100% ZOMBIE PROOF Underground Base Entry That BROKE THE GAME! | 7 Days to Die

100% ZOMBIE PROOF Underground Base Entry That BROKE THE GAME! | 7 Days to Die

JaWoodle

2 года назад

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Ziro Cannady
Ziro Cannady - 22.07.2023 10:26

What if you invert the wall concept and put blocks on the ground above the corridor where they are trying to dig, I suspect they’ll go for the pit no matter where you are along the corridor because they would have to climb up to dig down on the block

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Jack Wolfe
Jack Wolfe - 14.07.2023 01:59

Is this broken now? or does this still work?

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90s Gaming Wizard
90s Gaming Wizard - 11.07.2023 13:14

That video title 😂😂😂

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Amrothel
Amrothel - 25.06.2023 18:54

Man, nice video, but your yelling voice is SO ANNOYING!!!!!

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pooper
pooper - 18.06.2023 12:09

Why do you talk like that

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Romain BARBIER
Romain BARBIER - 12.06.2023 10:57

But why do you have to scream? This behavior is detestable, you are tiring us...

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SirSmurfalot
SirSmurfalot - 25.05.2023 11:08

Pathing has sucked since the AI overhaul in A17.

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MickeyRS
MickeyRS - 16.05.2023 14:11

I wonder if you could form some kind of slide/shoot into the pit from where the ai wants to dig?

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Seiyu Ravensong
Seiyu Ravensong - 27.03.2023 23:26

Super click bait title.

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Snow Wolves Productions
Snow Wolves Productions - 21.03.2023 21:06

you should go up one level or two and put a balcony, thru which you could toss fire bombs and pipe bombs and let the bottom crawl be afk. maybe 2 or 3 spinning traps.

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Brandon Cory
Brandon Cory - 27.02.2023 19:09

I think if you did like a hidden slide to go from the middle of the two spots into the big slide sown it would keep the zombies off you and make them go into the trap but making them think they are going to you

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Chanel name
Chanel name - 17.02.2023 13:49

F!*k I h-eight your voice….

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Handsome Longshanks
Handsome Longshanks - 30.01.2023 05:53

Well, it seems I accidentally figured this out with my game. It's nice to know why they won't attack my doors to the underground

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Lord Nekromisanthropy
Lord Nekromisanthropy - 25.01.2023 03:21

When Aussies say they come from Down Under this is what they meant 😂

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Chronic Pain
Chronic Pain - 16.12.2022 16:25

great now they will fix this in a patch good going clown boy

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Carnage Insane
Carnage Insane - 07.12.2022 11:24

Did they patch the entrance already? Lol

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Onyxdragun
Onyxdragun - 01.12.2022 21:35

I hope FunPimps never hire Josh for AI QA testing ;)
Love watching how you come up with ways to break the AI's pathing haha

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D5 NBH
D5 NBH - 05.11.2022 23:18

aswellmmm there we goommmmmm why the fuck do u say mmmmm at the end of everything u weird cunt

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AJay22285
AJay22285 - 04.11.2022 04:03

Its a long shot, you might know something I don't but you know when you built that wall outlining around your base at 1 high they jumped over and you said it was like a "got stuck" jump over. Built it 3 high? :P Problem solved? xD Failing that, actually FILL it with blocks. That means they have to go up to go down still. :P

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bash
bash - 18.10.2022 01:12

I will call you Josh

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Freedom Fury Fighter
Freedom Fury Fighter - 10.10.2022 03:15

You gave me a good idea as I am planning a under ground base soon. Instead on just one block high make it several with spikes around it with iron grates to walk on so when you emerge you will be safe

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Tomasmoravia
Tomasmoravia - 03.10.2022 22:09

Dont you make them come up when they fall down on the bedrock?

