11 Tips to Create UNFORGETTABLE D&D Cities...

11 Tips to Create UNFORGETTABLE D&D Cities...

The Fantasy Forge

1 год назад

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@blackdragon29076
@blackdragon29076 - 29.05.2023 04:56

good video

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@jontheappalachian2191
@jontheappalachian2191 - 30.05.2023 00:12

I typically start with some art that fits the culture / biome of a city...

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@cypher6083
@cypher6083 - 30.05.2023 14:50

Step 1. Draw the whole owl

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@tiagghho
@tiagghho - 30.05.2023 20:52

What was the cartoon/anime near the end?

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@lexirion2040
@lexirion2040 - 30.05.2023 22:51

I'm running a game this week and the video really helped to make a memorable city for my players, keep up the great work 😊👍

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@lexirion2040
@lexirion2040 - 30.05.2023 23:06

Could you create a video that showcases how to leverage AI in the prep work?

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@4saken404
@4saken404 - 31.05.2023 01:16

Super great advice. Way more than the simple checklist kind of stuff I am used to after 30+ years of doing this kind of thing. These are the kinds of tips that actually inspire creativity!

::BOOM, Subscribed! ::

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@MultiMinecraftPiggie
@MultiMinecraftPiggie - 31.05.2023 03:57

One important thing i focus on (especially in high fantasy like DnD) is what kind of people live there. It's included in 1, 2, & 3, however, it's probably important enough to be its own bullet point! A city inhabited by halflings will probably be shaped differently than a city built by goliaths; one might have doors that are too small for you, another might have stairs that sre awkwardly large to climb up.

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@R-Doll
@R-Doll - 31.05.2023 08:06

I'm not a DM myself, but this video has inspired me with its insights into world building. Whether it's for a game or other creative project, I think these tips are helpful. Setting is important as the characters who will walk in them. Furthermore, the world is full of stories, but how they're told can change from place to place as well as the storytellers who translate them.

Thank you for the tips/video

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@ClocksTickin
@ClocksTickin - 31.05.2023 08:53

Honesty a lot of my Lore came together after drawing my map. Every spot asked questions and i was really excited to answer those questions. Sometimes I threw communities together and said "now what?" And found varieties of conflict and harmony that lead to me answering basically every question you asked. Thanks for the video, just wanted to mention another way to get there!

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@LoreFriendlyMusic
@LoreFriendlyMusic - 31.05.2023 13:56

Subbed instantly when you mentioned Midjourney. ChatGPT-4 is also a DM essential.

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@chefsg591
@chefsg591 - 31.05.2023 16:51

Great vid as always. Hopefully more with this type of length are coming 😊

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@Ushiokoroni
@Ushiokoroni - 01.06.2023 00:16

Bit of an odd question but could you please tell me what song is playing in the background in the beginning?
I have been trying to find it ever since i first heared it ^^"

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@sinistertwister686
@sinistertwister686 - 01.06.2023 23:36

Here's what I do to make my cities more "believable": random encounters. I am running a DnD campaign in a capital city, and at least once per session my players run headfirst into something unexpected. Not all my encounters are combat though, and they are different for each district. Sometimes its a guard patrol or a rival gang, of course, but sometimes its a bunch of orphans, asking for food and pickpocketing, a suspicious merchant, scamming or offering actual magic items, a drunken fight, an chest full of bloody human bodyparts... and these encounters often aren't connected to the story or a quest. It just something that happens in the city. Though sometimes players are too inteterested and investigate this, or use it to their advantage.

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@baconboi4482
@baconboi4482 - 02.06.2023 05:42

I think the one thing you got wrong would be about volunteers dropping their post. I feel they’d be more willing than any of them to lay their lives on the line as they get nothing out of being guards, but volunteered for it. Meaning they value the safety of the town a lot

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@nataliadeavilapires2136
@nataliadeavilapires2136 - 02.06.2023 09:51

If you really want to get your players heavily involved in a town, make it a society that doesn't use money. It'll give that area a legend of zelda kinda feel where everything is done for small tasks or large tasks or trade and it makes players get invested in the space and the npcs very quickly.

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@oniminikui
@oniminikui - 02.06.2023 10:40

My formula for building cities is:

Who runs the city?
Who REALLY runs the city?
What brings gold to the city?
What is the city's form of entertainment?
Who/what guards the city?
Where is the city located?
What are the possible 3 secrets of the city?

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@grimw5009
@grimw5009 - 02.06.2023 21:20

this is a great guide for advanced DMs, (seriously y'all need this guide) but it feels a little busy for noobies.

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@bugg6597
@bugg6597 - 02.06.2023 21:29

Is your animated character for the video essentially the Dead Cells character but with a black color set? I dig it if that’s the case

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@Luredreier
@Luredreier - 03.06.2023 06:01

What movies where that?

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@Hdc3rd
@Hdc3rd - 03.06.2023 08:33

Whos this fool and his deadcells from wish character......

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@tweecho5710
@tweecho5710 - 04.06.2023 23:12

Solid video mate. Certainly some of the better laid out D&D advice out there.

