Easy Tileable Mining Outposting | Factorio Tutorial/Guide/How-to

Easy Tileable Mining Outposting | Factorio Tutorial/Guide/How-to

Nilaus

3 года назад

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Thusad
Thusad - 04.10.2023 21:02

thats so smart. damn

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Queue
Queue - 20.04.2023 18:24

Ive done a similar but different thing for the circuits. My pick up stations are just set at a fixed number, whever i build a new pickup i place down the trains and it will always have that many waiting there, even if there is nowhere to send those trains.
However, on my drop offs, i have it set inversely to what you showed, if there is space for a train load then it sets the limit to 1, if there is enough for 2 its sets the limit of 2, and so on. I dont care if a train is sitting in the station, full and not moving and blocking other trains from filling up, this just means that im over producing, this is not a problem. What i do care if im under producing, have a train sit in the drop off, empty and blocking other trains from unloading because there isnt space at the pick up, thats a problem, not just that im under producing, but that what is already produced can no longer be delivered becuase there is a train just sitting there doing nothing..

One thing i did do is set up a priority system, my trains have "is cargo full AND circuit condition", if there is a train at a priority pick up and is full of material, it sends a signal to all non priority pickups that fails the circuit condition preventing them from departing, because the priority station doesnt recieve this signal those trains are free to leave whenever and thus are prioritized.

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abcdef1jjjh
abcdef1jjjh - 12.03.2023 15:44

outpost planner mod ?

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matti_grey
matti_grey - 16.11.2022 23:49

does it make LTN obsolete btw?

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matti_grey
matti_grey - 16.11.2022 23:46

too bad you didnt show the station that consumes this ore, how does it work? where are the trains staying when they arent going to the outposts? how are they not blocked when a train is unloading?

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Vasiliy Medvedev
Vasiliy Medvedev - 27.02.2022 20:33

Doesn't work 😭😭😭trains don't go to station

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DasRundeViereck
DasRundeViereck - 19.02.2022 14:37

do you need setup at the end of the track or can you yust slam it on the patch and dont worry about it

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Sarel van der Walt
Sarel van der Walt - 07.02.2022 09:54

This is great, thank you for this! What I've done which would perhaps help others. I've added a train station at the exit of the stacker which has a commonly used stacker name for all the type of ore mines. It has a limit of the amount of spaces inside the stacker. This way, if the mines are not requesting a train - the train doesn't sit inside the delivery station waiting because of "Destination full" - they move to the relevant stacker and wait there. This not only opens up the delivery station, but also ensures that the train is there close by so travel time doesn't waste pickup time.

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Sir Lucky II
Sir Lucky II - 07.01.2022 14:57

I am pretty new to factorio, could one of you help me. If you set this up for a loading station, what do you need to set up for unloading? the same combinators? or something completely different thanks :)

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Turil
Turil - 01.01.2022 20:52

I have a weird issue with the stackers that I can't debug. I have 2 trains collecting ore and delivering it to the same unloading station. Now that the saturation of the ore patch is decreasing, it takes a bit longer to re-enable the station. What happens is that the first train just stays in the drop-off station, showing the message "Destination full" and not moving to the stacking area. So the empty train blocks the offloading station and only moves, if the station at the ore patch is re-enabled.
Any idea what I am missing?

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Turil
Turil - 01.01.2022 12:59

Thank you so much for this!

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ZogTheHog
ZogTheHog - 16.11.2021 17:10

I'm confused as to how the miners only got placed down where the ore is, that's really neat but how does it do this?

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Seltkirk
Seltkirk - 16.10.2021 16:51

How would you change it to a unloading station requesting trains when there is space for a full train on the station?

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Vakaris Vaitkevicius
Vakaris Vaitkevicius - 03.10.2021 20:12

it doesnt work

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etis398
etis398 - 27.09.2021 01:26

I wrote pseudo-code to help me (and maybe you, wandering in the comment section) to understand this train station:

=======

CARGO_CAPACITY = 8k
MAX_TRAINS = 3

int compute_train_limit(station_storage_content):
    O = station_storage_content
    X = O // CARGO_CAPACITY # python's integer division, eg 5 // 2 = 2
    L = max(X, MAX_TRAINS) # 0, 1, 2, 3
    return L

# each tick I suppose:
for train_stop in train_stops:
    train_stop.set_train_limit(
compute_train_limit(train_stop.get_station_storage_content())


# Example in the video
print(compute_train_limit(8.1k))  # 1

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Sotzrem
Sotzrem - 28.07.2021 21:00

Still don't understand the Train Q system with automation

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Dark grass Crimson sand
Dark grass Crimson sand - 29.06.2021 03:07

Do you have one for oil

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Bed Pan
Bed Pan - 25.06.2021 12:38

Can you repeat all that

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dexter0010
dexter0010 - 27.05.2021 10:08

wow you're a master at factorio

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tynsh
tynsh - 26.05.2021 16:08

Thank you for this great video. I would have liked to see your take on defence on mining outposts. It often is a hassle to include oil for flame throwers and bullets for turrets there. Do you use lasers exclusively in this context? Do you use big blueprints or a modular design?