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Jennifer Rodriguez-Martinez
Jennifer Rodriguez-Martinez - 01.10.2022 20:52

"super smart structural engineers with the blueprints for the world" is the reason why some of their A.I. updates drive me nuts. Half the time when TFP "fix" the zombie A.I. into gymnastics-balance-beam-cirque-du-soleil/professional-demolition-expert geniuses, it feels ridiculous.

I can accept auger hands because A) maybe the zombie virus softened their bodies to handle the impact of their hardened hands bashing through concrete like how woodpeckers have that cushion between their skull and beak and B) if it really bothers a player, it's a very easy setting to adjust in the XML files. But balancing on the edge of ultra thin blocks when they're walking just annoys the hell out of me. Running/sprinting, sure, even an unfit adult could do it if they're confident enough, but these are wobbly, flailing, half-rotted human-shaped monsters that shouldn't (emphasis on shouldn't) know the structural differences between wet paper and concrete until they lay their hands on it. C'mon.

Granted, maybe this level of zombie intelligence is only temporary. Maybe this is the developers way of testing the human/bandit A.I. for future updates. Because if so, my GOD they are gonna be almost as tough to beat as actual humans.

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Papa Grim
Papa Grim - 23.09.2022 05:26

Best way to make an underground base entrance is a slanted tunnel. However high and big you want. Just stay at a consistent slant. You can get through it faster than a ladder and if you make it big enough for vehicles, badabing. Just add a slanted mound one block high at the surface and you're in. The slant makes the entrance far enough away the zombies don't path through it if there is a pit that is a shorter path.

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French Toast Kobold
French Toast Kobold - 21.09.2022 07:01

Is this patched yet i dont read pach notes

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ArschvomDienst
ArschvomDienst - 17.09.2022 21:32

One thing you did not test:

Actually building the room above your fighting platform with an open space facing towards the drop hole and parking your aussie ass there when the horde night starts.
Provide a jumping puzzle with metal half cubes which their brains are to decayed to see that they'd need to actually jump and done.
It means that you theoretically are closer to the surface and thus the zombobs and zomboobs have a shorter router to you.

They start digging when there is no direct route to the player in a set distance.
The blocks in front of your face count as more distance than an open block. Depending on material 1 to 5 times as much i.e. the rest distance they have left is shorter.
The drop combined with the length of the corridor means that distance is exceeded at a certain point and they search alternative routes. Including making one.

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tehAon
tehAon - 09.09.2022 20:05

I was hoping you'd fill in that wall around their dig spot and see how that played out. Jumping a block to get to their dig spot is one thing but if you cover their dig spot i'm not sure if they'd still dig through concrete or try the hole.

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residentmetz
residentmetz - 28.08.2022 21:59

thumbnail simple and actual base complex

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Robert Tempest
Robert Tempest - 22.08.2022 19:56

WE NEED TO BULID A WALL & WE NEED TO BUILD IT QUICKLY. WE HAVE NO BORDERS, WE HAVE NO CONTROL. LOL MY SON & I ARE BUILDING A WALL AROUND A SMALL TOWN WITH A HOSPITAL. He changed the sines saying trump's wall.🤦‍♂️😂

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Beard_Games
Beard_Games - 09.08.2022 20:54

Is this still working? Want to try my hand at my first underground base, but I can't find any recent builds on UG bases,

Thanks!

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Evil Spyke
Evil Spyke - 06.08.2022 15:20

soon, The Fun Pimps will make zombies so smart, they will develop a thriving civilization with a centralized governing body, they will rebuild the devastated cities into a flourishing utopia where they decide to eat laboratory grown human meat so humans and zombies can live together to colonize space and bring peace to the universe.

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John Engels
John Engels - 04.08.2022 15:44

What if were you made the invisible wall test you just filled it all in with blocks so right above you was 1 block higher then every were else will they still jump up there and start breaking the blocks to dig straight down to you?

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Verschal
Verschal - 04.08.2022 04:43

Stand/stay beyond the fall pit. So the one block up ladder shaft, conected to a corridor that is bypassing the fall pit and fighting/trap possition. into a T juction that completes the conection towards juicy aussie brains.
This way the "best" path to the player is always via the pit.
Edit: make it a flat "J" .The fall portion on the tip of short end. Player/base/killbox in the bend and the 1 up Ladder at the tip of the long end of the "J".