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@thepistonman8014
@thepistonman8014 - 05.06.2023 03:59

This has been very useful for me, as making cities feel alive is something I usually struggle with, and even just watching this with a city in mind helped me develop it rapidly. You’ve earned my subscription, and I thank you for your advice

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@MemphiStig
@MemphiStig - 06.06.2023 10:00

Distinctive architecture; the occasional fantastical element; colorful locations; a memorable layout; compelling npc's; a few unique bits, like a festival, a type of food, or maybe an unusual law; a nearby body of water, or a very good reason there isn't one; one or two things the city is well-known for in the region or even farther away (correctly or not); and a handful of secrets the pc's might uncover if they go digging around in the right/wrong places.

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@absyntheproductions3330
@absyntheproductions3330 - 06.06.2023 22:59

The idea that a volunteer guard in a small town is less likely to defend it because they’re not getting paid is ridiculous. They volunteered to protect their family and their community , I would argue they would be more motivated and willing to risk their life than the average paid guard who only cares about the check at the end of the day

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@OrangeDragon04
@OrangeDragon04 - 08.06.2023 09:33

Thank you, most of these I already knew, but you improved upon these ideas. Some I've been doing unconsciously doing already. (The different guards and quests) But I'll return to this video a couple times over to write stuff down.

Thank you again and have a nice day.

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@LeviAndFriends111
@LeviAndFriends111 - 09.08.2023 02:47

Great advice kind sir, ty

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@ryanstout8634
@ryanstout8634 - 11.12.2023 10:09

Well put together list. I feel like pushing it to 11 really helped me divide some of those concepts. Ie Organisations different from NPCs and history from initial concept.

Separating them as to think about them individually is a good idea.

Ty, great video

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@liamcage7208
@liamcage7208 - 12.01.2024 21:57

I tried to have a religion hook for one of my cities once. The amount of prep it took only for the players to completely ignore it and go a different direction, lol.
I like the street vendors idea, I can't believe I missed that before.
Thanks

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@jma3974
@jma3974 - 10.03.2024 01:00

I have been drawing in ideas from a lot of different resources, but my core pillars of creating the settlement are to 1. Know why it's there, who founded it and for what reason. 2. What are the influences of the other regional settlements and nations already created. 3. Thinking about the axis of thematically beneficial or malicious, driven by laws or criminal elements, and greed versus generosity. These tend to lump together somewhat, but a bandit colony could have been formed out of resisting a cruel and greedy local lord. 4. What could insect with the party's narrative? I tend to run a pretty sandbox game, so the PCs ending up in the city may not be plot driven. But that doesn't mean there aren't plot influences. 5. determine the cross section of hierarchy versus role in the city of the populace and key NPCs. What do they know, what do they think they know, and what do they not know. And what s their overall motivations vs strangers, acquaintances, friends, family, competitors, and enemies. My NPCs are never just resource vending machines.

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@lucaricciardi8253
@lucaricciardi8253 - 15.03.2024 20:15

Give this man a nobel price for commonplace obviousness!

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@kevoreilly6557
@kevoreilly6557 - 06.04.2024 17:41

Don’t do any of this. Do this.

1. Where is the city (on a great river, a port, on the edge of an ancient forest, in middle of a shattered waste) and Why is the city here? (Trade (great river, open pass, last place before empty plains), Military (close to an enemy region - old or new, treaty was signed, ancient battle), Religious (site of birth of a god, ancient miracle, current west of high priest), precious goods (gold, silver, residiumm).

2. Name some great historical event that took place: meteors fell to ground, last dragon slain, rise of the first vampires, the nine hells opened, an Angel fell to the earth)

3. Who is the one character of faction the city is known for : the Paladin Archious who slew the Balrog Al’zasa; the order of Pelican knights (100 knights that go to battle on giant birds); the home of the Lost Boys - a shadowy network of half vampire assassins; the 1000 souls - a congregation of wights, wraiths and revenants that are drawn to this city rather than passing on.

4 Finally, based on 1-3, set the atmosphere of the city - is it friendly, mistrustful, does have strict rules or taxes for staying, is it safe, architecturally are the streets narrow and dark, high majestic towers, overbearing walls and defenses, are the districts strictly policed, are classes/castes strictly enforced, what is made of (granite, marble, wood, tent city, sea shells, carved out of the bones of a long fallen god)

5 have your players build cities for you with these guidelines

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@jamestaylor3805
@jamestaylor3805 - 15.04.2024 15:00

To be unforgettable requires one simple thing and one simple thing only. A unique characteric that is enganging.

Examples
This city has a giant tannery so the whole place smells like piss.
This city of heliotrope is named after the bluish purple flowers that bloom annually.
This city has trained creatures to clean its streets at night.

These are what make a city unforgettable, as long as you can make it FUNCTION enough to keep the players attention on it.

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@CeeLoGreen666
@CeeLoGreen666 - 22.05.2024 22:28

The promotion of midjourney sucks man

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@letteracura
@letteracura - 02.06.2024 18:31

Thanks this is a wonderful video idea :)

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@SpiritWolf1966
@SpiritWolf1966 - 18.06.2024 08:31

I enjoy all of The Fantasy Forge videos 😊

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@scoobydoo316us
@scoobydoo316us - 25.08.2024 15:03

I created a city that is basically a place that is set up for the families of adventurers. Just farmland out in the middle of no where. They work to keep it going. Has school. ranch and farmland to supply what they need. Has a bank and other things they need. The economy is not a huge factor. It's more self supportive.
I was going to create a town of dragons in human form.

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@mavrickindigo
@mavrickindigo - 13.11.2024 02:45

Ew, you recommend AI?

not gonna fly. Most of my players are artists hah

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