A History of AI Research in StarCraft | AI and Games #26

A History of AI Research in StarCraft | AI and Games #26

AI and Games

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@MsHojat
@MsHojat - 17.05.2018 12:06

You should play Meepo for DOTA 2

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@LetustheDragon
@LetustheDragon - 25.05.2018 08:59

Man...I really want to play Total Annihilation now..

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@76_east
@76_east - 26.05.2018 08:21

Fascinating! StarCraft is such a good game. Keep up the good content mate

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@sjenkins1057
@sjenkins1057 - 07.06.2018 03:56

As a programmer whose computer science education was 30 years ago (when it was first being called that), and gamer, I really enjoyed your presentation, even though I don't do AI research, and don't play RTS games.

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@ro_thing
@ro_thing - 07.06.2018 20:12

Nice video! Very interesting, subscribed.

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@Lavithian
@Lavithian - 09.06.2018 08:56

Er, in the 2017 Human vs Bot match, the Human player actually lost to 1:3. He won the first one, then lost the remaining matches.

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@noname_whatsoever
@noname_whatsoever - 13.06.2018 11:38

It's an amazing video. For once YT recommended something I want to see.

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@smokedoutmotions_
@smokedoutmotions_ - 15.06.2018 11:58

nice videos

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@yorkiesa
@yorkiesa - 16.06.2018 23:58

Anyone else taken aback by the sudden switch from a Scottish accent to a really good French one?

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@cauch8885
@cauch8885 - 20.06.2018 04:34

Best non-korean protoss player. I laughed everytime i hear someone being described like that

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@KenNywithrice
@KenNywithrice - 25.06.2018 14:05

Stork (Song Byung Goo) does have trouble with a certain advanced AI though. It's called Flash.

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@Teadon86
@Teadon86 - 29.06.2018 03:36

When your AI can play Dwarf Fortress and halt death of your fortress for at least five in-game hours I'm impressed. Other than that, get out! Plebs.

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@lachazASMR
@lachazASMR - 02.07.2018 18:20

That Ben Weber guy. Ugh is he fugly.

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@KyleClements
@KyleClements - 03.07.2018 18:27

Completely off topic, but what font were you using for the titles in this video?
It looks like Neutra, but the uppercase E's in your font look way better.
Nice choice!

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@Arkanoid1212
@Arkanoid1212 - 04.07.2018 13:32

As good as SC was in game mechanics as bad was in pathfinding. The real milestone it set was sightline rules. I don't think the AI used it really, tho.

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@fxlltxtsearch
@fxlltxtsearch - 05.07.2018 01:23

yeah because protoss is ez thats why they use protoss

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@alekseyp.9124
@alekseyp.9124 - 12.07.2018 10:59

I was amused to know that the best BW AIs do not come near close the korean pro player, I thought the AI had a big advantage over the human because you can select so many units at a time, a limitation an AI dont have. I guess this just show how cool our brains are, and how difficult really is programing all this. Excellent video.

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@jackalstrategy9675
@jackalstrategy9675 - 02.08.2018 01:33

How fast can the Deepmind play sc2? Maybe the difference between it being able to beat other games vs Starcraft has to do with the speed at which it can simulate the games. In the Dota2 video they said theirs had "lifetimes" of practice over a number of days - but it doesn't sound like that is the case with Starcraft? Thanks for the video!

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@fleecemaster
@fleecemaster - 27.08.2018 19:12

Man, I feel you about the DOTA 2 comment!

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@Spyderist
@Spyderist - 07.10.2018 01:26

pretty informative video. thanks

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@twobit96
@twobit96 - 14.11.2018 16:30

I wish I'd thought of this when the video came out but I guess now I cross my fingers and hope you notice it, because I think this is a pretty interesting concept. So sc2 Archon mode is quite fun with two players having to work in conjunction, one taking over micro, the other macro. What if you could do that in any game, and the other player was an AI. What if we had a competition similar to the style in the video, but utilising a combination of AI and human input. Humans can be either on offense or eco, and the ai has to be a complementary variant. It cannot be the main driving force. This is more to see whether we can make AI that complement the player in interesting ways, like for example Age of Empires 2 with ai controlled monks, or sc1 with automated scouting.

