Комментарии:
Wow!
ОтветитьFrist view
ОтветитьNaycce
ОтветитьI'm literally 1 step away from retopology, how do you time your videos so perfectly is beyond my understanding. Have your book, it is amazing 💛 10/10 would recommend
ОтветитьIs it better to use retopo add-ons or simply use this
ОтветитьBlender 2.9 Bevel
ОтветитьWhy was the default cube mad at the monkey head ? Because he didn’t retopologize
ОтветитьThat's why "vanilla" Blender is fundamental; it allows you to clean up your own 3D mess.
Especially while retopologizing; no add-on can really help you, so far.
I have the book and I'm very satisfied. Retopo is an area that I'm weak. Do I have to model the robot or is the mesh available for download? Thank You.
ОтветитьWhat are these "click, click, click" shortcuts that let you auto retopo? Is it a 2.8+ feature?
ОтветитьNice!
ОтветитьNice 👍🙂
ОтветитьWhy would you sculpt a hard surface robot?
Ответить🌟 Please help me, you are my last hope, i want to export blender files as fbx
When I export all is rotated wierdly
So again in blender file, when I apply rotation it rotates in same way, all the animations are done, this is disturbing everything
What is solution for this
It's common to also use a Shrinkwrap modifier. That way, if you for example subdivide, the new vertices will also snap to the surface.
ОтветитьOh and that Grid Fill option was amazing... thanks.
ОтветитьI didn’t know what the perfect setting is until I met your video.
ОтветитьSo you don't even need a shrinkwrap modifier?! I'll have to try it this way next time, thanks!
ОтветитьNo need of shrink-wrap modifier?
Ответить👍👍👍
Ответитьbut where is shrink wrap
ОтветитьAwesome vid, straight to the point with no nonsense. I forget this stuff every 6 months.
ОтветитьYou make retopology look like magic! Thanks!
ОтветитьWhat would be the problem with using shrink wrap modifier compared to your method?
ОтветитьI have successfully watched a 1 minute tutorial for half an hour lol (very helpful tho 👍)
ОтветитьThis helps me a lot not for Retopologizing but for adding decals on complex geometry. Shrinkwrap somehow just doesn't work
ОтветитьExcellent
Ответитьwachacha big thanks
ОтветитьHow did you do that thing in the end where you rotated just the inside of the mesh?
ОтветитьThe problem with this is that when you start to retopo the back of the model, the front bits are still visible becasue you turned on 'in front'
the wireframe of the back facing polygons/wireframe will still be visible
I instead go the vieweort shading in the material, go to 'viewport color' and turn down the alpha value to either 0 or .1
In any case with 'in front' you get a miscleading view of how your model is projecting to the underlying geometry
amazing, thanks
ОтветитьHow is this so complicated in blender. Maya has 100% better tools for retopo, god damn
ОтветитьThis is a lot of work, ther is not faster way to retop mesh ?
ОтветитьThis is the best 1 minute tutorial I've ever seen. Thanks, helps a lot!
ОтветитьWait it's that easy!? What the hell
ОтветитьHow much u humble man thx very very very sir thx so much
Ответитьthank you
Ответитьthank you!
ОтветитьIt look so easy 💀
ОтветитьThank you so much for the settings adjustment, I couldn't figure out why I couldn't see my plane at all when trying to shrinkwrap but it's fixed now!
Ответитьthank you SO MUCH! This one minute video is super useful!
ОтветитьThis was AMASSING thank you thank you thank you... you saved me SO much time.
ОтветитьThanks for the tutorials! I have one question though. I'm trying to remodel a 3d scan with this technique. But when using subd modifier the model shrinks because of the subd and is no longer on the scan of course. Are there ways to prevent this like offsetting? Thanks
ОтветитьLife saver
Ответитьnot working to me faces not merging
Ответитьnow I understand why the program is free
Ответить