as I add the posterization to it, pixels start almost dancing around. If I remove the pixelation, it works. If I remove posterization, it works. Both just freak out and it's not very pleasant to look at. lol
Maybe I'm missing something in some settings somewhere. Thanks and keep it up!

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@3DChaddd
@3DChaddd - 07.07.2023 06:40

Very cool idea with amazingly novel implementation. Gives me ideas ty

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@alexsmyth860
@alexsmyth860 - 30.06.2023 18:43

What texture sample nodes did you use? I'm trying the same nodes but the texture samples never look like the right ones. Can you tell me what texture sample nodes to use?

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@ProtophaseMusic
@ProtophaseMusic - 28.06.2023 03:16

This is cool! I'm trying to do a psx-esque horror game myself so watching this gives me inspiration. Subbed

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@professorgarison8492
@professorgarison8492 - 16.06.2023 18:34

I absolutely love the concept here. Reminds me of the bloodborne demake, great video!

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@user-kr6rp9bt3h
@user-kr6rp9bt3h - 16.06.2023 03:11

respect

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@SemiSonicMiraculer
@SemiSonicMiraculer - 10.06.2023 12:56

Never be finished? Well, yes, but imo it's easy style if we talk about basic post process effects and modeling, we just need ideas. You have an excellent beginning, so don't stop and continue your work as far as possible. Nice work, good luck! :3
P. S.: my recommendation, if you would like to empower retro feelings from playing horror, you can add VHS effect (as minimum, color effect) Also, you can add sharping effect, but it's unnecessary :)

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@lukascreech3229
@lukascreech3229 - 03.06.2023 17:11

I love how the PS1 artstyle is getting so much love, also, Id like to ask, do you think that the PS1 artstyle would play nice with a complex open world creature collector where you wanted a simple means to work on a world in which you can roam and just watch the wildlife and enjoy the world around the character?

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@washynator
@washynator - 02.06.2023 12:38

Looks great! Now we just need a tutorial on how to achieve this ourselves! winkwink nudgenudge

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@Marcis.
@Marcis. - 01.06.2023 21:04

Thanks for the shout-out and good luck with your project!

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@cinebst
@cinebst - 25.05.2023 01:08

great start! i love to see more unreal devs going for an old school style

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@hamzafasih
@hamzafasih - 23.05.2023 17:20

You had me at "4:3 aspect ratio" 💛

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@Skynet_is_Watching_You
@Skynet_is_Watching_You - 22.05.2023 16:32

Very cool, more of this

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@Xathian
@Xathian - 21.05.2023 23:20

I love the PS1 effect achieved here, wish that was deep dived enough that we could achieve it ourselves.

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@arielgimenez_95
@arielgimenez_95 - 21.05.2023 21:11

excellent

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@WheyLandFitness
@WheyLandFitness - 21.05.2023 20:43

As someone who also has tons of project ideas that are sitting in my dusty notebook, i find just getting started is the biggest step. Hope to see more from this in the future, definitley nailed the ps1 aesthetic so far

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@TheDesknight
@TheDesknight - 21.05.2023 20:41

very cool , i'd love to see more of the future game

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@holdthetruthhostage
@holdthetruthhostage - 21.05.2023 17:01

Smart man finally making a game with the following & technology.

One heads up use a template dont code from scratch

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@YTRINX
@YTRINX - 21.05.2023 16:45

lucky to see you uploaded haha, I'm currently watching your older tutorial series and I'm on #16 of your UE4 blueprint tutorial for beginners

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@AaronMYoung
@AaronMYoung - 21.05.2023 16:13

Again, thanks for the mention I appreciate it! I can't wait to see how this project develops... simply awesome!

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@TheKaos1988
@TheKaos1988 - 21.05.2023 16:11

More of this please

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