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@mikderoost9261
@mikderoost9261 - 21.12.2018 15:22

There is a way better game to train and develop ai then StarCraft

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@FUBARGunpla
@FUBARGunpla - 18.01.2019 00:53

As an Alberta boy I cannot help but be proud that people In my own backyard pushed studying RTS AI and making SC bots haha so awesome

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@GenericProtagonist7
@GenericProtagonist7 - 01.02.2019 08:09

My life for Aiur!

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@samwise2588
@samwise2588 - 12.02.2019 00:52

The Alphastar games last week or so were pretty interesting. Looks like they have a fair amount of work ahead of them, even though they won (10/1). I was hoping you would have mentioned the conundrum of how Blizzard themselves handle the SC AI's.

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@FiguraCinque
@FiguraCinque - 23.03.2019 22:23

Well, for the record, in january 2019 AlphaStar defeated Mana in TvT, so, did'nt take too much time after all.

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@jirifuschlberger5513
@jirifuschlberger5513 - 18.08.2019 12:24

Hello, im from future, pls stop Alphastar while you can !

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@MichaelMantion
@MichaelMantion - 11.09.2019 11:18

I played starcraft 1 way too much. At least 100k games. I would love play against one of those Starcraft 1 bots.

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@neatkefe
@neatkefe - 03.06.2020 19:52

I started to develop an AI bot, but after installing Java it kept telling me to update, so I gave up.

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@sirk9565
@sirk9565 - 06.06.2020 01:33

Aiur is the name of the protoss homeworld and its pronounced I-UR there i said it

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@Smartaleckcomedy
@Smartaleckcomedy - 08.07.2020 12:46

Just found your channel, loving your work, keep it up.

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@asailorsjourney6735
@asailorsjourney6735 - 23.04.2021 21:13

When did, if ever, Firebats cause splash, collateral, damage in the future of StarCraft games?

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@Enkarashaddam
@Enkarashaddam - 08.09.2021 06:32

Funny story, over a decade ago I was playing SC1 against a hard protoss AI. The match went to late game and for no reason the AI thought a viable strategy to end the stalemate was to fill the map with hallucinated archons

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@casaroli
@casaroli - 02.05.2022 00:46

You can’t make an AI play Zerg and not call it overmind hahaha

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@robinolander5533
@robinolander5533 - 14.06.2022 17:04

I think rts is a really interesting area of AI research since it's imperfect inmormation and practically unlimited gamestates. But the game computers and humans play are fundamentally different for a human the biggest barrier to improvement is speed. For humans starcraft is not a strategy game it's a multitasking simulator ie how many things can you do at ones. As someone who's climbed the leagues in sc2 the biggest difference is just how fast im playing. I can beat weaker players with next to no strategy since they simply can't keep up with me in speed

This is fundamentally different from how AI approach the game. For a computer starcraft is almost a turn based game. A computer can execute strategies that a human could never do, because of physical limitations. I can't click that fast and accurately no matter how much I try. This is what AI researchers fail to understand.

You can artificially handicap the computer to level the playing field. But at the end of the day it's never gonna be the same limitations a human faces. So in conclusion AI and humans are playing two separate games.

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@axis6333
@axis6333 - 22.08.2022 22:10

"How hard can it really be?"
Every player worth mentioning is a PHD
"Oh."

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@Ezi013
@Ezi013 - 11.01.2024 04:38

5 years later

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@AIandGames
@AIandGames - 30.04.2018 19:20

Hope all the StarCraft fans out there enjoy this new video. Ever made a bot? Fancy trying it out yourself? Let's hear from you.
And yes, I mispronounce Aiur. I have since learned my lesson. 😀

CORRECTIONS: The BWAPI was originally developed by Michal "Kovarex" Kovarik and later handled by Adam Heinermann. Apologies for any confusion.

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