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Thrall Warchief
Thrall Warchief - 24.05.2021 05:04

🤘

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coltin engle
coltin engle - 14.05.2021 02:59

alright this is the best concept ever for this game. No idea why this hasn't been standardized before, but boy howdy, turning outposts from a half hour long process to less than a minute is a glorious thing. Can incorporate a builder train in the first block as well to make it set and forget, so long as the trainstop names get set. Thanks you kindly

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jim
jim - 29.04.2021 19:32

the most impressive part of this video was how nilaus managed to never get hit by a train

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PLANELANDER
PLANELANDER - 01.04.2021 00:48

Man please keep em coming <3 love your vids

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Jimmy Tsonga and the Shimmy Congas
Jimmy Tsonga and the Shimmy Congas - 30.03.2021 13:09

This is a prime example of why i don't design my own circuit networks. It involves MATH! :)

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Florian Witteler
Florian Witteler - 22.03.2021 23:22

That's an awesome design. Looks so simple, but I can imagine it took a long time to get the design to that point. Thanks for providing all these blueprints. Highly appreciated for casual gamers like me.

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Jeff Zimniewicz
Jeff Zimniewicz - 12.03.2021 00:55

Hello Nilaus and thank you for another wonderful video! I have a question about train count. In your example in this video how would you count how many trains to have in your network? Specifically in this case how many iron ore trains. I'm asking because if the count is off it seems like you would have trains sitting at the drop off location waiting for an open spot while another train could be offloading.

Thank you again for all the amazing factorio content!

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twister
twister - 11.03.2021 17:08

Please do robo design!!

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sharkuc
sharkuc - 10.03.2021 20:41

Cool system. Finally makes sense to me why you name all your train stations the same, instead of e.g. Iron pickup 1-x, Iron drop off 1-x. Yet another Nilaus book to add to the library: I literally have over a dozen already in one big book... called Nilaus obviously.

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Andy Smith
Andy Smith - 10.03.2021 16:16

I wish that Factorio would add like a "notes" field to the combinators so you can document what any given combinator does. Would really help when coming back to my circuit creations after a long time away and wondering wtf it is and how it works!

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sickboyb05
sickboyb05 - 08.03.2021 18:25

Unexperienced player here. Does it make a difference to smelt the ore on site or is it better to do it on a central smelter? I´m starting my third game after launching rockets on the two previous ones and I´m trying to plan ahead so this time is bigger and more effective than the other two

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Aaron Carrick
Aaron Carrick - 07.03.2021 00:10

Is it just me or does the green wire not hook up with the global signal that was ran up with the original rails before the blueprint was stamped down @Nilaus ?

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Micah Kim
Micah Kim - 06.03.2021 19:05

I'd definitely would love to see some science lab layouts. I never seem to find a good way to set up labs.
I'm also curious about science/modules/circuit that uses full belts instead of half.

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Gh0stflame
Gh0stflame - 06.03.2021 05:30

"Not steel, You don't mine steel idiot." - Nilaus, March 4th 2021

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emilio gomez
emilio gomez - 06.03.2021 01:32

some early defenses please, bugs are always on top of me since min 1, and I want to build things, no time to revenge

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Tristan Pretty
Tristan Pretty - 06.03.2021 00:17

My Train says 'destination full' and won't move... the ore depot has full crates.. what does destination full mean? I've only one train ATM

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Xisdown
Xisdown - 05.03.2021 22:22

Yes, that's exactly how it's done perfectly. Like it

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Johannes Wicklein
Johannes Wicklein - 05.03.2021 19:25

Just glorious!

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Rarefushion
Rarefushion - 05.03.2021 19:07

Idea: have the ore go into smelters before the train stop.
con: you will always have too many smelters consuming electricity.
I personally use trains to transport the smelted resources, idk if there are any problems with that. great video btw, very usefull

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Paul
Paul - 05.03.2021 17:54

Hey man, your videos are really great. I recently watched your oil refining guide, but I noticed that its outdated. Do you plan to do a more recent verion?

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Aaron
Aaron - 05.03.2021 15:59

The vanilla LTN is awesome. Thanks for making mining easier! 👍

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Duka 2000
Duka 2000 - 05.03.2021 15:15

Amazing , nice as always

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Juan D. Gómez M.
Juan D. Gómez M. - 05.03.2021 13:11

Make an unloading station that matches your 4 lanes grid aligned rail network

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Martin Balla
Martin Balla - 05.03.2021 12:57

HI, great videos! Could you make video about fluids? Things like how to keep as high presur as possible, close/open pipe system, how to use pumps, maybe some tank balancing, etc.

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Jan de Lange
Jan de Lange - 05.03.2021 09:04

An idea for a series, you create your base but you can't upgrade or remove any of your designs. Instead, you create the upgraded design next to or somewhere else and integrate it with your base. That way at the end of the game you have a timeline of how you progressed.

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