In this tutorial, I walk through the process of setting up variations for a product type rendering scenario. This allows you to create many variations of materials, camera angles and other components and render all of these in one pass. We use the non-linear editor, the Scenes function, actions in the Dope Sheet, and finally the video editor.
To see how geometry nodes can also be used to help with this process, see part 2 here:
https://youtu.be/iebqyp6mG-k
Support this channel: patreon.com/Christopher3D
Download the working file to follow along:
https://www.patreon.com/posts/variations-in-1-110057866
00:00 Introduction
01:07 An important filter setting, Disable in Viewport
01:35 Basic scene setup
03:43 Object vs Data material setting
04:17 Creating instanced duplicates for variations
06:53 Creating on/off animations, Action Editor
10:27 Arranging animations in the Non-linear Editor
14:24 Using 'Scenes' for variations
20:01 Video editor, rendering all frames
#blendertutorial #non-lineareditor #actions