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Thadeus Wells
Thadeus Wells - 01.08.2022 16:50

I'm surprised the pathing didn't reset to the new elevation when they jumped on the one block wall. Maybe if it was three or four blocks deep it would've given the pathing time to reset and Theye'd find the hatch.

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TheCrash1983
TheCrash1983 - 28.07.2022 19:19

Why are you shouting

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iAreShay
iAreShay - 23.07.2022 12:37

Maybe they only path the way we expect up to a certain distance and anything past that is ignored? Kind of like if you put down player made blocks in all directions far enough (like idk 100x100 flat square on the ground of blocks) and stand in the center, nothing spawns even during horde cause the blocks they 'can' spawn on are so far it just doesn't register? (At least I remember something like that idk if its still the same). So maybe until a patch increases their pathing and registers far enough to include the drain, since you're so deep in the tunnel away from the drain, they dont even know the drain exists, its just them, dirt, you and an elevated way in they wont use?

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Pray 4 Dropz
Pray 4 Dropz - 20.07.2022 09:20

ALWAYS SCREAMING THE WHOLE VIDEO

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Haxon Prime
Haxon Prime - 19.07.2022 04:10

This patched out by the anti fun pimps yet?

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Matthew Knobel
Matthew Knobel - 18.07.2022 22:16

I have done a wedge ramp from bedrock to the surface and just left it open. The opening is so far away that they don't see to use it.

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Lucanus
Lucanus - 18.07.2022 18:19

just make more drops around your base ..

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MrQuadro83
MrQuadro83 - 17.07.2022 17:07

What is that gun that you're using for mining? I've seen a few people using that.

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Deer Runner
Deer Runner - 17.07.2022 17:01

I am playing my first long playthrough of this game and found just a wide enough reinforced concrete 4 high wall plus 3 layers of iron spikes with 2 layers next to wall and one layer outward. Kills most then allows me to bomb any holes killing the pack that made it but since it is so large almost all zombies ignore the holes made starting over. The uniformity and size really spread them out making then to weak to effectively get in

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Che knauss
Che knauss - 12.07.2022 18:48

Does anyone by chance have the dimensions he used here? Like actually count how wide and deep, etc? Just asking before I step through the video 1 frame at a time...

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michael bruun pedersen
michael bruun pedersen - 11.07.2022 20:29

what if you made one side have the wedge all the way down? like to them it's a staircase instead of just a lower place. so they don't have to dig to get to you. maybe that will stop the dig command they get.

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Ukrainian Patriot
Ukrainian Patriot - 10.07.2022 08:53

An ibis going into a dumpster? That's cold, for ibises everywhere.

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TheAliceMonster
TheAliceMonster - 08.07.2022 18:23

I didn't watch the first episode before this one (I didn't see it on my for you page)
Did you bring up the distance of how deep into your base you can go before they stop pathing correctly?
I'd be interested in knowing that.
I got the gist of how the base works from this video and don't really want to watch a half hour vid just to find that one piece of info if someone could please respond with that I would be grateful.

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Dorian Williams
Dorian Williams - 04.07.2022 21:44

It was the yelling, sure the video was great

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Clarence Wilson
Clarence Wilson - 02.07.2022 21:17

I think if the base outline you did above was all the way up to the pit and that end was open, may have to be at least two block high, they would try to either come down the drop shaft or at least cross the pit to get to the place they would start digging. Either way they would have to cross the pit?

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Zonker Harris
Zonker Harris - 01.07.2022 12:58

"... because this episode is done." No, it isn't! You came up with that great idea and I need to see you abuse it more!

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SatiivaIndiica
SatiivaIndiica - 29.06.2022 02:42

Why not build your entrance further out so they spawn in between the entrance and the hole

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