Hasu (P) vs KawaiiRice (T)  - G1 - CW1_004

Hasu (P) vs KawaiiRice (T) - G1 - CW1_004

CrotaGaming

14 лет назад

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@ExTamplier
@ExTamplier - 09.05.2011 06:01

@Bantumboy you can be proud of this)

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@42Darkly36Unlikely
@42Darkly36Unlikely - 09.05.2011 06:02

Huzzah!

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@ErdemHotams
@ErdemHotams - 09.05.2011 06:08

guys please like the video and show crota some respect for putting so much effort for sc2 community.

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@BionicBiceps
@BionicBiceps - 09.05.2011 06:11

CROTA!!! I LOVE YOU!!

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@alkiulard
@alkiulard - 09.05.2011 06:36

Hey crota and terran players! i have a question for you. When you go mass barracks with marines and morouders, is it a good idea to put tech labs and reactors in all of the barracks? i've been wondering this for a long time but i don't know what to do. I would thank if someone replys me .__.

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@DaDuzke
@DaDuzke - 09.05.2011 07:06

@alkiulard well, it depends. generally at the start of a game, no. Dont put any on. Maybe on tech lab. But otherwise, check what your opponent is going for. If it is mass gateway units, then turn 75% of your rax into tech labs, whilst getting a reactor on the remaining ones. If you see your opponent opening with a stargate, dont put any on or at least one reactor at a time. This ensures you can constantly make marines. whilst getting a reactor. msg me back for a more in depth. i ran out of space

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@lordshotgun
@lordshotgun - 09.05.2011 07:06

@alkiulard its best to put the addons onto your rax when you are supply blocked or are focusing on SCV production and you are not going to be using them. Marines only take 25 game seconds to make so reactors are nice but not super nessacery right away. Tech labs are different. If you see alot of roaches or are fighting a protoss then marauders are awesome and you should get the lab ASAP.

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@DarkWolfScythe
@DarkWolfScythe - 09.05.2011 07:20

kinda sad watching your base get destroyed while 6 high templars just wait for energy to get up

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@TheTTGL
@TheTTGL - 09.05.2011 08:20

@alkiulard there are four ways to go, al tech labs gives you the ability to produce anyunit you need from all barracks but would cut potential marine production, all reactors braracks marine ratio is increased on marine, mi ovios, no reactos cuts marine prodution but allows constant production without reacotr wait time( mostly seen in korean games. it usually come to prefrence though

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@sc2ai
@sc2ai - 09.05.2011 10:20

Late game, Protoss wins because of colossus or losses because of a lack of colossus. HT or DT first builds are cute but against terran you will probably lose.

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@MrDucktaper
@MrDucktaper - 09.05.2011 10:37

Someone doesn't like the smily face in the map.

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@hitler69
@hitler69 - 09.05.2011 10:46

@Mywalkhome because marines can shoot both the warp prism and the collosus down in 1 sec?

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@nr1771
@nr1771 - 09.05.2011 12:02

@AznLoserWin Um, HTs don't spawn with enough energy to storm anymore.

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@robie2222
@robie2222 - 09.05.2011 12:47

That was some really nice protoss micro

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@0thRside
@0thRside - 09.05.2011 13:59

SO HAHA ON ME!

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@Yukari_MAiG
@Yukari_MAiG - 09.05.2011 14:52

And I thought KawaiiRice would easily have taken this game. SC II is so unpredictable. :D

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@gkdlswm
@gkdlswm - 09.05.2011 15:27

@emanuelmarian89 bro your spelling says it all -- you dont even play sc2

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@SatanClauze
@SatanClauze - 09.05.2011 16:24

@emanuelmarian89 Uhh your view is understandable as protoss tier 1 units are somewhat weak against terran tier 1, and this can be pretty difficult to deal with for new(er) players. However once you tech up you will find that the terrans are now on the backfoot, especially since many lower league terrans just go bioball every single time. I do agree that terrans are a bit too versatile to be fair though :P -From a terran/protoss player

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@thebole123
@thebole123 - 09.05.2011 16:48

whata gay halo from crota... agean... :D

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@thebole123
@thebole123 - 09.05.2011 16:56

stim pack buahahahahahahahaha

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@thebole123
@thebole123 - 09.05.2011 17:04

colloss are imba but stim pack is imba 2.... also bangling are imba agenst armored.... insted of blizz buffing everything they should nerf this staff for as to finaly play normal game...also some mecha buff like thor speed and seige tanks from 50 to 60 dps vs armored....

