Customizing Normals - 1: Series Overview + The Problems

Customizing Normals - 1: Series Overview + The Problems

aVersionOfReality

55 лет назад

35,847 Просмотров

UPDATE: Here's a blog post summarizing a lot of info from this video in text+GIF form:
http://www.aversionofreality.com/blog/2022/4/21/custom-normals-workflow

A new series on Customizing Normals in Blender 3.1 for clean shading and stylistic control. We'll be learning a Normal Transfer based workflow where we model the shapes we want, transfer them to our main mesh and combine them together, then bake them to textures. We'll start with simple options using the Data Transfer Modifier, then get into Geometry and Shader Nodes.

This first video is the series overview. It previews a wide variety of tools and setups we'll be learning about, and goes into detail on what exactly the problems are, why we have them, and how they can be solved.

Blog post for this series. Updates will be here!
http://www.aversionofreality.com/blog/2022/3/19/customizing-normals

Support me on Patreon:
https://www.patreon.com/aversionofreality

The huge thread of experiments:
https://twitter.com/AversionReality/status/1443680353747537921

My Social Links:
https://twitter.com/AversionReality
https://www.facebook.com/aversionofreality
https://www.artstation.com/aversionofreality

Other people experimenting with this stuff that you should follow:
https://twitter.com/kolupsy
https://twitter.com/panthavma
https://twitter.com/lil_blk_rabbit
https://twitter.com/tanchyuu

Article on implementing my Generated Normals in Unity by @panthavma
http://panthavma.com/articles/shader-blender-to-unity/

Other Vertex Normals/Smooth Shading explanations:
youtube.com/watch?v=PMgjVJogIbc
youtube.com/watch?v=hkTjreiookM

Timestamps:

00:00 - Part 1 intro
00:53 - Plane topology comparison
02:42 - Face topology comparison
06:20 - Summary of my experiments
18:55 - The Geonodes transfer setup
26:11 - Series topics list
27:14 - Part 2 intro
27:33 - Normal display material
28:38 - Looking at more topology
29:56 - The mysteries of triangles
32:28 - Understanding vertex normals
40:32 - Back to those damn triangles
42:48 - What Autosmooth/Sharp are doing
44:09 - The Deformation problem
47:12 - Face deformation comparison
48:20 - Outro

Тэги:

#anime #manga #toon #cartoon #toonshader #3dtoon #3dcomic #3dart #blender #normals
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