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@bubba18sar
@bubba18sar - 09.05.2011 18:31

Very well played by the Terran player. Bettter upgrades. Better Tech. Good macro. Expanded quick and often. Well deserved win.

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@thebole123
@thebole123 - 09.05.2011 20:37

@FluffyPinkPony Late game svich ZERG from banglings to infestor ULTRALISC.... >> terran mech seige tanks + marines...simply after fungel buff (= marinest =bio armored nerf) so terrans if stey on seige tanks late game with seige tanks dps of 50 vs armored is to low dps agnest ultralisc + fungel combo.... ON pro lvl that is imba... (PrO ppl zerg do easy svich in their gameplay) (unite svich)...and terran cant he is stuck with seige tanks....

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@agostinho1234
@agostinho1234 - 10.05.2011 01:28

stimpacks are fair in the beginning of the game but marauder's life is too large to stimpack be something that you have to really think than a marine in mid-late game. I dont say that's not cool to have this ability, just that need some fixes on that.(like taking 30 from his life)

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@JohnnyDarko01
@JohnnyDarko01 - 10.05.2011 03:05

Croats I believe Hasu was able to hold off for so long due to his amazing control / micro. I have watched many of his games but never realized how good his micro really was until seeing him (hasu) play in the TSL. the other thing I wanted to mention is it seems like ghosts just own toss hard. I cant see any reason why terran would not add ghosts to their army vs toss. I mean what does toss have that can counter ghost...? Yeah you can feedback but they can emp Or sniper with cloak.

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@divineoblivion1
@divineoblivion1 - 10.05.2011 04:47

Thank you for putting up Hasu, I really like watching him play

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@Elregar71
@Elregar71 - 10.05.2011 05:37

Great T on P battle. Massive damage and explosions! I loved it. I wish they would make a SC movie. The animation of the cut-scenes in campaign mode would be EPIC to watch on the big screen.

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@iamgosu630
@iamgosu630 - 12.05.2011 09:22

@JohnnyDarko01 protoss needs to incorporate more units rather than just gateway/robo. they're totally missing out on the whole Stargate tech. Phoenixes are superb at screwing up Terran. In TvP, a T will have to get Barracks, Ghost Academy, Factory, and Starport units, which basically completes the whole tech tree, with the exception of Battlecruisers.

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@JohnnyDarko01
@JohnnyDarko01 - 12.05.2011 10:30

@eddylovesutube yea gotta agree. the amulet nerf shows here and it seems way too harsh. Toss and bring in all the templars he wants but they take time to get energy and one emp just can own multiple templars + toss army. Like I said in a previous comment, seems like ghost is way too good against toss.

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@JohnnyDarko01
@JohnnyDarko01 - 12.05.2011 10:32

I know what ou're saying and for the most part agree. Alot of toss do the death ball with colosus and void rays and it works out pretty well. My concern was really unless toss gets colosus terran can basically MMM+ghost (no factory needed) and beat almost any composition thrown at them because ghost are just so damn good against protoss. If colosus is added then yea terran needs to add viking usually, but still no factory units needed.

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@thefrunj
@thefrunj - 12.05.2011 18:19

11:20 I can't believe Kawaii didn't get concussive shells even though he was so marauder heavy :o Great macro though!

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@plungermashimaro
@plungermashimaro - 12.05.2011 22:36

he takes out the rocks to give him more space to chase drops

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@MWcrazyhorse
@MWcrazyhorse - 14.05.2011 13:00

Is Terran bio ridicculously imbalanced?

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@ashkelon03
@ashkelon03 - 14.05.2011 23:45

stalker move like 300 km/h =O.. they are so fast...

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